From 49af507b68ed3531e01c5707718f25f1b48a71aa Mon Sep 17 00:00:00 2001 From: havoc Date: Thu, 28 Aug 2008 09:50:37 +0000 Subject: [PATCH] changed default values for gl_texturecompression_2d and normalmaps and q3bsp lightmaps to 0 (off), bringing the defaults in line with Nexuiz git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8482 d7cf8633-e32d-0410-b094-e92efae38249 --- gl_textures.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/gl_textures.c b/gl_textures.c index 2e2bd3d6..2ef60566 100644 --- a/gl_textures.c +++ b/gl_textures.c @@ -11,11 +11,11 @@ cvar_t r_precachetextures = {CVAR_SAVE, "r_precachetextures", "1", "0 = never up cvar_t gl_texture_anisotropy = {CVAR_SAVE, "gl_texture_anisotropy", "1", "anisotropic filtering quality (if supported by hardware), 1 sample (no anisotropy) and 8 sample (8 tap anisotropy) are recommended values"}; cvar_t gl_texturecompression = {CVAR_SAVE, "gl_texturecompression", "0", "whether to compress textures, a value of 0 disables compression (even if the individual cvars are 1), 1 enables fast (low quality) compression at startup, 2 enables slow (high quality) compression at startup"}; cvar_t gl_texturecompression_color = {CVAR_SAVE, "gl_texturecompression_color", "1", "whether to compress colormap (diffuse) textures"}; -cvar_t gl_texturecompression_normal = {CVAR_SAVE, "gl_texturecompression_normal", "1", "whether to compress normalmap (normalmap) textures"}; +cvar_t gl_texturecompression_normal = {CVAR_SAVE, "gl_texturecompression_normal", "0", "whether to compress normalmap (normalmap) textures"}; cvar_t gl_texturecompression_gloss = {CVAR_SAVE, "gl_texturecompression_gloss", "1", "whether to compress glossmap (specular) textures"}; cvar_t gl_texturecompression_glow = {CVAR_SAVE, "gl_texturecompression_glow", "1", "whether to compress glowmap (luma) textures"}; -cvar_t gl_texturecompression_2d = {CVAR_SAVE, "gl_texturecompression_2d", "1", "whether to compress 2d (hud/menu) textures other than the font"}; -cvar_t gl_texturecompression_q3bsplightmaps = {CVAR_SAVE, "gl_texturecompression_q3bsplightmaps", "1", "whether to compress lightmaps in q3bsp format levels"}; +cvar_t gl_texturecompression_2d = {CVAR_SAVE, "gl_texturecompression_2d", "0", "whether to compress 2d (hud/menu) textures other than the font"}; +cvar_t gl_texturecompression_q3bsplightmaps = {CVAR_SAVE, "gl_texturecompression_q3bsplightmaps", "0", "whether to compress lightmaps in q3bsp format levels"}; cvar_t gl_texturecompression_q3bspdeluxemaps = {CVAR_SAVE, "gl_texturecompression_q3bspdeluxemaps", "0", "whether to compress deluxemaps in q3bsp format levels (only levels compiled with q3map2 -deluxe have these)"}; cvar_t gl_texturecompression_sky = {CVAR_SAVE, "gl_texturecompression_sky", "0", "whether to compress sky textures"}; cvar_t gl_texturecompression_lightcubemaps = {CVAR_SAVE, "gl_texturecompression_lightcubemaps", "1", "whether to compress light cubemaps (spotlights and other light projection images)"}; -- 2.39.2