From a9a3eb75836b78bd05a7b309e95facc5f015c60b Mon Sep 17 00:00:00 2001 From: tomaz Date: Thu, 19 Aug 2004 12:34:15 +0000 Subject: [PATCH] *** empty log message *** git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4339 d7cf8633-e32d-0410-b094-e92efae38249 --- todo | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/todo b/todo index 44eb120f..7fe36812 100644 --- a/todo +++ b/todo @@ -20,12 +20,10 @@ -d darkplaces: ignore modelflags on view weaponmodel - in Malice the double barreled shotgun leaves a smoke trail, and the hellfire rotates, also in Zerstorer the riot shotgun rotates (Hidayat) -d darkplaces: lerp lightstyles (Mitchell) -d darkplaces: locked console scrollback (sublim3) --d darkplaces: make TE_EXPLOSION2 use a spherical spawn pattern rather than cube shape (VorteX) -d darkplaces: make gl_texture_anisotropy take effect immediately like gl_texturemode rather than needing an r_restart (-metlslime, zinx) -d darkplaces: make sure QuakeDoneQuick works (Chris Kemp) -d darkplaces: physics bug: bmodels (doors, etc) hurt player if player pushes against it, and sometimes gets stuck for a frame when falling onto it (Andrew A. Gilevsky) -d darkplaces: prevent player name changes faster than once every 5 seconds (sublim3) --d darkplaces: te_explosion2 builtin needs to be fixed, it is missing the colorlength parameter, update pr_cmds.c and dpextensions.qc (VorteX) -d darkplaces: write a readme (Antti) -d dpmod: make grapple off-hand (joe hill) -f darkplaces: add chase_pitch cvar to control pitch angle of chase camera, and chase_angle cvar to control yaw angle of chase camera, and add back chase_right cvar (Electro) @@ -591,6 +589,7 @@ d darkplaces: make LHNET_OpenSocket_Connectionless call getsockname to find out d darkplaces: make LHNET_Read print out the names of read errors (yummyluv) d darkplaces: make MAX_PACKETFRAGMENT a property of each net connection, so memory loopbacks could use huge limits (Sajt) d darkplaces: make Mem_Free function clear memory only if developer is on +d darkplaces: make TE_EXPLOSION2 use a spherical spawn pattern rather than cube shape (VorteX) d darkplaces: make bounce check for fabs(dotproduct)<60 velocity, not dotproduct<60, so now an explosion above gibs will cause them to bounce up into the air d darkplaces: make client load .ent files d darkplaces: make console editing allow cursoring left/right on the line and insert and delete, etc (Vic) @@ -664,6 +663,7 @@ d darkplaces: server is starting before the "port" cvar is set by commandline an d darkplaces: shadow volume rendering should not unlock the arrays between renders (Mercury) d darkplaces: support water lightmaps for use with hmap2 water lighting d darkplaces: tags support on md3 (Electro needs this urgently) +d darkplaces: te_explosion2 builtin needs to be fixed, it is missing the colorlength parameter, update pr_cmds.c and dpextensions.qc (VorteX) d darkplaces: tenebrae dlights have reversed pitch (like v_angle, not model angles), make DP match this d darkplaces: tweak the blood decals in the particlefont to make them look more like the q2e_blood.avi video (Vermeulen) d darkplaces: typing ip in join game menu should show 'trying' and 'no response' after a while, or 'no network' if networking is not initialized (yummyluv) -- 2.39.2