From cc2d443d7b9a5af60a5eb103e538d2972a9bc87a Mon Sep 17 00:00:00 2001 From: tomaz Date: Mon, 13 Jun 2005 16:25:12 +0000 Subject: [PATCH] 373 git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5433 d7cf8633-e32d-0410-b094-e92efae38249 --- todo | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/todo b/todo index 3c34d223..c1adeea6 100644 --- a/todo +++ b/todo @@ -3,8 +3,8 @@ -d (Gilgamesh) feature darkplaces protocol: add back colormod extension (FrikaC, Uffe, Gilgamesh, Wazat) -d (Kinn, romi) bug darkplaces WGL client: default WGL input back to GDI, the DirectInput driver is malfunctioning, losing key release messages, stuttering mouse input, and lacks mouse wheel support (Wazat, Kinn) -d (Mabus) bug darkplaces loading: test zlib support with entirely pk3'd id1 data (should crash because of zlib not being setup early enough - fix this) (Mabus) --d (RenegadeC) bug darkplaces prvm: the merged remove is causing a Host_Error on already removed entities, which happens in id1 start.bsp (RenegadeC) -d (Sajt) bug darkplaces renderer: fix q3bsp fogging (Sajt) +-d (Speedy) feature darkplaces init: add -demolooponly option which makes escape key quit, and disables all other keys (Speedy) -d (Spike) bug darkplaces console: inserting characters in the commandline is not adding a nul terminator to the commandline, resulting in lots of trash from older commandlines suddenly showing up (Spike) -d (Toddd) bug darkplaces client: fix gl_flashblend, it's still drawing rtdlights even when gl_flashblend is on (Toddd) -d (Vermeulen, suminigashi, Willis) bug darkplaces server: local server is not being killed when you join another server (Vermeulen, suminigashi, Willis) @@ -107,11 +107,8 @@ 0 feature darkplaces console: add condump command to output recent console history (note: wordwrap will remain, trailing spaces will be stripped though), and add it to the readme (Edward Holness) 0 feature darkplaces docs: write docs about in_bind/in_bindmap in readme (shadowalker) 0 feature darkplaces editlights: split rtlight drawshadows option into drawworldshadows and drawentityshadows options, this allows combinations like no world shadows (for speed) but still having entity shadows (Mitchell, romi) -0 feature darkplaces init: add -demo option like -benchmark except playdemo instead of timedemo -0 feature darkplaces init: add -demolooponly option which makes escape key quit, and disables all other keys (Speedy) 0 feature darkplaces loader: add hud_clearprecache and hud_precachepic commands to preload pics by name, these get reloaded by r_restart as well, mods can put a lot of these commands in their default.cfg to precache needed hud art (Tomaz) 0 feature darkplaces loader: load separate _lower.tga and _upper.tga sky textures to allow resolutions other than 128x128 per layer (Idot) -0 feature darkplaces menu: add gl_picmip setting to graphics options menu, and an r_restart button (LordHavoc) 0 feature darkplaces model: add model_exportobj console command to allow exporting a specified model as .obj (Randy) 0 feature darkplaces networking: add "packet serverip:port command" command to send out of band packets, and hexdump the replies (Spike) 0 feature darkplaces particles: add a vertical splash effect to raindrop splashes, not just the ring (Stribbs) @@ -401,6 +398,7 @@ d bug darkplaces model: ignore attempts to load "" (SavageX, Vermeulen) d bug darkplaces protocol: fix cl_nodelta 1, it's halting updates after you move away from an area (Tomaz, sublim3) d bug darkplaces protocol: fix signon error when starting prydon without +map curig2 (FrikaC) d bug darkplaces protocol: something is causing things like tracers to sometimes stay indefinitely (Vermeulen) +d bug darkplaces prvm: the merged remove is causing a Host_Error on already removed entities, which happens in id1 start.bsp (RenegadeC) d bug darkplaces quakec: to stop crashing on 64bit the quakec vm needs a string manager that can allocate/free negative integer indices to the strzone strings, and also automatically add engine strings d bug darkplaces renderer: alternate anims are not showing up in wall renderer - they are working for rtlights however (LordHavoc) d bug darkplaces renderer: audit rtlight ambient rendering, apparently scissor is clipping away parts of lights that have ambientscale but not ones that have diffusescale or specularscale (Zenex) @@ -928,6 +926,8 @@ d dpzoo.map: snow d dpzoo.map: transparent glass bmodels (DP_ENT_ALPHA) d feature darkplaces console: change commandline history to clear the commandline when cursoring below the most recent history, and not allow cursoring back more than the oldest history (up2nogood) d feature darkplaces cvars: sort cvars and commands by name so that when saved to config they are sorted (might also be able to remove sorting from cvar/command listing) +d feature darkplaces init: add -demo option like -benchmark except playdemo instead of timedemo +d feature darkplaces menu: add gl_picmip setting to graphics options menu, and an r_restart button (LordHavoc) d feature darkplaces menu: add lan searching to the server browser and related code (Vermeulen) d feature darkplaces protocol: add PRYDON_CLIENTCURSOR extension - clientside mouse with highlighting of selected entities with the EF_SELECTABLE flag, and qc fields on the client entity on the server would indicate which entity the cursor is highlighting as well as where it is (Urre, Harb, FrikaC) d feature darkplaces renderer: add q3bsp water rendering, both scrolling and watershader (Zombie) -- 2.39.2