From 00615cb92934dc10f0aa7b51da8cbbe6273311fb Mon Sep 17 00:00:00 2001 From: havoc Date: Sun, 10 Jun 2007 02:19:16 +0000 Subject: [PATCH] increased shader limit from 4096 to 16384, still need to change it to a memexpandablearray_t sometime git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7392 d7cf8633-e32d-0410-b094-e92efae38249 --- model_shared.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/model_shared.c b/model_shared.c index a9b7486c..158a6acc 100644 --- a/model_shared.c +++ b/model_shared.c @@ -34,7 +34,7 @@ static mempool_t *mod_mempool; static memexpandablearray_t models; // FIXME: make this a memexpandablearray_t -#define Q3SHADER_MAXSHADERS 4096 +#define Q3SHADER_MAXSHADERS 16384 static int q3shaders_numshaders = 0; static q3shaderinfo_t q3shaders_shaders[Q3SHADER_MAXSHADERS]; @@ -1129,7 +1129,7 @@ void Mod_LoadQ3Shaders(void) { if (q3shaders_numshaders >= Q3SHADER_MAXSHADERS) { - Con_Printf("Mod_Q3BSP_LoadShaders: too many shaders!\n"); + Con_Printf("Mod_LoadQ3Shaders: too many shaders!\n"); break; } shader = q3shaders_shaders + q3shaders_numshaders++; -- 2.39.2