From a9f8163d679cb3d75cc4351f4e292a3ff265029f Mon Sep 17 00:00:00 2001 From: divverent Date: Wed, 6 Feb 2008 16:51:02 +0000 Subject: [PATCH] hopefully fix engine crash with map-less shader stages git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8077 d7cf8633-e32d-0410-b094-e92efae38249 --- model_shared.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/model_shared.c b/model_shared.c index c81622a8..6c41603b 100644 --- a/model_shared.c +++ b/model_shared.c @@ -1462,7 +1462,7 @@ void Mod_LoadQ3Shaders(void) layer->texflags = TEXF_ALPHA | TEXF_PRECACHE; if (!(shader.surfaceparms & Q3SURFACEPARM_NOMIPMAPS)) layer->texflags |= TEXF_MIPMAP; - if (!(shader.textureflags & Q3TEXTUREFLAG_NOPICMIP) && (r_picmipworld.integer || strncmp(layer->texturename[0], "textures/", 9))) + if (!(shader.textureflags & Q3TEXTUREFLAG_NOPICMIP) && (r_picmipworld.integer || (layer->texturename && layer->texturename[0] && strncmp(layer->texturename[0], "textures/", 9)))) layer->texflags |= TEXF_PICMIP | TEXF_COMPRESS; if (layer->clampmap) layer->texflags |= TEXF_CLAMP; -- 2.39.2