From 4d5bfdfd11c4e030081d9ae2664e5228227aa7cb Mon Sep 17 00:00:00 2001 From: havoc Date: Mon, 3 Mar 2008 22:35:10 +0000 Subject: [PATCH] up the default cl_netfps to 72, which is higher than vsync for most people git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8189 d7cf8633-e32d-0410-b094-e92efae38249 --- cl_input.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cl_input.c b/cl_input.c index 89682c86..939fe437 100644 --- a/cl_input.c +++ b/cl_input.c @@ -442,7 +442,7 @@ cvar_t in_pitch_max = {0, "in_pitch_max", "90", "how far upward you can aim (qua cvar_t m_filter = {CVAR_SAVE, "m_filter","0", "smoothes mouse movement, less responsive but smoother aiming"}; -cvar_t cl_netfps = {CVAR_SAVE, "cl_netfps","60", "how many input packets to send to server each second"}; +cvar_t cl_netfps = {CVAR_SAVE, "cl_netfps","72", "how many input packets to send to server each second"}; cvar_t cl_netrepeatinput = {CVAR_SAVE, "cl_netrepeatinput", "1", "how many packets in a row can be lost without movement issues when using cl_movement (technically how many input messages to repeat in each packet that have not yet been acknowledged by the server), only affects DP7 and later servers (Quake uses 0, QuakeWorld uses 2, and just for comparison Quake3 uses 1)"}; cvar_t cl_nodelta = {0, "cl_nodelta", "0", "disables delta compression of non-player entities in QW network protocol"}; -- 2.39.2