From 6657b5f850a6d05d15cc2df5b8631a0963f8d7ae Mon Sep 17 00:00:00 2001 From: havoc Date: Tue, 21 Mar 2006 10:36:25 +0000 Subject: [PATCH] 448 git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6164 d7cf8633-e32d-0410-b094-e92efae38249 --- todo | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/todo b/todo index 7af9f1b8..20746e3e 100644 --- a/todo +++ b/todo @@ -34,24 +34,20 @@ -d (lcatlnx) bug darkplaces sound: sound is sometimes coming from the wrong side apparently (lcatlnx) -d (mashakos) bug darkplaces input: fix the mouse move when console is raised in glx, probably by ignoring the first move after console raise (mashakos) -d (mrinsane) bug darkplaces renderer: r_wateralpha 1 water that has lightmapping is black in r_shadow_realtime_world 1 mode, but only if the map was loaded in r_shadow_realtime_world 1 mode, if started in 0 and then going to 1 it does not have black water, this is probably lightmap updates not occurring in rtworld mode (mrinsane) +-d (romi) bug darkplaces client: cl.sfx sounds aren't playing (romi) -d (yummyluv) feature darkplaces protocol: add EF_DOUBLESIDED for double sided entity rendering (disable cull face for this entity) (yummyluv) -d (yummyluv) feature darkplaces protocol: add buttons 9-16 (yummyluv) -f (James D) bug darkplaces server: losing runes on episode completion, completing episode 1 then 2 then 3 causes it to forget 1, then 4 causes it to forget 2 and 3, making it impossible to open the boss gate (James D) -f (Wazat) bug darkplaces: client's slowmo detection (measuring packet times and comparing to game time changes) may be making the game unpleasant (Wazat) 0 bug darkplaces client: GAME_NEHAHRA: make sure cutscenes and movies work, got a report of seeing a black screen (NightFright) -0 bug darkplaces client: cl.sfx sounds aren't playing (romi) -0 bug darkplaces client: cl_movement 0 shouldn't be doing an input replay (SavageX) 0 bug darkplaces client: fix cl_bobmodel bug which momentarily jolts the gun when you pass through a trigger, pick up an item, etc, Sajt thinks this is related to console prints as well as centerprint (Sajt) 0 bug darkplaces client: prydon cursor highlighting of EF_SELECTABLE entities flickers with lower server framerate than client framerate (carni) 0 bug darkplaces csqc: after the drawqueue was eliminated, the CSQC probably can't draw 2D polygons the same way, so it may need fixing ([515]) 0 bug darkplaces csqc: engine-based rocket entities have a trail but they don't glow if csqc is used 0 bug darkplaces loader: make rtlight entity loader support q3map/q3map2 lights properly, they use a spawnflag for LINEAR mode, by default they use 1/(x*x) falloff (Carni, motorsep) 0 bug darkplaces loader: occasional crash due to memory corruption when doing "deathmatch 1;map start" during demo loop (Willis) -d bug darkplaces renderer: glsl lighting path is not using GL_SRC_ALPHA, GL_ONE -d bug darkplaces renderer: in full rtlighting mode, deluxemapping gloss still shows up (the diffuse and ambient does not) 0 bug darkplaces renderer: modify r_showtris_polygonoffset to push back all filled geometry, not lines, because polygonoffset will not affect GL_LINES at all 0 bug darkplaces renderer: monsters teleporting in really slow down rendering, perhaps the teleport light is casting huge shadows? new information suggests it is the particles. (romi, lcatlnx) -0 bug darkplaces renderer: r_glsl 1 mode has black grapple beam in nexuiz (SavageX) 0 bug darkplaces renderer: r_wateralpha on maps that are not watervised shows sky, this is a known glquake bug but it is fixable in darkplaces at load time by marking opposite-content (water-empty, empty-water) leafs as visible in their pvs sets, this involves checking the portal flow... (knghtbrd) 0 bug darkplaces server: Blood Mage monsters are stuck in place apparently (steven a) 0 bug darkplaces server: SV_PushMove is ignoring model type in its angles_x handling, where as the renderer checks only model type to determine angles_x handling (Urre) @@ -459,6 +455,7 @@ d bug darkplaces client/server: unable to control player in TAoV multiplayer (Re d bug darkplaces client: GAME_NEXUIZ spews a number of warnings about gfx/ images not being found (Vermeulen) d bug darkplaces client: cl_beams_relative is behaving really badly with cl_movement prediction d bug darkplaces client: cl_beams_relative is sometimes drawing beams from '0 0 0' (VorteX) +d bug darkplaces client: cl_movement 0 shouldn't be doing an input replay (SavageX) d bug darkplaces client: color codes are not supported in centerprint messages (Wazat) d bug darkplaces client: crosshair_static 0 breaks if self is EF_NODRAW (NecroPhil) d bug darkplaces client: disable vsync when doing a timedemo (Randy) @@ -523,11 +520,14 @@ d bug darkplaces renderer: fix rtlighting of viewmodel, it should not be perform d bug darkplaces renderer: fix the delayed lightmap updates on bmodels, they're lagging behind one frame, very noticable on flickering light d bug darkplaces renderer: fix vis problems when outside the level in q1bsp d bug darkplaces renderer: gl_max_size is affecting bloom (causing a black screen when gl_max_size is less than the screen dimensions) (Willis) +d bug darkplaces renderer: glsl lighting path is not using GL_SRC_ALPHA, GL_ONE +d bug darkplaces renderer: in full rtlighting mode, deluxemapping gloss still shows up (the diffuse and ambient does not) d bug darkplaces renderer: make rtlights properly affect transparent models (romi) d bug darkplaces renderer: opaque water (r_wateralpha 1) is not being lit by rtlights (Sajt) d bug darkplaces renderer: q3bsp alpha shaders are not being lit? (Cheapy) d bug darkplaces renderer: q3bsp ignoring EF_ADDITIVE on opaque surfaces such as Nexuiz teleporters? (Vermeulen) d bug darkplaces renderer: r_drawcollisionbrushes 2 is broken (LordHavoc) +d bug darkplaces renderer: r_glsl 1 mode has black grapple beam in nexuiz (SavageX) d bug darkplaces renderer: reverse corona traceline direction so that a player in solid can see coronas (Urre) d bug darkplaces renderer: shadow volumes from q3bsp brush models are broken, maybe inverted or something (Vermeulen) d bug darkplaces renderer: text coloring is only affecting the first line of messagemode text (LordHavoc) -- 2.39.2