From 805f263eee6c6b3504849972f1581d33cde86a04 Mon Sep 17 00:00:00 2001 From: havoc Date: Mon, 30 Aug 2004 09:12:13 +0000 Subject: [PATCH] fix crash when transparent meshes were used in first frame rendered git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4403 d7cf8633-e32d-0410-b094-e92efae38249 --- meshqueue.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/meshqueue.c b/meshqueue.c index 6c9f1807..24744f31 100644 --- a/meshqueue.c +++ b/meshqueue.c @@ -31,7 +31,7 @@ void R_MeshQueue_Init(void) meshqueuemempool = Mem_AllocPool("R_MeshQueue", 0, NULL); mq_total = 0; - mqt_total = 1000; + mqt_total = 0; mq_array = NULL; mqt_array = NULL; } -- 2.39.2