From 695c0dbca4dd38ec56fb369dc886151de2001d0b Mon Sep 17 00:00:00 2001 From: havoc Date: Mon, 12 Mar 2007 05:58:29 +0000 Subject: [PATCH] removed trailing comments on cvar declarations and Cmd_AddCommand calls git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6960 d7cf8633-e32d-0410-b094-e92efae38249 --- cl_input.c | 4 ++-- cl_main.c | 2 +- cl_screen.c | 2 +- console.c | 4 ++-- gl_rmain.c | 2 +- gl_rsurf.c | 4 ++-- host_cmd.c | 2 +- menu.c | 2 +- svvm_cmds.c | 2 +- 9 files changed, 12 insertions(+), 12 deletions(-) diff --git a/cl_input.c b/cl_input.c index 6ac140d6..569740bb 100644 --- a/cl_input.c +++ b/cl_input.c @@ -337,8 +337,8 @@ cvar_t cl_movement_airaccel_sideways_friction = {0, "cl_movement_airaccel_sidewa cvar_t cl_gravity = {0, "cl_gravity", "800", "how much gravity to apply in client physics (should match sv_gravity)"}; cvar_t cl_slowmo = {0, "cl_slowmo", "1", "speed of game time (should match slowmo)"}; -cvar_t in_pitch_min = {0, "in_pitch_min", "-90", "how far downward you can aim (quake used -70"}; // quake used -70 -cvar_t in_pitch_max = {0, "in_pitch_max", "90", "how far upward you can aim (quake used 80"}; // quake used 80 +cvar_t in_pitch_min = {0, "in_pitch_min", "-90", "how far downward you can aim (quake used -70"}; +cvar_t in_pitch_max = {0, "in_pitch_max", "90", "how far upward you can aim (quake used 80"}; cvar_t m_filter = {CVAR_SAVE, "m_filter","0", "smoothes mouse movement, less responsive but smoother aiming"}; diff --git a/cl_main.c b/cl_main.c index 66029ab8..6d188baa 100644 --- a/cl_main.c +++ b/cl_main.c @@ -30,7 +30,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // we need to declare some mouse variables here, because the menu system // references them even when on a unix system. -cvar_t csqc_progname = {0, "csqc_progname","csprogs.dat","name of csprogs.dat file to load"}; //[515]: csqc crc check and right csprogs name according to progs.dat +cvar_t csqc_progname = {0, "csqc_progname","csprogs.dat","name of csprogs.dat file to load"}; cvar_t csqc_progcrc = {CVAR_READONLY, "csqc_progcrc","-1","CRC of csprogs.dat file to load (-1 is none), only used during level changes and then reset to -1"}; cvar_t csqc_progsize = {CVAR_READONLY, "csqc_progsize","-1","file size of csprogs.dat file to load (-1 is none), only used during level changes and then reset to -1"}; diff --git a/cl_screen.c b/cl_screen.c index 7c6b0e98..60d14e39 100644 --- a/cl_screen.c +++ b/cl_screen.c @@ -11,7 +11,7 @@ #include "snd_main.h" cvar_t scr_viewsize = {CVAR_SAVE, "viewsize","100", "how large the view should be, 110 disables inventory bar, 120 disables status bar"}; -cvar_t scr_fov = {CVAR_SAVE, "fov","90", "field of vision, 1-170 degrees, default 90, some players use 110-130"}; // 1 - 170 +cvar_t scr_fov = {CVAR_SAVE, "fov","90", "field of vision, 1-170 degrees, default 90, some players use 110-130"}; cvar_t scr_conalpha = {CVAR_SAVE, "scr_conalpha", "1", "opacity of console background"}; cvar_t scr_conbrightness = {CVAR_SAVE, "scr_conbrightness", "1", "brightness of console background (0 = black, 1 = image)"}; cvar_t scr_conforcewhiledisconnected = {0, "scr_conforcewhiledisconnected", "1", "forces fullscreen console while disconnected"}; diff --git a/console.c b/console.c index 03671837..d279594c 100644 --- a/console.c +++ b/console.c @@ -43,7 +43,7 @@ char con_text[CON_TEXTSIZE]; cvar_t con_notifytime = {CVAR_SAVE, "con_notifytime","3", "how long notify lines last, in seconds"}; cvar_t con_notify = {CVAR_SAVE, "con_notify","4", "how many notify lines to show (0-32)"}; -cvar_t con_textsize = {CVAR_SAVE, "con_textsize","8", "console text size in virtual 2D pixels"}; //[515]: console text size in pixels +cvar_t con_textsize = {CVAR_SAVE, "con_textsize","8", "console text size in virtual 2D pixels"}; cvar_t sys_specialcharactertranslation = {0, "sys_specialcharactertranslation", "1", "terminal console conchars to ASCII translation (set to 0 if your conchars.tga is for an 8bit character set or if you want raw output)"}; @@ -468,7 +468,7 @@ void Con_Init (void) Cmd_AddCommand ("messagemode", Con_MessageMode_f, "input a chat message to say to everyone"); Cmd_AddCommand ("messagemode2", Con_MessageMode2_f, "input a chat message to say to only your team"); Cmd_AddCommand ("clear", Con_Clear_f, "clear console history"); - Cmd_AddCommand ("maps", Con_Maps_f, "list information about available maps"); // By [515] + Cmd_AddCommand ("maps", Con_Maps_f, "list information about available maps"); Cmd_AddCommand ("condump", Con_ConDump_f, "output console history to a file (see also log_file)"); con_initialized = true; diff --git a/gl_rmain.c b/gl_rmain.c index 9342ecd4..7f96334f 100644 --- a/gl_rmain.c +++ b/gl_rmain.c @@ -98,7 +98,7 @@ cvar_t developer_texturelogging = {0, "developer_texturelogging", "0", "produces cvar_t gl_lightmaps = {0, "gl_lightmaps", "0", "draws only lightmaps, no texture (for level designers)"}; -cvar_t r_test = {0, "r_test", "0", "internal development use only, leave it alone (usually does nothing anyway)"}; // used for testing renderer code changes, otherwise does nothing +cvar_t r_test = {0, "r_test", "0", "internal development use only, leave it alone (usually does nothing anyway)"}; cvar_t r_batchmode = {0, "r_batchmode", "1", "selects method of rendering multiple surfaces with one driver call (values are 0, 1, 2, etc...)"}; typedef struct r_glsl_bloomshader_s diff --git a/gl_rsurf.c b/gl_rsurf.c index 7751e7bd..1510ffe8 100644 --- a/gl_rsurf.c +++ b/gl_rsurf.c @@ -1167,8 +1167,8 @@ void GL_Surf_Init(void) Cvar_RegisterVariable(&r_useportalculling); Cvar_RegisterVariable(&r_q3bsp_renderskydepth); - Cmd_AddCommand ("r_replacemaptexture", R_ReplaceWorldTexture, "override a map texture for testing purposes"); // By [515] - Cmd_AddCommand ("r_listmaptextures", R_ListWorldTextures, "list all textures used by the current map"); // By [515] + Cmd_AddCommand ("r_replacemaptexture", R_ReplaceWorldTexture, "override a map texture for testing purposes"); + Cmd_AddCommand ("r_listmaptextures", R_ListWorldTextures, "list all textures used by the current map"); //R_RegisterModule("GL_Surf", gl_surf_start, gl_surf_shutdown, gl_surf_newmap); } diff --git a/host_cmd.c b/host_cmd.c index 9307316d..e954d15e 100644 --- a/host_cmd.c +++ b/host_cmd.c @@ -2469,7 +2469,7 @@ void Host_InitCommands (void) Cmd_AddCommand_WithClientCommand ("begin", NULL, Host_Begin_f, "signon 3 (client asks server to start sending entities, and will go to signon 4 (playing) when the first entity update is received)"); Cmd_AddCommand ("maxplayers", MaxPlayers_f, "sets limit on how many players (or bots) may be connected to the server at once"); - Cmd_AddCommand ("sendcvar", Host_SendCvar_f, "sends the value of a cvar to the server as a sentcvar command, for use by QuakeC"); // By [515] + Cmd_AddCommand ("sendcvar", Host_SendCvar_f, "sends the value of a cvar to the server as a sentcvar command, for use by QuakeC"); Cvar_RegisterVariable (&rcon_password); Cvar_RegisterVariable (&rcon_address); diff --git a/menu.c b/menu.c index e28b04c6..f6acea74 100644 --- a/menu.c +++ b/menu.c @@ -5045,7 +5045,7 @@ void MR_Init_Commands(void) Cvar_RegisterVariable (&forceqmenu); Cvar_RegisterVariable (&menu_options_colorcontrol_correctionvalue); if (gamemode == GAME_NETHERWORLD) - Cmd_AddCommand ("menu_fallback", MP_Fallback, "switch to engine menu (unload menu.dat)"); //Force to old-style menu + Cmd_AddCommand ("menu_fallback", MP_Fallback, "switch to engine menu (unload menu.dat)"); Cmd_AddCommand ("menu_restart",MR_Restart, "restart menu system (reloads menu.dat"); Cmd_AddCommand ("togglemenu", Call_MR_ToggleMenu_f, "opens or closes menu"); } diff --git a/svvm_cmds.c b/svvm_cmds.c index b7d20b7f..b0283c95 100644 --- a/svvm_cmds.c +++ b/svvm_cmds.c @@ -3,7 +3,7 @@ //============================================================================ // Server -cvar_t sv_aim = {CVAR_SAVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"}; //"0.93"}; // LordHavoc: disabled autoaim by default +cvar_t sv_aim = {CVAR_SAVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"}; char *vm_sv_extensions = -- 2.39.2