From 3b661e13080372d775bce9ca18c8dd051c8bcaac Mon Sep 17 00:00:00 2001 From: havoc Date: Sat, 21 Aug 2004 22:27:41 +0000 Subject: [PATCH] notified Todd about 3 items being done git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4350 d7cf8633-e32d-0410-b094-e92efae38249 --- todo | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/todo b/todo index e61b401a..11a92d13 100644 --- a/todo +++ b/todo @@ -12,7 +12,6 @@ -d darkplaces docs: add de-we to credits page for the great icons (de-we) -d darkplaces docs: write a readme (Antti) -d darkplaces editlights: add r_editlights_editall command, same as _edit but affects all lights (mashakos) --d darkplaces filesystem: darkplaces-glx -path transfusion crashes, fix the crash even though it's not going to work anyway (Todd) -d darkplaces input: figure out what's wrong with ctrl key in Linux, hitting character keys tends to do nothing, and holding a character key and then hitting ctrl tends to leave the character key stuck on, this sounds like a window manager issue, but somehow quake3 works around it (Baalz) -d darkplaces loading: fix bumpmapping, there's something quite mixed up about the svectors and tvectors (Randi) -d darkplaces loading: make it only reload rtlights when current map changes, not when restarting renderer or reloading same map (Stribbs) @@ -24,11 +23,9 @@ -d darkplaces renderer: check out qe1 textures and make sure they load in all the e1 maps, report of crashing in most but not all maps (Linny Amore) -d darkplaces renderer: examine the surface rendering code to make sure it has no bugs regarding texture selection for any of the passes (sublim3) -d darkplaces renderer: figure out what's wrong with gloss rendering vertex calculations, which may be GF2 related (QorpsE) --d darkplaces renderer: fix a crash when changing level while using qe1 textures (Todd) -d darkplaces renderer: make gl_texture_anisotropy take effect immediately like gl_texturemode rather than needing an r_restart (-metlslime, zinx) -d darkplaces server: prevent player name changes faster than once every 5 seconds (sublim3) -d darkplaces: add wav music playback (-Joseph Caporale, Static_Fiend) --d darkplaces: frikbot scores don't update - discovered this is because of the fact they have no client (Todd) -d dpmod: make grapple off-hand (joe hill) -f darkplaces client: fix view blends slightly lingering as time goes on, they should go away completely (Cruaich) -f darkplaces server: Mem_Alloc crash when entities are spawning, sv_main line 1760 (VorteX) @@ -389,8 +386,10 @@ 7 darkplaces: mirrors (Sajt) 7 darkplaces: shadow volume clipping (romi) d darkplaces client: fix disappearing decals bug, it seems that when the smoke disappears so do the decals (Urre) +d darkplaces filesystem: darkplaces-glx -path transfusion crashes, fix the crash even though it's not going to work anyway (Todd) d darkplaces input: allow typing characters > 128 into console to allow Latin1 fonts to be used properly, already works in text messages (Urre) d darkplaces renderer: figure out the 'inverted bumps' bug on some texture orientations (see crate tops at end of e1m1, tenebrae1 does not suffer this problem somehow) (U8Poo) +d darkplaces renderer: fix a crash when changing level while using qe1 textures (Todd) d darkplaces server: figure out what is wrong with dedicated server console on win32 and fix it (and tell Willis) d darkplaces server: figure out what's making monsters act like notarget is on while underwater (romi) d darkplaces server: figure out why zombies are disappearing when not entirely submerged in some hipnotic maps (romi) @@ -556,6 +555,7 @@ d darkplaces: fix win32 bug where shift key types a character (Black, Sajt) d darkplaces: fix wrapping textures on sprites/models (Elric) d darkplaces: fixed SV_TouchAreaGrid to not crash if SV_IncreaseEdicts is called during a touch function, by making a list of edicts to touch and then running through the list afterward (KGB|romi) d darkplaces: fov limit now 1-170, was 10-170 +d darkplaces: frikbot scores don't update - discovered this is because of the fact they have no client (Todd) d darkplaces: generate tvectors the same as svectors in bumpvector calculations (Riot) d darkplaces: get rid of frags per hour rating in deathmatch scoreboard and mini scoreboard d darkplaces: get rid of stencil options and make 32bit color automatically use stencil -- 2.39.2