From aa9d774a43b405093aa50135e7b3559e1d01ec1f Mon Sep 17 00:00:00 2001 From: tomaz Date: Sat, 21 Aug 2004 16:45:15 +0000 Subject: [PATCH] 389 items. git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4349 d7cf8633-e32d-0410-b094-e92efae38249 --- todo | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/todo b/todo index f05850f3..e61b401a 100644 --- a/todo +++ b/todo @@ -1,4 +1,5 @@ - todo: difficulty ratings are: 0 = trivial, 1 = easy, 2 = easy-moderate, 3 = moderate, 4 = moderate-hard, 5 = hard, 6 = hard++, 7 = nightmare, d = done, -d = done but have not notified the people who asked for it, f = failed, -f = failed but have not notified the people who asked for it +-d darkplaces cleanup: make sure engine dumps log file to disk if there is a Sys_Error (VorteX) -d darkplaces client: add a config saving command (Speeds) -d darkplaces client: add cl_particles_particleffect_bloodhack cvar to enable converting id1 blood effects to TE_BLOOD style (Alex Boveri) -d darkplaces client: add cvars for sbar alpha (background and foreground) (Throvold@uboot.com) @@ -26,18 +27,15 @@ -d darkplaces renderer: fix a crash when changing level while using qe1 textures (Todd) -d darkplaces renderer: make gl_texture_anisotropy take effect immediately like gl_texturemode rather than needing an r_restart (-metlslime, zinx) -d darkplaces server: prevent player name changes faster than once every 5 seconds (sublim3) --d darkplaces: CTRL-V clipboard paste feature in windows (Rick, -FrikaC) -d darkplaces: add wav music playback (-Joseph Caporale, Static_Fiend) -d darkplaces: frikbot scores don't update - discovered this is because of the fact they have no client (Todd) -d dpmod: make grapple off-hand (joe hill) --f darkplaces client: figure out why dlights are flashing on/off in TEU, particularly test the flashlight (Electro) -f darkplaces client: fix view blends slightly lingering as time goes on, they should go away completely (Cruaich) -f darkplaces server: Mem_Alloc crash when entities are spawning, sv_main line 1760 (VorteX) -f darkplaces: add crude DML model loading with animation list (ask Riot for dml library) (Mitchell) -f darkplaces: figure out and fix network entity protocol bugs (sublim3) 0 darkplaces cleanup: clean up Collision_TraceBrushBrush to have another temp variable besides f and clean up the enterfrac2 handling (Vic) 0 darkplaces cleanup: make memory pools have a flag to print them as temporary pools (I.E. consider them leaks if anything is in them) (Vicious) -0 darkplaces cleanup: make sure engine dumps log file to disk if there is a Sys_Error (VorteX) 0 darkplaces cleanup: make sure the engine uses only the first 32 special chars, so the high set can be replaced, this means player messages should not be shifted up, and the 'shift down' printing in dedicated server consoles should be removed, etc (Urre) 0 darkplaces cleanup: memory pools should be able to be nested multiple levels (Vic) 0 darkplaces cleanup: merge msurface_t/q3mface_t, mleaf_t/q3mleaf_t, and mnode_t/q3mnode_t @@ -400,6 +398,7 @@ d darkplaces: "edict -1" and other invalid numbers cause an error, should just c d darkplaces: (goodvsbad2) increase chase_stevie height to 2048 (yummyluv) d darkplaces: .skin loading for models (override skins - not exactly shaders, but adequate, missing replacements are nodraw, this allows q3 player models with optional accessories) (Electro) d darkplaces: 12bit color textures in 16bit mode?? (Tomaz) +d darkplaces: CTRL-V clipboard paste feature in windows (Rick, FrikaC) d darkplaces: GAME_FNIGGIUM: "data" directory (not "id1" at all) d darkplaces: GAME_FNIGGIUM: 22050/44100 khz sound default d darkplaces: GAME_FNIGGIUM: console doesn't show unless you manually pull it down (Sajt) @@ -697,6 +696,7 @@ d revelation: reduce damage from weapons (romi) d zmodel: fix scale and origin commands (Vermeulen) f LordHavoc: examine .mb (Maya Binary) file from Electro and learn its format (Electro) f darkplaces client: add chase_pitch cvar to control pitch angle of chase camera, and chase_angle cvar to control yaw angle of chase camera, and add back chase_right cvar (Electro) +f darkplaces client: figure out why dlights are flashing on/off in TEU, particularly test the flashlight (Electro) f darkplaces server: add automatic binding to whatever address the machine's hostname resolves to (in addition to 0.0.0.0); see original quake code for examples (yummyluv) f darkplaces: add DP_EF_PRECISEANGLES extension (sends short angles instead of byte), failed because network protocol was upgraded by default (Wazat for Battlemech, FrikaC, mashakos, RenegadeC, Sajt) f darkplaces: add _0.tga support (per texture) to bsp/md2/md3 loaders -- 2.39.2