From 5f0b5e693f0e50a14c417d16bf9ae8d929f0a0fa Mon Sep 17 00:00:00 2001 From: havoc Date: Thu, 17 Jan 2008 09:14:25 +0000 Subject: [PATCH] fix a syntax error in the GLSL shader for vertextextureblend + specular git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7969 d7cf8633-e32d-0410-b094-e92efae38249 --- gl_rmain.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/gl_rmain.c b/gl_rmain.c index 72cb73ee..64b031dc 100644 --- a/gl_rmain.c +++ b/gl_rmain.c @@ -769,7 +769,7 @@ static const char *builtinshaderstring = "# ifdef USEVERTEXTEXTUREBLEND\n" " myhalf3 surfacenormal = normalize(mix(myhalf3(texture2D(Texture_SecondaryNormal, TexCoord)), myhalf3(texture2D(Texture_Normal, TexCoord)), terrainblend) - myhalf3(0.5, 0.5, 0.5));\n" "# ifdef USESPECULAR\n" -" myhalf3 glosscolor = mix(myhalf3(texture2D(Texture_SecondaryGloss, TexCoord), myhalf3(texture2D(Texture_Gloss, TexCoord)), TexCoord), terrainblend);\n" +" myhalf3 glosscolor = mix(myhalf3(texture2D(Texture_SecondaryGloss, TexCoord)), myhalf3(texture2D(Texture_Gloss, TexCoord)), terrainblend);\n" "# endif\n" "# else\n" " myhalf3 surfacenormal = normalize(myhalf3(texture2D(Texture_Normal, TexCoord)) - myhalf3(0.5));\n" -- 2.39.2