From 1a50f2589428e9f059f13b123839ee78eeb2330a Mon Sep 17 00:00:00 2001 From: havoc Date: Mon, 21 Mar 2005 04:21:08 +0000 Subject: [PATCH] less unsigned git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5106 d7cf8633-e32d-0410-b094-e92efae38249 --- gl_backend.c | 10 +++++----- gl_backend.h | 10 +++++----- 2 files changed, 10 insertions(+), 10 deletions(-) diff --git a/gl_backend.c b/gl_backend.c index fb54eb8f..fa8cdad8 100644 --- a/gl_backend.c +++ b/gl_backend.c @@ -1162,7 +1162,7 @@ void R_Mesh_TexCoordPointer(unsigned int unitnum, unsigned int numcomponents, co } } -void R_Mesh_TexBindAll(unsigned int unitnum, unsigned int tex1d, unsigned int tex2d, unsigned int tex3d, unsigned int texcubemap) +void R_Mesh_TexBindAll(unsigned int unitnum, int tex1d, int tex2d, int tex3d, int texcubemap) { gltextureunit_t *unit = gl_state.units + unitnum; if (unitnum >= backendunits) @@ -1253,7 +1253,7 @@ void R_Mesh_TexBindAll(unsigned int unitnum, unsigned int tex1d, unsigned int te } } -void R_Mesh_TexBind1D(unsigned int unitnum, unsigned int texnum) +void R_Mesh_TexBind1D(unsigned int unitnum, int texnum) { gltextureunit_t *unit = gl_state.units + unitnum; if (unitnum >= backendunits) @@ -1308,7 +1308,7 @@ void R_Mesh_TexBind1D(unsigned int unitnum, unsigned int texnum) } } -void R_Mesh_TexBind(unsigned int unitnum, unsigned int texnum) +void R_Mesh_TexBind(unsigned int unitnum, int texnum) { gltextureunit_t *unit = gl_state.units + unitnum; if (unitnum >= backendunits) @@ -1363,7 +1363,7 @@ void R_Mesh_TexBind(unsigned int unitnum, unsigned int texnum) } } -void R_Mesh_TexBind3D(unsigned int unitnum, unsigned int texnum) +void R_Mesh_TexBind3D(unsigned int unitnum, int texnum) { gltextureunit_t *unit = gl_state.units + unitnum; if (unitnum >= backendunits) @@ -1418,7 +1418,7 @@ void R_Mesh_TexBind3D(unsigned int unitnum, unsigned int texnum) } } -void R_Mesh_TexBindCubeMap(unsigned int unitnum, unsigned int texnum) +void R_Mesh_TexBindCubeMap(unsigned int unitnum, int texnum) { gltextureunit_t *unit = gl_state.units + unitnum; if (unitnum >= backendunits) diff --git a/gl_backend.h b/gl_backend.h index 6d4a8f87..af6b5a6a 100644 --- a/gl_backend.h +++ b/gl_backend.h @@ -78,13 +78,13 @@ void R_Mesh_ColorPointer(const float *color4f); // sets the texcoord array pointer for an array unit void R_Mesh_TexCoordPointer(unsigned int unitnum, unsigned int numcomponents, const float *texcoord); // sets all textures bound to an image unit (multiple can be non-zero at once, according to OpenGL rules the highest one overrides the others) -void R_Mesh_TexBindAll(unsigned int unitnum, unsigned int tex1d, unsigned int tex2d, unsigned int tex3d, unsigned int texcubemap); +void R_Mesh_TexBindAll(unsigned int unitnum, int tex1d, int tex2d, int tex3d, int texcubemap); // sets these are like TexBindAll with only one of the texture indices non-zero // (binds one texture type and unbinds all other types) -void R_Mesh_TexBind1D(unsigned int unitnum, unsigned int texnum); -void R_Mesh_TexBind(unsigned int unitnum, unsigned int texnum); -void R_Mesh_TexBind3D(unsigned int unitnum, unsigned int texnum); -void R_Mesh_TexBindCubeMap(unsigned int unitnum, unsigned int texnum); +void R_Mesh_TexBind1D(unsigned int unitnum, int texnum); +void R_Mesh_TexBind(unsigned int unitnum, int texnum); +void R_Mesh_TexBind3D(unsigned int unitnum, int texnum); +void R_Mesh_TexBindCubeMap(unsigned int unitnum, int texnum); // sets the texcoord matrix for a texenv unit void R_Mesh_TexMatrix(unsigned int unitnum, const matrix4x4_t *matrix); // sets the combine state for a texenv unit -- 2.39.2