From 0d4c418e1ad421381b7dc8764959a2167e727589 Mon Sep 17 00:00:00 2001 From: tomaz Date: Mon, 6 Sep 2004 21:19:36 +0000 Subject: [PATCH] 358 git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4441 d7cf8633-e32d-0410-b094-e92efae38249 --- todo | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/todo b/todo index 48a6c985..2c46012d 100644 --- a/todo +++ b/todo @@ -12,7 +12,6 @@ -d darkplaces docs: write a readme (Antti) -d darkplaces editlights: add r_editlights_editall command, same as _edit but affects all lights (mashakos) -d darkplaces input bug: figure out what's wrong with ctrl key in Linux, hitting character keys tends to do nothing, and holding a character key and then hitting ctrl tends to leave the character key stuck on, this sounds like a window manager issue, but somehow quake3 works around it (Baalz) --d darkplaces input: key repeat should work in menus, for example scrolling quickly through options (Up2nOgOoD) -d darkplaces menu: add cl_particles_particleffect_bloodhack cvar to menu (Alex Boveri) -d darkplaces menu: add graphics options menu and put realtime lighting stuff in it (Antti) -d darkplaces menu: add slowmo to options menu (Cristian Beltramo) @@ -381,6 +380,7 @@ d darkplaces game: GAME_FNIGGIUM: console doesn't show unless you manually pull d darkplaces game: GAME_FNIGGIUM: minimum resolution: 640x480 d darkplaces input: CTRL-V clipboard paste feature in windows (Rick, FrikaC) d darkplaces input: allow typing characters > 128 into console to allow Latin1 fonts to be used properly, already works in text messages (Urre) +d darkplaces input: key repeat should work in menus, for example scrolling quickly through options (Up2nOgOoD) d darkplaces loading: fix bumpmapping, there's something quite mixed up about the svectors and tvectors (Randi) d darkplaces loading: make it only reload rtlights when current map changes, not when restarting renderer or reloading same map (Stribbs) d darkplaces loading: make sure .skin files work on md3 models that have no default shaders but do have mesh names (VorteX) -- 2.39.2