From 9b1cdd4b8c40698386f0adcae41267fcd80b7824 Mon Sep 17 00:00:00 2001 From: havoc Date: Wed, 25 Apr 2007 16:41:34 +0000 Subject: [PATCH] changed default cl_movement_minping from 1 to 0 git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7194 d7cf8633-e32d-0410-b094-e92efae38249 --- cl_input.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cl_input.c b/cl_input.c index a51d6c88..abe22298 100644 --- a/cl_input.c +++ b/cl_input.c @@ -328,7 +328,7 @@ cvar_t cl_pitchspeed = {CVAR_SAVE, "cl_pitchspeed","150","keyboard pitch turning cvar_t cl_anglespeedkey = {CVAR_SAVE, "cl_anglespeedkey","1.5","how much +speed multiplies keyboard turning speed"}; cvar_t cl_movement = {CVAR_SAVE, "cl_movement", "0", "enables clientside prediction of your player movement"}; -cvar_t cl_movement_minping = {CVAR_SAVE, "cl_movement_minping", "1", "whether to use prediction when ping is lower than this value in milliseconds"}; +cvar_t cl_movement_minping = {CVAR_SAVE, "cl_movement_minping", "0", "whether to use prediction when ping is lower than this value in milliseconds"}; cvar_t cl_movement_maxspeed = {0, "cl_movement_maxspeed", "320", "how fast you can move (should match sv_maxspeed)"}; cvar_t cl_movement_maxairspeed = {0, "cl_movement_maxairspeed", "30", "how fast you can move while in the air (should match sv_maxairspeed)"}; cvar_t cl_movement_stopspeed = {0, "cl_movement_stopspeed", "100", "speed below which you will be slowed rapidly to a stop rather than sliding endlessly (should match sv_stopspeed)"}; -- 2.39.2