From 5c76d90b7d8a0998cfb3cad5d7d7621fc383a534 Mon Sep 17 00:00:00 2001 From: havoc Date: Thu, 22 Jul 2004 00:38:41 +0000 Subject: [PATCH] *** empty log message *** git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4281 d7cf8633-e32d-0410-b094-e92efae38249 --- todo | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) diff --git a/todo b/todo index 159b54a6..9f8bfa43 100644 --- a/todo +++ b/todo @@ -37,7 +37,7 @@ 0 darkplaces: add DP_OGGSOUND extension which can be checked by mods to know they can intentionally load .ogg instead of .wav, since the engine prefers wav over ogg normally (CheapAlert) 0 darkplaces: add DP_SENSITIVITYSCALE extension which scales sensitivity on client like viewzoom does, but without affecting fov, note if this is non-zero it overrides viewzoom sensitivity entirely, it does not scale it (Urre) 0 darkplaces: add DP_SV_DRAWONLYTOTEAM extension (Supajoe) -0 darkplaces: add DP_WEAPONSKIN extension which would add a .float weaponskin field (protoplasmatic) +0 darkplaces: add DP_WEAPONSKIN extension which would add a .float weaponskin field (protoplasmatic, Kazashi) 0 darkplaces: add Mem_AllocNoClear function, and use it where possible, if developer is on it should clear with random garbage 0 darkplaces: add PF_tokenizeseparator function and DP_QC_TOKENIZESEPARATOR extension (Electro) 0 darkplaces: add a .collision_cancollide QC function call to decide if an entity should collide with another, or pass through it (Uffe) @@ -79,6 +79,7 @@ 0 darkplaces: cl_particles_maximum cvar (default 32768) which would change number of particles allowed at once (TheBeast) 0 darkplaces: clean up Collision_TraceBrushBrush to have another temp variable besides f and clean up the enterfrac2 handling (Vic) 0 darkplaces: client colors are being reset to "15 15" each level in prydon gate? (FrikaC) +0 darkplaces: collision: client getting fraction out of bounds errors when in a map the client does not have 0 darkplaces: corona on your own muzzleflash is annoying when looking down because it can be seen (flum) 0 darkplaces: crash when progs/k_spike.mdl isn't found? (CheapAlert) 0 darkplaces: delay "connect" and "playdemo" and "timedemo" until after video init to cause quicker video startup (KrimZon) @@ -133,6 +134,7 @@ 0 darkplaces: make sure zym code is rendering at correct brightness, it's too dark in nexuiz (Vermeulen) 0 darkplaces: memory pools should be able to be nested multiple levels (Vic) 0 darkplaces: mini scoreboard (the deathmatch overlay) shows player names multiple times in some cases? +0 darkplaces: missing triangles in q3bsp patches, appears only one of the two triangles per cell is being rendered (Zombie) 0 darkplaces: mod_q3bsp_optimizedtraceline bug: shooting through brushes? (Vermeulen) 0 darkplaces: nodestack[nodestackindex++] = node->children[0]; and similar things should skip the node if stack is full (Vic) 0 darkplaces: optimize Collision_TraceBrushBrush to compare enterfrac changes to realfraction and skip out if further, also leavefrac changes to skip out (Vic) @@ -148,6 +150,7 @@ 0 darkplaces: remove the loop unrolling in Image_Resample32LerpLine and Image_Resample24LerpLine and related functions, as the loop is really too long to get much benefit, and it might even not fit in the L1 instruction cache on Pentium1 (fuh) 0 darkplaces: rename everything possible in msurface_t, mleaf_t, and mnode_t to be named like q3mface_t, q3mleaf_t, and q3mnode_t, to make them more similar 0 darkplaces: reset zoom on connect (Rick) +0 darkplaces: rtlights: light entity loader is broken, it ends up with scrambled colors (avirox, Tomaz) 0 darkplaces: server should send slowmo to client somehow (Vermeulen) 0 darkplaces: server should send sv_gravity to client somehow (Vermeulen) 0 darkplaces: skybox is getting reset during renderer restart (Stribbs) @@ -158,6 +161,8 @@ 0 darkplaces: test TecnoX and find the frikbot crash in SV_Physics (KrimZon) 0 darkplaces: test zlib support with entirely pk3'd id1 data (should crash because of zlib not being setup early enough - fix this) (Mabus) 0 darkplaces: the new sound engine should have a cvar for random variations of pitch on sounds like in doom (RenegadeC) +0 dpmaster: add a commandline option to dpmaster that remaps a server ip to another ip, so LordHavoc can make his server show up on his dpmaster +0 dpmaster: rename 'interface' variable so it compiles in MSVC, interface is a compiler keyword (Vic) 0 dpmod: add a "monsterwander" cvar and default it off, this would enable the spawnwanderpath code (Zombie13) 0 dpmod: add back nails in walls, even if only in singleplayer (Zenex) 0 dpmod: add combo kill detection; rapid burst of kills (SeienAbunae) @@ -266,6 +271,7 @@ 2 darkplaces: add q2 sprite support sometime 2 darkplaces: add q3bsp water rendering, both scrolling and watershader (Zombie) 2 darkplaces: add removemapmusic (optional map name or ogg name to clear) and mapmusic commands ( perhaps) to manipulate list of per-map music overrides (Joseph Caporale, tell Static_Fiend) +2 darkplaces: add support for stereo shutter glasses 2 darkplaces: add windres stuff to makefile to compile darkplaces.rc into win32 builds (tell de-we) 2 darkplaces: bmodel bounding boxes need to be calculated to account for clip brushes, which are not in the drawing hull (metlslime) 2 darkplaces: change menu qc key input to using string key names instead of numbers (the bind alias names should be able to do this) (Mercury, Black, Vermeulen) @@ -324,6 +330,7 @@ 3 darkplaces: add ogg music playback using optional library after adding wav music playback (Joseph Caporale, Static_Fiend, Akuma) 3 darkplaces: add snd_rate cvar and make it changable during game (RenegadeC) 3 darkplaces: add stainmaps to realtime lighting mode +3 darkplaces: add support for red/cyan and red/green and red/blue anaglyph stereo glasses 3 darkplaces: call checkvelocity (to clear NaNs) every time velocity is set in physics, to fix frikbot (tell FrikaC) 3 darkplaces: delay unreliable effects into later packets if they could not send in this packet (romi) 3 darkplaces: directional lighting from the q3bsp lightgrid should use diffuse and specular lighting if available (Electro) -- 2.39.2