From 3138e5834ce8b442b7af91eb8438968d3874558b Mon Sep 17 00:00:00 2001 From: havoc Date: Sun, 2 Sep 2007 13:57:58 +0000 Subject: [PATCH] doubled cl_maxidlefps, this cures sound stuttering when the window is inactive git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7552 d7cf8633-e32d-0410-b094-e92efae38249 --- host.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/host.c b/host.c index d773aef1..521114be 100644 --- a/host.c +++ b/host.c @@ -58,7 +58,7 @@ cvar_t host_framerate = {0, "host_framerate","0", "locks frame timing to this va cvar_t host_speeds = {0, "host_speeds","0", "reports how much time is used in server/graphics/sound"}; // LordHavoc: framerate upper cap cvar_t cl_maxfps = {CVAR_SAVE, "cl_maxfps", "1000", "maximum fps cap, if game is running faster than this it will wait before running another frame (useful to make cpu time available to other programs)"}; -cvar_t cl_maxidlefps = {CVAR_SAVE, "cl_maxidlefps", "10", "maximum fps cap when the game is not the active window (makes cpu time available to other programs"}; +cvar_t cl_maxidlefps = {CVAR_SAVE, "cl_maxidlefps", "20", "maximum fps cap when the game is not the active window (makes cpu time available to other programs"}; cvar_t developer = {0, "developer","0", "prints additional debugging messages and information (recommended for modders and level designers)"}; cvar_t developer_entityparsing = {0, "developer_entityparsing", "0", "prints detailed network entities information each time a packet is received"}; -- 2.39.2