From 3b60c1737c8ba2ba26312a6fde0838727d3ab9d7 Mon Sep 17 00:00:00 2001 From: havoc Date: Tue, 5 Oct 2004 17:52:06 +0000 Subject: [PATCH] only enable watershader on fullbright water git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4598 d7cf8633-e32d-0410-b094-e92efae38249 --- gl_rsurf.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/gl_rsurf.c b/gl_rsurf.c index a456e57d..209acfc0 100644 --- a/gl_rsurf.c +++ b/gl_rsurf.c @@ -832,7 +832,7 @@ static void RSurfShader_Transparent_Callback(const void *calldata1, int calldata base = fullbright ? 2.0f : r_ambient.value * (1.0f / 64.0f); if (surf->flags & SURF_DRAWTURB) base *= 0.5f; - if ((surf->flags & SURF_DRAWTURB) && gl_textureshader && r_watershader.value && !fogenabled) + if ((surf->flags & SURF_DRAWTURB) && gl_textureshader && r_watershader.value && !fogenabled && fullbright) { // NVIDIA Geforce3 distortion texture shader on water GL_Color(1, 1, 1, currentalpha); -- 2.39.2