From 51f5ea98a57e81de44567b74a345fed8eed12398 Mon Sep 17 00:00:00 2001 From: lordhavoc Date: Tue, 21 Nov 2000 09:09:46 +0000 Subject: [PATCH] skip all of Draw_String when rendering is disabled git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@92 d7cf8633-e32d-0410-b094-e92efae38249 --- gl_draw.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/gl_draw.c b/gl_draw.c index f8c92000..388ba9e8 100644 --- a/gl_draw.c +++ b/gl_draw.c @@ -415,14 +415,14 @@ void Draw_String (int x, int y, char *str, int maxlen) { int num; float frow, fcol; + if (!r_render.value) + return; if (y <= -8 || y >= (int) vid.height || x >= (int) vid.width || *str == 0) // completely offscreen or no text to print return; if (maxlen < 1) maxlen = strlen(str); else if (maxlen > (int) strlen(str)) maxlen = strlen(str); - if (!r_render.value) - return; glBindTexture(GL_TEXTURE_2D, char_texture); // LordHavoc: NEAREST mode on text if not scaling up -- 2.39.2