From 5bd42a1b347e5d2d03c8d0b96910aa883133331c Mon Sep 17 00:00:00 2001 From: havoc Date: Thu, 16 Mar 2006 22:58:21 +0000 Subject: [PATCH] added v_deathtiltangle cvar to allow changing of the roll angle used while dead, at RenegadeC's request git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6122 d7cf8633-e32d-0410-b094-e92efae38249 --- view.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/view.c b/view.c index 94a830de..cf451364 100644 --- a/view.c +++ b/view.c @@ -70,6 +70,7 @@ cvar_t chase_active = {CVAR_SAVE, "chase_active", "0", "enables chase cam"}; cvar_t chase_stevie = {0, "chase_stevie", "0", "chase cam view from above (used only by GoodVsBad2)"}; cvar_t v_deathtilt = {0, "v_deathtilt", "1", "whether to use sideways view when dead"}; +cvar_t v_deathtiltangle = {0, "v_deathtilt", "80", "what roll angle to use when tilting the view while dead"}; float v_dmg_time, v_dmg_roll, v_dmg_pitch; @@ -413,7 +414,7 @@ void V_CalcRefdef (void) // first person view from entity // angles if (cl.stats[STAT_HEALTH] <= 0 && v_deathtilt.integer) - viewangles[ROLL] = 80; // dead view angle + viewangles[ROLL] = v_deathtiltangle.value; VectorAdd(viewangles, cl.punchangle, viewangles); viewangles[ROLL] += V_CalcRoll(cl.viewangles, cl.movement_velocity); if (v_dmg_time > 0) @@ -680,5 +681,6 @@ void V_Init (void) Cvar_RegisterVariable (&chase_stevie); Cvar_RegisterVariable (&v_deathtilt); + Cvar_RegisterVariable (&v_deathtiltangle); } -- 2.39.2