From d0f5b29b731a23f5bc0fb268012de5a56902950a Mon Sep 17 00:00:00 2001 From: havoc Date: Sat, 12 Sep 2009 07:51:31 +0000 Subject: [PATCH] try not to crash on num_bones 0 in Mod_BuildBaseBonePoses git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9183 d7cf8633-e32d-0410-b094-e92efae38249 --- model_alias.c | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/model_alias.c b/model_alias.c index 97d0cca1..cf0bdc3e 100644 --- a/model_alias.c +++ b/model_alias.c @@ -505,10 +505,13 @@ static void Mod_BuildBaseBonePoses(void) { int i, k; double scale; - float *basebonepose = (float *) Mem_Alloc(tempmempool, loadmodel->num_bones * sizeof(float[12])); + float *basebonepose; float *in12f = loadmodel->data_poses; - float *out12f = basebonepose; + float *out12f; float *outinv12f = loadmodel->data_baseboneposeinverse; + if (!loadmodel->num_bones) + return; + out12f = basebonepose = (float *) Mem_Alloc(tempmempool, loadmodel->num_bones * sizeof(float[12])) for (i = 0;i < loadmodel->num_bones;i++, in12f += 12, out12f += 12, outinv12f += 12) { if (loadmodel->data_bones[i].parent >= 0) -- 2.39.2