From 95fc4dc3c380e341f89a52d7a86178edbeba5d15 Mon Sep 17 00:00:00 2001 From: havoc Date: Mon, 3 May 2004 10:11:16 +0000 Subject: [PATCH] credited Elric for some of his great contributions, and removed the warnings about music files often using 50mb or so of memory, as Elric made them stream git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4131 d7cf8633-e32d-0410-b094-e92efae38249 --- darkplaces.txt | 14 ++++++++------ 1 file changed, 8 insertions(+), 6 deletions(-) diff --git a/darkplaces.txt b/darkplaces.txt index 70dfece0..c0bf142f 100644 --- a/darkplaces.txt +++ b/darkplaces.txt @@ -109,11 +109,13 @@ DynamicLight coronas (more realism) Transparent statusbar (sbar_alpha) that does not block your view as much. No 8bit texture uploads (fixes 'green' walls in the distance). Fixed view blends (glquake was quite broken). +JPEG texture support using libjpeg (Thanks Elric) +PK3 archive support with compression support using zlib (Thanks Elric) Sound features: -Ogg and wav file overrides for cd tracks (example: sound/cdtracks/track01.ogg or .wav) -Streaming ogg sounds to save memory (Ogg sounds over a certain size are streamed automatically) -Ogg Vorbis sound support (all .wav sounds look for .ogg if the .wav is missing, useful for making mods smaller, particularly for ambientsound() music) +Ogg and wav file overrides for cd tracks (example: sound/cdtracks/track01.ogg or .wav) (Thanks Elric) +Streaming ogg sounds to save memory (Ogg sounds over a certain size are streamed automatically) (Thanks Elric) +Ogg Vorbis sound support (all .wav sounds look for .ogg if the .wav is missing, useful for making mods smaller, particularly for ambientsound() music) (Thanks Elric) Stereo wav support (useful for music as ambientsound() calls) Client features: @@ -161,14 +163,14 @@ External texture support (see dpextensions.qc DP_GFX_EXTERNALTEXTURES). Fog ("fog" key in worldspawn, same parameters as fog command). .spr32 and halflife .spr sprites supported. (Use Krimzon's tool to make spr32, and lhfire can render directly to spr32, or just use replacement textures on .spr). Skybox ("sky" key in worldspawn, works like loadsky and quake2). -Stereo wav sounds supported (note music easily uses over 50mb of memory!). -Ogg Vorbis sounds supported (note music easily uses over 50mb of memory!). +Stereo wav sounds supported. +Ogg Vorbis sounds supported. (Thanks Elric) ATTN_NONE sounds are no longer directional (good for music). play2 sound testing command (ATTN_NONE variant of play). r_texturestats and memstats and memlist commands to give memory use info. Lighting on sprites (put ! anywhere in sprite filename to enable). More r_speeds info (now a transparent overlay instead of spewing to console). -Supports rotating bmodels (use avelocity, and keep in mind the bmodel needs the "origin" key set to rotate, or in q3 maps an origin brush works). +Supports rotating bmodels (use avelocity, and keep in mind the bmodel needs the "origin" key set to rotate (read up on hipnotic rotation support in your qbsp docs, or choose another qbsp if yours does not support this feature), or in q3 maps an origin brush works). More sound channels. More dynamic lights (32 changed to 256). More precached models and sounds (256 changed to 4096). -- 2.39.2