From 755cd7482803b7c6c751cf6ffb022036e71fdbfa Mon Sep 17 00:00:00 2001 From: tomaz Date: Wed, 25 Aug 2004 06:51:57 +0000 Subject: [PATCH] 376 items left. git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4375 d7cf8633-e32d-0410-b094-e92efae38249 --- todo | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/todo b/todo index 9265363b..8e06562f 100644 --- a/todo +++ b/todo @@ -1,5 +1,4 @@ - todo: difficulty ratings are: 0 = trivial, 1 = easy, 2 = easy-moderate, 3 = moderate, 4 = moderate-hard, 5 = hard, 6 = hard++, 7 = nightmare, d = done, -d = done but have not notified the people who asked for it, f = failed, -f = failed but have not notified the people who asked for it --d darkplaces cleanup: make sure engine dumps log file to disk if there is a Sys_Error (VorteX) -d darkplaces client bug: ignore modelflags on view weaponmodel - in Malice the double barreled shotgun leaves a smoke trail, and the hellfire rotates, also in Zerstorer the riot shotgun rotates (Hidayat) -d darkplaces client bug: make sure QuakeDoneQuick works (Chris Kemp) -d darkplaces client: add GAME_PRYDON mode which would make vore spike trails blue as they're used for ice (Urre, -Harb, FrikaC) @@ -29,7 +28,6 @@ -d darkplaces: add wav music playback (-Joseph Caporale, Static_Fiend) -d dpmod: make grapple off-hand (joe hill) -f darkplaces client: fix view blends slightly lingering as time goes on, they should go away completely (Cruaich) --f darkplaces server: Mem_Alloc crash when entities are spawning, sv_main line 1760 (VorteX) -f darkplaces: add crude DML model loading with animation list (ask Riot for dml library) (Mitchell) -f darkplaces: crashes on radeon in rare situations that seem to occur in dpmod dm 7 mode? (Option42) 0 darkplaces cleanup: clean up Collision_TraceBrushBrush to have another temp variable besides f and clean up the enterfrac2 handling (Vic) @@ -377,6 +375,7 @@ 7 darkplaces: make it work on Savage4 again (Ender) 7 darkplaces: mirrors (Sajt) 7 darkplaces: shadow volume clipping (romi) +d darkplaces cleanup: make sure engine dumps log file to disk if there is a Sys_Error (VorteX) d darkplaces client: ValidateState should not error out about colormap > maxclients, only warn (Static_Fiend) d darkplaces client: fix disappearing decals bug, it seems that when the smoke disappears so do the decals (Urre) d darkplaces client: locked console scrollback (sublim3) @@ -698,6 +697,7 @@ d zmodel: fix scale and origin commands (Vermeulen) f LordHavoc: examine .mb (Maya Binary) file from Electro and learn its format (Electro) f darkplaces client: add chase_pitch cvar to control pitch angle of chase camera, and chase_angle cvar to control yaw angle of chase camera, and add back chase_right cvar (Electro) f darkplaces client: figure out why dlights are flashing on/off in TEU, particularly test the flashlight (Electro) +f darkplaces server: Mem_Alloc crash when entities are spawning, sv_main line 1760 (VorteX) f darkplaces server: add automatic binding to whatever address the machine's hostname resolves to (in addition to 0.0.0.0); see original quake code for examples (yummyluv) f darkplaces: add DP_EF_PRECISEANGLES extension (sends short angles instead of byte), failed because network protocol was upgraded by default (Wazat for Battlemech, FrikaC, mashakos, RenegadeC, Sajt) f darkplaces: add _0.tga support (per texture) to bsp/md2/md3 loaders -- 2.39.2