From b12e38c72db12e1706ea808688c1c7773e94e162 Mon Sep 17 00:00:00 2001 From: havoc Date: Thu, 12 May 2005 21:39:31 +0000 Subject: [PATCH] 375 (-1) git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5276 d7cf8633-e32d-0410-b094-e92efae38249 --- todo | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/todo b/todo index 2fe04fbf..0c228da1 100644 --- a/todo +++ b/todo @@ -10,13 +10,11 @@ -d (Zenex) bug darkplaces general: make all text parsing routines support Mac newlines; \r with no \n (Zenex) -d (Zenex) bug darkplaces renderer: audit rtlight ambient rendering, apparently scissor is clipping away parts of lights that have ambientscale but not ones that have diffusescale or specularscale (Zenex) -d (flum) bug darkplaces client: corona on your own muzzleflash is annoying when looking down because it can be seen, disable corona on all muzzleflashes (flum) --d (jitspoe) bug darkplaces X11 keyboard: make sure that the XLookupString code is not little endian specific (Elric, jitspoe) -d (mashakos) bug darkplaces input: fix the mouse move when console is raised in glx, probably by ignoring the first move after console raise (mashakos) -d (romi) feature darkplaces editlights: add coronasize setting to rtlights (romi) -d (ryan[sg]) bug darkplaces loader: halflife wad loading is unable to seek to lump table (ryan[sg], Elric) -d (up2nogood) feature darkplaces console: change commandline history to clear the commandline when cursoring below the most recent history, and not allow cursoring back more than the oldest history (up2nogood) -d (up2nogood) feature darkplaces sound: make Host_Shutdown clear sound buffer to avoid looping while quitting (up2nogood) --f (Vic) optimization darkplaces visibility: R_Q3BSP_RecursiveWorldNode should take clipflags parameter and do not cull a node against a plane if the parent node is totally on one side of the plane (Vic) -f (sublim3) bug darkplaces protocol: fix cl_nodelta 1, it's halting updates after you move away from an area (Tomaz, sublim3) 0 bug darkplaces WGL client: figure out why GDI input has stuttering problems with gl_finish 0 mode (Kinn, Urre, romi, Spike, Black) 0 bug darkplaces WGL client: fix GDI input init/shutdown, it is using weird mouse acceleration and not restoring it on exit (innovati) @@ -336,6 +334,7 @@ 3 feature hmap2: add support for shadow casting bmodels (Urre, Arwing) 3 feature hmap2: add tga support to qbsp (load base texture and _glow/_luma) 3 optimization darkplaces client: make a new caching system with handles (which can be purged) and give every entity a cache handle to a model instance, which contains cache handles for each mesh/array +3 optimization darkplaces renderer: implement some sort of areaportals system to let doors shut off portals, this needs to clip the portals by all bmodels in the area because in e1m1 the doors are two part and can't hide the portal individually (Vic) 4 bug darkplaces client: figure out why intermission camera pitch changes after a moment (Tomaz) 4 bug darkplaces networking: use getaddrinfo to support ipv6, add support for winsock2 (or require it), check if winsock2 has ipv6 functions (getaddrinfo)... (|Rain|) 4 bug darkplaces physics: rotating MOVETYPE_PUSH code calls blocked when it's just a touch, it isn't even trying to push (Sajt) @@ -376,6 +375,7 @@ 7 feature darkplaces renderer: mirrors (Sajt) 7 feature darkplaces renderer: shadow volume clipping (romi) d (VorteX) feature darkplaces protocol: allow sending of additional precaches during game, this needs to send a reliable message to all connected clients stating the new filename to load, and also to be sent to new connections (VorteX, Vermeulen) +d bug darkplaces X11 keyboard: make sure that the XLookupString code is not little endian specific (Elric, jitspoe) d bug darkplaces collision: check Urre's sltest.bsp and slopestuck.dem and fix the sticking bug, which only happens with sv_newflymove 1 (Urre) d bug darkplaces makefile: build nexuiz.exe using nexuiz.rc (Vermeulen) d bug darkplaces renderer: fix rtlighting of viewmodel, it should not be performing lighting on a model outside the light radius (LordHavoc) @@ -963,3 +963,4 @@ f darkplaces: should add quake3 shader support even though the language is utter f dpmod: figure out why the dbsg isn't selectable in deathmatch 7 mode f dpmod: make tarbabies have a self.resist_explosive = 3; like zombies (Sajt) f hqbsp: CreateBrushFaces should use RadiusFromBounds for its rotation box code, but hmap is obsolete (Vic) +f optimization darkplaces visibility: R_Q3BSP_RecursiveWorldNode should take clipflags parameter and do not cull a node against a plane if the parent node is totally on one side of the plane (Vic) -- 2.39.2