From 2f225f22e1cfd2d5e2c340d9b16c798af40da30c Mon Sep 17 00:00:00 2001 From: havoc Date: Fri, 6 Nov 2009 15:03:49 +0000 Subject: [PATCH] reenabled fake lightmap on water to fix r_glsl 0 rendering of water in q1bsp git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9440 d7cf8633-e32d-0410-b094-e92efae38249 --- model_brush.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/model_brush.c b/model_brush.c index 66e6b85a..177739bc 100644 --- a/model_brush.c +++ b/model_brush.c @@ -2425,7 +2425,7 @@ static void Mod_Q1BSP_LoadFaces(lump_t *l) if (i == -1) { surface->lightmapinfo->samples = NULL; -#if 0 +#if 1 // give non-lightmapped water a 1x white lightmap if (surface->texture->name[0] == '*' && (surface->lightmapinfo->texinfo->flags & TEX_SPECIAL) && ssize <= 256 && tsize <= 256) { -- 2.39.2