From 826d5f7acd2c1e085f90c0d8f5d9a558d4afb227 Mon Sep 17 00:00:00 2001 From: lordhavoc Date: Tue, 23 Jan 2001 00:10:51 +0000 Subject: [PATCH] ripped out vertex array function lookup, require OpenGL 1.2.x instead. git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@131 d7cf8633-e32d-0410-b094-e92efae38249 --- vid_glx.c | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/vid_glx.c b/vid_glx.c index 7e0f9450..4a069e14 100644 --- a/vid_glx.c +++ b/vid_glx.c @@ -469,6 +469,7 @@ void InitSig(void) signal(SIGTERM, signal_handler); } +/* void (*qglVertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr); void (*qglColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr); void (*qglTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr); @@ -509,6 +510,13 @@ void VID_CheckVertexArrays (void) Con_Printf("...vertex array support disabled (not detected - get a better driver)\n"); dlclose(prjobj); } +*/ + +// LordHavoc: require OpenGL 1.2.x +void VID_CheckVertexArrays (void) +{ + gl_arrays = true; +} void VID_CheckMultiTexture(void) { -- 2.39.2