From 07240220e19550d1b8cd85cdac1b6140e0936495 Mon Sep 17 00:00:00 2001 From: tomaz Date: Sun, 28 Aug 2005 01:26:15 +0000 Subject: [PATCH] Added multiplayer maps to -did2 mode git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5663 d7cf8633-e32d-0410-b094-e92efae38249 --- menu.c | 15 +++++++++++++++ 1 file changed, 15 insertions(+) diff --git a/menu.c b/menu.c index 96524be8..89d4c77a 100644 --- a/menu.c +++ b/menu.c @@ -2988,6 +2988,7 @@ int M_ChooseQuitMessage(int request) case GAME_HIPNOTIC: case GAME_ROGUE: case GAME_NEHAHRA: + case GAME_DEFEATINDETAIL2: if (request-- == 0) return M_QuitMessage("Are you gonna quit","this game just like","everything else?",NULL,NULL,NULL,NULL,NULL); if (request-- == 0) return M_QuitMessage("Milord, methinks that","thou art a lowly","quitter. Is this true?",NULL,NULL,NULL,NULL,NULL); if (request-- == 0) return M_QuitMessage("Do I need to bust your","face open for trying","to quit?",NULL,NULL,NULL,NULL,NULL); @@ -3661,6 +3662,18 @@ episode_t openquartzepisodes[] = {"Contrib", 7, 6}, }; +level_t defeatindetail2levels[] = +{ + {"atac3", "River Crossing"}, + {"atac4", "Canyon Chaos"}, + {"atac7", "Desert Stormer"}, +}; + +episode_t defeatindetail2episodes[] = +{ + {"ATAC Campaign", 0, 3}, +}; + gamelevels_t sharewarequakegame = {"Shareware Quake", quakelevels, quakeepisodes, 2}; gamelevels_t registeredquakegame = {"Quake", quakelevels, quakeepisodes, 7}; gamelevels_t hipnoticgame = {"Scourge of Armagon", hipnoticlevels, hipnoticepisodes, 6}; @@ -3670,6 +3683,7 @@ gamelevels_t transfusiongame = {"Transfusion", transfusionlevels, transfusionepi gamelevels_t goodvsbad2game = {"Good Vs. Bad 2", goodvsbad2levels, goodvsbad2episodes, 1}; gamelevels_t battlemechgame = {"Battlemech", battlemechlevels, battlemechepisodes, 1}; gamelevels_t openquartzgame = {"OpenQuartz", openquartzlevels, openquartzepisodes, 3}; +gamelevels_t defeatindetail2game = {"Defeat In Detail 2", defeatindetail2levels, defeatindetail2episodes, 1}; typedef struct { @@ -3689,6 +3703,7 @@ gameinfo_t gamelist[] = {GAME_GOODVSBAD2, &goodvsbad2game, &goodvsbad2game}, {GAME_BATTLEMECH, &battlemechgame, &battlemechgame}, {GAME_OPENQUARTZ, &openquartzgame, &openquartzgame}, + {GAME_DEFEATINDETAIL2, &defeatindetail2game, &defeatindetail2game}, {-1, &sharewarequakegame, ®isteredquakegame} // final fallback }; -- 2.39.2