From 1fbbb2731b1813bddf513961955a74de56abde83 Mon Sep 17 00:00:00 2001 From: divverent Date: Tue, 21 Dec 2010 20:33:12 +0000 Subject: [PATCH] allow longer player names git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10675 d7cf8633-e32d-0410-b094-e92efae38249 --- quakedef.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/quakedef.h b/quakedef.h index 06ab2a94..968c75e2 100644 --- a/quakedef.h +++ b/quakedef.h @@ -140,7 +140,7 @@ extern char engineversion[128]; #define MAX_LIGHTSTYLES 256 ///< max flickering light styles in level (note: affects savegame format) #define MAX_STYLESTRING 64 ///< max length of flicker pattern for light style #define MAX_SCOREBOARD 255 ///< max number of players in game at once (255 protocol limit) -#define MAX_SCOREBOARDNAME 64 ///< max length of player name in game +#define MAX_SCOREBOARDNAME 128 ///< max length of player name in game #define MAX_USERINFO_STRING 1280 ///< max length of infostring for PROTOCOL_QUAKEWORLD (196 in QuakeWorld) #define MAX_SERVERINFO_STRING 1280 ///< max length of server infostring for PROTOCOL_QUAKEWORLD (512 in QuakeWorld) #define MAX_LOCALINFO_STRING 32768 ///< max length of server-local infostring for PROTOCOL_QUAKEWORLD (32768 in QuakeWorld) -- 2.39.2