From 9b86a6e8c23d2c0b8a2b15cefc52e0d8d5902c3b Mon Sep 17 00:00:00 2001 From: havoc Date: Thu, 17 May 2007 19:19:38 +0000 Subject: [PATCH] fix descriptions on cl_netinputpacketsper* cvars git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7309 d7cf8633-e32d-0410-b094-e92efae38249 --- cl_input.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cl_input.c b/cl_input.c index bb1c872c..1ff430d9 100644 --- a/cl_input.c +++ b/cl_input.c @@ -349,8 +349,8 @@ cvar_t in_pitch_max = {0, "in_pitch_max", "90", "how far upward you can aim (qua cvar_t m_filter = {CVAR_SAVE, "m_filter","0", "smoothes mouse movement, less responsive but smoother aiming"}; -cvar_t cl_netinputpacketsperserverpacket = {CVAR_SAVE, "cl_netinputpacketsperserverpacket", "2", "send this many input packets per server packet received (does not apply on old servers)"}; -cvar_t cl_netinputpacketspersecond = {CVAR_SAVE, "cl_netinputpacketspersecond","40", "how many input packets to send to server each second (does not apply on new servers)"}; +cvar_t cl_netinputpacketsperserverpacket = {CVAR_SAVE, "cl_netinputpacketsperserverpacket", "2", "send this many input packets per server packet received"}; +cvar_t cl_netinputpacketspersecond = {CVAR_SAVE, "cl_netinputpacketspersecond","20", "how many input packets to send to server each second (only used on old servers, and note this is multiplied by cl_netinputpacketsperserverpacket)"}; cvar_t cl_netinputpacketlosstolerance = {CVAR_SAVE, "cl_netinputpacketlosstolerance", "1", "how many packets in a row can be lost without movement issues when using cl_movement (technically how many input messages to repeat in each packet that have not yet been acknowledged by the server), only affects DP7 and later servers (Quake uses 0, QuakeWorld uses 2, and just for comparison Quake3 uses 1)"}; cvar_t cl_nodelta = {0, "cl_nodelta", "0", "disables delta compression of non-player entities in QW network protocol"}; -- 2.39.2