From 8cf1f07e4ecdc6fd7208946834cb6418486f48ac Mon Sep 17 00:00:00 2001 From: sajt Date: Wed, 24 Aug 2005 09:53:11 +0000 Subject: [PATCH] 395 git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5651 d7cf8633-e32d-0410-b094-e92efae38249 --- todo | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/todo b/todo index bf84864c..d9ad022d 100644 --- a/todo +++ b/todo @@ -8,14 +8,11 @@ -d (QuakeMatt) change darkplaces menu: remove gl_combine from menu as it's not saved to config and really shouldn't be changed except when debugging drivers (QuakeMatt) -d (shadowalker) feature darkplaces server: add DP_QC_WRITEUNTERMINATEDSTRING extension (shadowalker) -d (Speedy) feature darkplaces init: add -demolooponly option which makes escape key quit, and disables all other keys (Speedy) --d (Spike) bug darkplaces console: inserting characters in the commandline is not adding a nul terminator to the commandline, resulting in lots of trash from older commandlines suddenly showing up (Spike) --d (Spike) feature darkplaces server: add filename/line number reporting to progs stack and opcode printouts (Spike) -d (Spirit_of_85) feature darkplaces client: add scr_showbrand cvar which would show gfx/brand.tga in the left/right top/bottom corner (depending on value of scr_showbrand) all the time, this would be useful for screenshots (Spirit_of_85) -d (Supa) bug darkplaces server: add TE_FLAMEJET builtin and add extension (Supajoe) -d (Toddd) bug darkplaces client: fix gl_flashblend, it's still drawing rtdlights even when gl_flashblend is on (Toddd) -d (Vermeulen) feature darkplaces playerphysics: add sv_maxairspeed cvar and use it in sv_user.c, default 30 to match quake player physics (Vermeulen) -d (Vermeulen, suminigashi, Willis) bug darkplaces server: local server is not being killed when you join another server (Vermeulen, suminigashi, Willis) --d (VorteX) feature darkplaces protocol: allow sending of additional precaches during game, this needs to send a reliable message to all connected clients stating the new filename to load, and also to be sent to new connections (VorteX, Vermeulen) -d (flum) bug darkplaces client: corona on your own muzzleflash is annoying when looking down because it can be seen, disable corona on all muzzleflashes (flum) -d (mashakos) bug darkplaces input: fix the mouse move when console is raised in glx, probably by ignoring the first move after console raise (mashakos) -d (romi) feature darkplaces editlights: add coronasize setting to rtlights (romi) @@ -412,6 +409,7 @@ d bug darkplaces client: missing bolt/beam models should not produce warnings d bug darkplaces client: te_customflash isn't working? (Wazat) d bug darkplaces collision: check Urre's sltest.bsp and slopestuck.dem and fix the sticking bug, which only happens with sv_newflymove 1 (Urre) d bug darkplaces commands: say command is not posting to server console (Vermeulen) +d bug darkplaces console: inserting characters in the commandline is not adding a nul terminator to the commandline, resulting in lots of trash from older commandlines suddenly showing up (Spike) d bug darkplaces general: make all text parsing routines support Mac newlines; \r with no \n (Zenex) d bug darkplaces hud: sometimes texture borders wrap, causing annoying seams at the edges of pics, use TEXF_CLAMP d bug darkplaces init: only print "Playing shareware version." notice if running GAME_QUAKE (MrBIOS) @@ -977,8 +975,10 @@ d feature darkplaces init: add -demo option like -benchmark except playdemo inst d feature darkplaces menu: add gl_picmip setting to graphics options menu, and an r_restart button (LordHavoc) d feature darkplaces menu: add lan searching to the server browser and related code (Vermeulen) d feature darkplaces protocol: add PRYDON_CLIENTCURSOR extension - clientside mouse with highlighting of selected entities with the EF_SELECTABLE flag, and qc fields on the client entity on the server would indicate which entity the cursor is highlighting as well as where it is (Urre, Harb, FrikaC) +d feature darkplaces protocol: allow sending of additional precaches during game, this needs to send a reliable message to all connected clients stating the new filename to load, and also to be sent to new connections (VorteX, Vermeulen) d feature darkplaces renderer: add q3bsp water rendering, both scrolling and watershader (Zombie) d feature darkplaces renderer: add r_shadow_visiblelighting cvar which draws redish orange polygons similar to visiblevolumes for measuring number of light passes per pixel (Harbish) +d feature darkplaces server: add filename/line number reporting to progs stack and opcode printouts (Spike) d feature darkplaces server: automatically choose a server port if the bind fails, just keep incrementing the port until it finds an available port (tell Spike) d feature darkplaces server: finish DP_QC_BOTCLIENT extension docs and implement it (MauveBib, Supajoe) d feature darkplaces: showfps should show spf when below 1fps (Sajt) -- 2.39.2