From a2e78f9e34f9dae58fdaa5726af5a6d278b88ed0 Mon Sep 17 00:00:00 2001 From: havoc Date: Sun, 7 Dec 2003 11:13:25 +0000 Subject: [PATCH] todo item done: turning keys are no longer affected by slowmo git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3702 d7cf8633-e32d-0410-b094-e92efae38249 --- cl_input.c | 4 ++-- todo | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/cl_input.c b/cl_input.c index 784d4758..2948b61a 100644 --- a/cl_input.c +++ b/cl_input.c @@ -259,9 +259,9 @@ void CL_AdjustAngles (void) float up, down; if (in_speed.state & 1) - speed = cl.frametime * cl_anglespeedkey.value; + speed = host_realframetime * cl_anglespeedkey.value; else - speed = cl.frametime; + speed = host_realframetime; if (!(in_strafe.state & 1)) { diff --git a/todo b/todo index f1d9201a..c608463d 100644 --- a/todo +++ b/todo @@ -82,7 +82,7 @@ f darkplaces: change particle() macro in cl_particles.c to have a do{}while(0) t 0 darkplaces: figure out why monsters keep making fall pain sound after they've landed in dpmod (Cruaich) d darkplaces: fix con_notify (should control number of lines) 0 darkplaces: fix disappearing viewmodel (and other models) when in an unvised q3bsp, or partially inside a wall in q3bsp -0 darkplaces: fix key based turning being affected by slowmo - it should not be +d darkplaces: fix key based turning being affected by slowmo - it should not be 0 darkplaces: fix r_drawentities view problem (stops updating r_refdef.vieworg?) (Vic) 0 darkplaces: fix view blends slightly lingering as time goes on, they should go away completely (Cruaich) 0 darkplaces: ignore modelflags on view weaponmodel - in Malice the double barreled shotgun leaves a smoke trail, and the hellfire rotates, also in Zerstorer the riot shotgun rotates (Hidayat) -- 2.39.2