From 70bbf4d96e41d51da5f8ec585deafb25f3cd298c Mon Sep 17 00:00:00 2001 From: havoc Date: Thu, 19 Jul 2007 20:49:11 +0000 Subject: [PATCH] fix problem with guardian not waking up in dissolution of eternity mission pack git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7492 d7cf8633-e32d-0410-b094-e92efae38249 --- sv_main.c | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/sv_main.c b/sv_main.c index 03a9615f..19f35f72 100644 --- a/sv_main.c +++ b/sv_main.c @@ -423,6 +423,11 @@ void SV_Init (void) // hipnotic mission pack has issues in their 'friendly monster' ai, which seem to attempt to attack themselves for some reason when findradius() returns non-solid entities. Cvar_SetValueQuick (&sv_gameplayfix_blowupfallenzombies, 0); } + if (gamemode == GAME_ROGUE) + { + // rogue mission pack has a guardian boss that does not wake up if findradius returns one of the entities around its spawn area + Cvar_SetValueQuick (&sv_gameplayfix_findradiusdistancetobox, 0); + } sv_mempool = Mem_AllocPool("server", 0, NULL); } -- 2.39.2