]> icculus.org git repositories - divverent/darkplaces.git/log
divverent/darkplaces.git
21 years agotransform matrix is now separate from R_Mesh_State, a new function called R_Mesh_Matr...
havoc [Fri, 6 Sep 2002 11:48:47 +0000 (11:48 +0000)]
transform matrix is now separate from R_Mesh_State, a new function called R_Mesh_Matrix takes up the task of changing transforms, and is used a lot less frequently in the engine than R_Mesh_State, this gets a nice speed gain in cavetest2

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2340 d7cf8633-e32d-0410-b094-e92efae38249

21 years agonow uses hardware transforms
havoc [Fri, 6 Sep 2002 09:45:51 +0000 (09:45 +0000)]
now uses hardware transforms
fixed a bunch of bugs in matrixlib
view matrix is now calculated using Matrix4x4 functions instead of GL calls

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2339 d7cf8633-e32d-0410-b094-e92efae38249

21 years agocorrected function names reported in various backend not active errors (by using...
havoc [Fri, 6 Sep 2002 07:14:15 +0000 (07:14 +0000)]
corrected function names reported in various backend not active errors (by using a #define that uses __func__ to get the function name as a string)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2338 d7cf8633-e32d-0410-b094-e92efae38249

21 years agovertex arrays renamed to varray_ and exposed to rest of engine
havoc [Fri, 6 Sep 2002 06:51:18 +0000 (06:51 +0000)]
vertex arrays renamed to varray_ and exposed to rest of engine
mesh_maxtris and mesh_maxverts exposed (really only intended for R_Mesh_ResizeCheck #define)
R_Mesh_GetBuffer is gone, R_Mesh_State takes it's place for most of it's functionality
R_Mesh_ResizeCheck (a #define) will expand arrays on the fly if a mesh is too big (note: be sure to use this if you have a mesh that may be more than 1024 triangles, 3072 verts)
R_Mesh_Draw takes the place of R_Mesh_Render and takes two parameters (number of verts and number of triangles)
fixed bug that caused sky to appear through models when sky was onscreen (R_DrawWorld must be called at a specific point in rendering, had forgotten that)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2337 d7cf8633-e32d-0410-b094-e92efae38249

21 years agocurrenttriangle and currentvertex no longer exist, also firstvert and firsttriangle...
havoc [Thu, 5 Sep 2002 14:38:39 +0000 (14:38 +0000)]
currenttriangle and currentvertex no longer exist, also firstvert and firsttriangle no longer exist in the internal mesh structure

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2334 d7cf8633-e32d-0410-b094-e92efae38249

21 years agosurfvertex_t is gone, in it's place are non-interleaved arrays, which keeps things...
havoc [Thu, 5 Sep 2002 14:24:16 +0000 (14:24 +0000)]
surfvertex_t is gone, in it's place are non-interleaved arrays, which keeps things simpler...

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2333 d7cf8633-e32d-0410-b094-e92efae38249

21 years agomoved state update from R_Mesh_Render to R_Mesh_Draw_GetBuffer
havoc [Thu, 5 Sep 2002 14:22:28 +0000 (14:22 +0000)]
moved state update from R_Mesh_Render to R_Mesh_Draw_GetBuffer

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2332 d7cf8633-e32d-0410-b094-e92efae38249

21 years agobuf_mesh is no longer a pointer, since there is only one of it
havoc [Thu, 5 Sep 2002 13:05:23 +0000 (13:05 +0000)]
buf_mesh is no longer a pointer, since there is only one of it

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2331 d7cf8633-e32d-0410-b094-e92efae38249

21 years agoadded r_surfaceworldnode and r_cullsurface cvars (it is recommended that these both...
havoc [Thu, 5 Sep 2002 12:07:55 +0000 (12:07 +0000)]
added r_surfaceworldnode and r_cullsurface cvars (it is recommended that these both be on, or both be off)
shuffled around WorldNode, DrawSurfaces, PrepareSurfaces, SurfMarkLights, and other related code a great deal, it is now somewhat cleaner

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2330 d7cf8633-e32d-0410-b094-e92efae38249

21 years agoadded getsurfaceclippedpoint builtin
havoc [Thu, 5 Sep 2002 10:24:32 +0000 (10:24 +0000)]
added getsurfaceclippedpoint builtin

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2329 d7cf8633-e32d-0410-b094-e92efae38249

21 years agoyou can now (try to) play in maps you don't have, and models you don't have are shown...
havoc [Thu, 5 Sep 2002 10:10:47 +0000 (10:10 +0000)]
you can now (try to) play in maps you don't have, and models you don't have are shown as little multicolored things
added CL_BoundingBoxForEntity to clean up the various mins/maxs calculations in the engine
no longer spews clc_nops to server past the first signon stage
the clc_nops sent to the server are now sent using unreliable packets (because queuing them up as reliable made no sense and spewed warnings when developer was on)
failed client to server reliable messages now print a hexdump of the message contents when developer is on
there is now Mod_PointContents (this is different than Mod_PointInLeaf because a lot of calls to Mod_PointInLeaf were just wanting the contents, and it's not convenient to check for NULL (no world model) in the caller
r_speeds no longer reports a "walls" count, as it was often nearly identical to faces and simplified the code to remove it
r_speeds faces count may count bmodels twice if some contain sky polygons (this is less technically correct, but more performance correct - it is processing the faces twice)
DrawQ_Pic won't crash if given a NULL picname now (won't draw it either)
r_cullsurfaces cvar added
r_surfacesworldnode cvar added
surface backface culling moved to PrepareSurfaces
simplified a lot of worldnode related stuff
surf->pvsframe and node->pvsframe and leaf->pvsframe simplified worldnode code, and only needs updating when leaf changes (this is partly how quake did things)
leaf->visframe no longer exists, this meant changing/cleaning a lot of code
leaf->dlightbits and leaf->dlightframe no longer exist, this meant doing TraceLine's to see if dlights should shine on models and such (but only if within radius of them)
console is forced if there's nothing else to look at, this is tracked separately from whether the user wants a console (key_consoleactive is now bits, but most code should just check if it is non-zero)
RecursiveHullCheckPoint has been enabled again, only invoked if trace length is exactly 0
SZ_GetSpace overflow warnings/errors have newlines at the end now
R_VisibleCullBox is gone (it relied on leaf->visframe), uses R_CullBox instead
move around some R_NewMap code into more suitable modules
rearranged R_RenderView code a lot, to group things more appropriately
dlights work correctly on bmodels now
PR_Crash function added, to properly shutdown progs interpreter (reset it's stack) and print out a crash report
PR_RunError went away, it has been replaced by Host_Error (which now calls PR_Crash incase it happend during progs execution)
R_ResetQuakeSky and R_ResetSkyBox added, to clean up some sky related hacks in model loading
various QC builtins added for getting info on surfaces from the engine

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2328 d7cf8633-e32d-0410-b094-e92efae38249

21 years agoyou can now open/close the console independently of menu and messagemode
havoc [Mon, 2 Sep 2002 10:44:25 +0000 (10:44 +0000)]
you can now open/close the console independently of menu and messagemode
console catchs input before anything else
console appears ontop of anything else
console is no longer forced fullscreen when there is nothing else to show
shuffled around the 2D drawing calls in CL_UpdateScreen
now only console pauses singleplayer, instead of console/menu/messagemode
simplified console singleplayer pausing code a bit
mouse grabbing is now only forced off when console is down, not when menu or messagemode is shown

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2327 d7cf8633-e32d-0410-b094-e92efae38249

21 years agomake sure zFar is at least 64 units to avoid feeding a bogus value to glFrustum
havoc [Mon, 2 Sep 2002 06:46:43 +0000 (06:46 +0000)]
make sure zFar is at least 64 units to avoid feeding a bogus value to glFrustum

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2326 d7cf8633-e32d-0410-b094-e92efae38249

21 years agoUpdated Transfusion map list
molivier [Mon, 2 Sep 2002 06:20:07 +0000 (06:20 +0000)]
Updated Transfusion map list

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2325 d7cf8633-e32d-0410-b094-e92efae38249

21 years agodon't allocate resizebuffer for an R_Upload that doesn't need it (native RGB or RGBA...
havoc [Sun, 1 Sep 2002 12:24:44 +0000 (12:24 +0000)]
don't allocate resizebuffer for an R_Upload that doesn't need it (native RGB or RGBA fragment texture)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2324 d7cf8633-e32d-0410-b094-e92efae38249

21 years agofree texture processing buffers each frame so they don't hang around wasting memory
havoc [Sun, 1 Sep 2002 01:06:02 +0000 (01:06 +0000)]
free texture processing buffers each frame so they don't hang around wasting memory

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2323 d7cf8633-e32d-0410-b094-e92efae38249

21 years agoreduced default max particles from 16384 to 8192
havoc [Sun, 1 Sep 2002 01:05:02 +0000 (01:05 +0000)]
reduced default max particles from 16384 to 8192

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2322 d7cf8633-e32d-0410-b094-e92efae38249

21 years agoimproved pr_fields command to list how many entities are using each entity field...
havoc [Sat, 31 Aug 2002 09:17:29 +0000 (09:17 +0000)]
improved pr_fields command to list how many entities are using each entity field and give more information on how many fields are needed and how much memory they need

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2321 d7cf8633-e32d-0410-b094-e92efae38249

21 years agoremoved console text left/right edge margins (giving an extra 2 chars per line)
havoc [Sat, 31 Aug 2002 09:15:24 +0000 (09:15 +0000)]
removed console text left/right edge margins (giving an extra 2 chars per line)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2320 d7cf8633-e32d-0410-b094-e92efae38249

21 years agoweapon models were not being lit in maps using .lights
havoc [Fri, 30 Aug 2002 13:18:11 +0000 (13:18 +0000)]
weapon models were not being lit in maps using .lights

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2319 d7cf8633-e32d-0410-b094-e92efae38249

21 years agocommented out bit-hacking 1/sqrt code
havoc [Fri, 30 Aug 2002 13:17:32 +0000 (13:17 +0000)]
commented out bit-hacking 1/sqrt code

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2318 d7cf8633-e32d-0410-b094-e92efae38249

21 years agoconsistency cleanup of a (disabled) part of Invert_Simple
havoc [Fri, 30 Aug 2002 13:16:43 +0000 (13:16 +0000)]
consistency cleanup of a (disabled) part of Invert_Simple

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2317 d7cf8633-e32d-0410-b094-e92efae38249

21 years agoMSVC updated the project file, why I'm not sure, oh well...
havoc [Fri, 30 Aug 2002 13:13:56 +0000 (13:13 +0000)]
MSVC updated the project file, why I'm not sure, oh well...

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2316 d7cf8633-e32d-0410-b094-e92efae38249

21 years agochanged to use C runtime library DLL instead of static linking it
havoc [Fri, 30 Aug 2002 13:09:25 +0000 (13:09 +0000)]
changed to use C runtime library DLL instead of static linking it

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2315 d7cf8633-e32d-0410-b094-e92efae38249

21 years agofixed models getting dark in the distance when fogged bug (thanks to Elric for report...
havoc [Fri, 30 Aug 2002 09:33:04 +0000 (09:33 +0000)]
fixed models getting dark in the distance when fogged bug (thanks to Elric for reporting this, trivial fix, was a silly mistake on my part)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2314 d7cf8633-e32d-0410-b094-e92efae38249

21 years agofixed bug which caused all models to be untextured if they used internal skins
havoc [Fri, 30 Aug 2002 02:20:42 +0000 (02:20 +0000)]
fixed bug which caused all models to be untextured if they used internal skins

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2313 d7cf8633-e32d-0410-b094-e92efae38249

21 years agodraw models which have no textures using the notexture checkerboard
havoc [Fri, 30 Aug 2002 02:06:14 +0000 (02:06 +0000)]
draw models which have no textures using the notexture checkerboard

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2312 d7cf8633-e32d-0410-b094-e92efae38249

21 years agosupport for loading external skins that don't exist inside the model
havoc [Fri, 30 Aug 2002 01:27:17 +0000 (01:27 +0000)]
support for loading external skins that don't exist inside the model

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2311 d7cf8633-e32d-0410-b094-e92efae38249

21 years agofixed viewmodel (it wasn't drawing because it's matrix was empty), fixed a bug with...
havoc [Thu, 29 Aug 2002 14:14:34 +0000 (14:14 +0000)]
fixed viewmodel (it wasn't drawing because it's matrix was empty), fixed a bug with scaling in Matrix4x4_CreateFromQuakeEntity (and Matrix3x4 to match), added some extra code to Matrix4x4_Invert_Simple (and Matrix3x4) to further clarify the scaling inversion

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2310 d7cf8633-e32d-0410-b094-e92efae38249

21 years agofixed crash when ent->skinnum >= model->numskins
havoc [Thu, 29 Aug 2002 12:45:24 +0000 (12:45 +0000)]
fixed crash when ent->skinnum >= model->numskins

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2309 d7cf8633-e32d-0410-b094-e92efae38249

21 years agospeed gain in lightmap updates
havoc [Thu, 29 Aug 2002 12:44:34 +0000 (12:44 +0000)]
speed gain in lightmap updates

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2308 d7cf8633-e32d-0410-b094-e92efae38249

21 years agooptimizations to rendering
havoc [Wed, 28 Aug 2002 14:33:20 +0000 (14:33 +0000)]
optimizations to rendering
particle lighting is no longer supported, sorry
particle visibility is no longer checked, it was wasting too much time

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2299 d7cf8633-e32d-0410-b094-e92efae38249

21 years agofix various fog bugs, and also fix missing colormap layer bugs (specifically if the...
havoc [Wed, 28 Aug 2002 13:35:31 +0000 (13:35 +0000)]
fix various fog bugs, and also fix missing colormap layer bugs (specifically if the base/merged texture is missing, as it is on a lava ball for instance)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2298 d7cf8633-e32d-0410-b094-e92efae38249

21 years agono more m.transparent, transparent surfaces are sorted using MeshQueue now
havoc [Wed, 28 Aug 2002 12:56:12 +0000 (12:56 +0000)]
no more m.transparent, transparent surfaces are sorted using MeshQueue now
glow textures were being rendered using detail texture coordinates, fixed

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2297 d7cf8633-e32d-0410-b094-e92efae38249

21 years agoadded lighting options (and explosion clipping) to effects options menu
havoc [Wed, 28 Aug 2002 12:14:11 +0000 (12:14 +0000)]
added lighting options (and explosion clipping) to effects options menu

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2296 d7cf8633-e32d-0410-b094-e92efae38249

21 years agomost of the framework for hardware accelerated transforms is back, just the actual...
havoc [Wed, 28 Aug 2002 11:56:00 +0000 (11:56 +0000)]
most of the framework for hardware accelerated transforms is back, just the actual gl calls need to be put in, but that will be a later commit
gl_backend internal mesh structure now has a matrix stored in it
entity_render_t now has a matrix and a inverse matrix
many additions of const to various functions, this required restructuring some code
transparent mesh sorting is gone, this also means subsorting of triangles by depth is gone (meshqueue should be used for transparent mesh sorting, I have not yet written a new triangle sorter)
rewrote RSurf_ shader functions *yet again*, they are now more compact and share code (by way of using lots of function calls)
lots of changes/bugfixes/additions to matrixlib.c and .h, including an actual working Matrix4x4_Invert_Simple function
added gl_flashblend (brightens and enlarges coronas, turns off all actual lighting)
added r_coronas (can turn off coronas)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2295 d7cf8633-e32d-0410-b094-e92efae38249

21 years agogot rid of dlightradius variable which was never actually used
havoc [Wed, 28 Aug 2002 06:46:21 +0000 (06:46 +0000)]
got rid of dlightradius variable which was never actually used

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2294 d7cf8633-e32d-0410-b094-e92efae38249

21 years agoliquid now goes through meshqueue sorting
havoc [Tue, 27 Aug 2002 11:59:28 +0000 (11:59 +0000)]
liquid now goes through meshqueue sorting
fixed a bunch of minor sorting consistency bugs in the meshqueue code
changed behavior of R_MeshQueue_EndScene and exposed R_MeshQueue_Render and R_MeshQueue_RenderTransparent
cleaned up liquid rendering code a bit

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2293 d7cf8633-e32d-0410-b094-e92efae38249

21 years agoforgot a m.transparent = in the last commit, and removed a comment
havoc [Tue, 27 Aug 2002 10:04:57 +0000 (10:04 +0000)]
forgot a m.transparent = in the last commit, and removed a comment

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2292 d7cf8633-e32d-0410-b094-e92efae38249

21 years agogot rid of lots of unnecessary m.transparent = lines, as well as some depthdisable...
havoc [Tue, 27 Aug 2002 09:49:54 +0000 (09:49 +0000)]
got rid of lots of unnecessary m.transparent = lines, as well as some depthdisable =, and depthwrite =

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2291 d7cf8633-e32d-0410-b094-e92efae38249

21 years agoengine mostly converted to use R_MeshQueue functions instead of true transparent...
havoc [Tue, 27 Aug 2002 09:42:59 +0000 (09:42 +0000)]
engine mostly converted to use R_MeshQueue functions instead of true transparent meshs, this meant getting rid of currentrenderentity
the rest of the conversion to R_MeshQueue will be in a future commit, just wanted to get this in now

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2290 d7cf8633-e32d-0410-b094-e92efae38249

21 years agoAdded a new cvar sv_echobprint which controls the printing of broadcast messages...
molivier [Mon, 26 Aug 2002 14:00:56 +0000 (14:00 +0000)]
Added a new cvar sv_echobprint which controls the printing of broadcast messages in dedicated server mode. It's on by default.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2289 d7cf8633-e32d-0410-b094-e92efae38249

21 years agoFixed a potential buffer overflow in Con_DebugLog
molivier [Mon, 26 Aug 2002 06:24:30 +0000 (06:24 +0000)]
Fixed a potential buffer overflow in Con_DebugLog

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2288 d7cf8633-e32d-0410-b094-e92efae38249

21 years agorenamed mesh_ variables to gl_state. (created a struct for this purpose)
havoc [Mon, 26 Aug 2002 05:40:47 +0000 (05:40 +0000)]
renamed mesh_ variables to gl_state. (created a struct for this purpose)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2287 d7cf8633-e32d-0410-b094-e92efae38249

21 years agogot rid of R_Mesh_Draw and R_Mesh_DrawPolygon, now all 3D geometry is drawn using...
havoc [Sun, 25 Aug 2002 15:45:41 +0000 (15:45 +0000)]
got rid of R_Mesh_Draw and R_Mesh_DrawPolygon, now all 3D geometry is drawn using R_Mesh_Draw_GetBuffer and R_Mesh_Render

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2285 d7cf8633-e32d-0410-b094-e92efae38249

21 years agobatching is gone.
havoc [Sun, 25 Aug 2002 12:26:23 +0000 (12:26 +0000)]
batching is gone.
if you forget to call R_Mesh_Render after each mesh the backend system will yell at you.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2284 d7cf8633-e32d-0410-b094-e92efae38249

21 years agomonster movement interpolation now works in both protocols (shared code), this bloate...
havoc [Sun, 25 Aug 2002 11:12:01 +0000 (11:12 +0000)]
monster movement interpolation now works in both protocols (shared code), this bloated the entity persistent struct a bit more unfortunately

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2283 d7cf8633-e32d-0410-b094-e92efae38249

21 years agodetail texturing added (although with just one generated texture applied to everything)
havoc [Sat, 24 Aug 2002 07:14:15 +0000 (07:14 +0000)]
detail texturing added (although with just one generated texture applied to everything)
detail texturing makes use of up to 3 texture units if you have combine
detail texturing added to effects options menu (r_detailtextures cvar)
surfvertex_t now has another set of texcoords, for detail texturing
Mod_BrushStartup and Mod_BrushShutdown functions added to alloc/free the detail texture
r_multitexture cvar renamed to r_textureunits, so you can limit number of texture units enabled for testing, rather than just as a yes/no kind of option
gl_combine is forced to 0 if r_textureunits is less than 2 (this is purely for consistency, not of any importance)
split up the wall rendering into two kinds - vertex lit with optional transparency, and opaque lightmapped with no support for transparency
R_Mesh_Draw_GetBuffer now takes a wantoverbrights parameter, if false it will not use the 4x overbright (even if combine is enabled), this is useful to improve the color precision of anything which does not need overbright
fixed crosshair brightness (it was unintentionally adjusting the alpha using m.colorscale just like the RGB portion of the color)
sprites only use overbright if they are lit (normal unlit sprites are rendered without overbright)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2282 d7cf8633-e32d-0410-b094-e92efae38249

21 years agoremoved check for registered.integer in GAME_NORMAL naming (this means it just says...
havoc [Fri, 23 Aug 2002 06:12:01 +0000 (06:12 +0000)]
removed check for registered.integer in GAME_NORMAL naming (this means it just says DarkPlaces-Quake whether the game is registered or not)
removed support for games FiendArena (because I have not heard from the author in a long time) and Zymotic (because the game was canceled long ago)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2281 d7cf8633-e32d-0410-b094-e92efae38249

21 years agoFinally got rid of the last TRANSFUSION define (the key binding menu is determined...
molivier [Fri, 23 Aug 2002 06:04:40 +0000 (06:04 +0000)]
Finally got rid of the last TRANSFUSION define (the key binding menu is determined at runtime now). Also a few maps won't make it for the 1.0 release, so they've been removed from the map list.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2280 d7cf8633-e32d-0410-b094-e92efae38249

21 years agoadded DP_SV_SLOWMO to extensions list
havoc [Thu, 22 Aug 2002 22:24:17 +0000 (22:24 +0000)]
added DP_SV_SLOWMO to extensions list

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2279 d7cf8633-e32d-0410-b094-e92efae38249

21 years agomade stains more small and focused
havoc [Thu, 22 Aug 2002 21:58:33 +0000 (21:58 +0000)]
made stains more small and focused

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2277 d7cf8633-e32d-0410-b094-e92efae38249

21 years agoworkaround for gcc -funroll-loops bug with RLE compressed TGA, fixed LoadTGA (by...
havoc [Thu, 22 Aug 2002 07:30:58 +0000 (07:30 +0000)]
workaround for gcc -funroll-loops bug with RLE compressed TGA, fixed LoadTGA (by rewriting it), probably faster now too

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2276 d7cf8633-e32d-0410-b094-e92efae38249

21 years agoDisabled crosshair during intermission
molivier [Thu, 22 Aug 2002 06:13:21 +0000 (06:13 +0000)]
Disabled crosshair during intermission

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2275 d7cf8633-e32d-0410-b094-e92efae38249

21 years agoFixed GetModuleFileName call
molivier [Wed, 21 Aug 2002 11:26:14 +0000 (11:26 +0000)]
Fixed GetModuleFileName call

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2274 d7cf8633-e32d-0410-b094-e92efae38249

21 years agoRefixed COM_StripExtension :oP
molivier [Wed, 21 Aug 2002 11:24:46 +0000 (11:24 +0000)]
Refixed COM_StripExtension  :oP

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2273 d7cf8633-e32d-0410-b094-e92efae38249

21 years agothis should fix the program name in com_argv[0], so detection of which game to run...
havoc [Wed, 21 Aug 2002 09:43:39 +0000 (09:43 +0000)]
this should fix the program name in com_argv[0], so detection of which game to run based on executable name should work now, thanks to Elric for reporting the bug

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2272 d7cf8633-e32d-0410-b094-e92efae38249

21 years agochange default com_basedir to "." to fix the game when not using -basedir, oops....
havoc [Wed, 21 Aug 2002 09:23:43 +0000 (09:23 +0000)]
change default com_basedir to "." to fix the game when not using -basedir, oops.  thanks to Elric for the bug report.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2271 d7cf8633-e32d-0410-b094-e92efae38249

21 years agoFixed COM_StripExtension for strings without a single dot
molivier [Wed, 21 Aug 2002 07:49:50 +0000 (07:49 +0000)]
Fixed COM_StripExtension for strings without a single dot

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2270 d7cf8633-e32d-0410-b094-e92efae38249

21 years agoStatic/floating crosshair is now an option controled by the cvar "crosshair_static"
molivier [Wed, 21 Aug 2002 07:47:52 +0000 (07:47 +0000)]
Static/floating crosshair is now an option controled by the cvar "crosshair_static"

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2269 d7cf8633-e32d-0410-b094-e92efae38249

21 years agono more warping meshs of any kind
havoc [Wed, 21 Aug 2002 00:10:30 +0000 (00:10 +0000)]
no more warping meshs of any kind
sky is always of the masked variety if enabled at all
water does not move
R_Mesh_Draw is no longer used by gl_rsurf at all

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2268 d7cf8633-e32d-0410-b094-e92efae38249

21 years agocorrected spelling of alorgithm
havoc [Tue, 20 Aug 2002 22:47:31 +0000 (22:47 +0000)]
corrected spelling of alorgithm

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2266 d7cf8633-e32d-0410-b094-e92efae38249

21 years agofixed menu player colormapping
havoc [Tue, 20 Aug 2002 20:24:31 +0000 (20:24 +0000)]
fixed menu player colormapping

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2265 d7cf8633-e32d-0410-b094-e92efae38249

21 years agochanged color command description to mention it is 0-15 range, not 0-13
havoc [Tue, 20 Aug 2002 19:54:39 +0000 (19:54 +0000)]
changed color command description to mention it is 0-15 range, not 0-13

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2264 d7cf8633-e32d-0410-b094-e92efae38249

21 years agogot rid of host_parms
havoc [Tue, 20 Aug 2002 08:28:01 +0000 (08:28 +0000)]
got rid of host_parms
added com_basedir
cleaned up gamedir related code

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2263 d7cf8633-e32d-0410-b094-e92efae38249

21 years agogot rid of host_parms.argc and argv, now uses com_argc and com_argv directly
havoc [Tue, 20 Aug 2002 07:08:40 +0000 (07:08 +0000)]
got rid of host_parms.argc and argv, now uses com_argc and com_argv directly

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2262 d7cf8633-e32d-0410-b094-e92efae38249

21 years agocleaned up and merged a lot of sys_*.c code into sys_shared.c
havoc [Tue, 20 Aug 2002 03:13:02 +0000 (03:13 +0000)]
cleaned up and merged a lot of sys_*.c code into sys_shared.c

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2261 d7cf8633-e32d-0410-b094-e92efae38249

21 years agocentered Sbar_IntermissionOverlay
havoc [Tue, 20 Aug 2002 02:57:12 +0000 (02:57 +0000)]
centered Sbar_IntermissionOverlay

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2260 d7cf8633-e32d-0410-b094-e92efae38249

21 years agosys_usetimegettime is now initialized at a place where it shouldn't crash anymore...
havoc [Tue, 20 Aug 2002 02:50:38 +0000 (02:50 +0000)]
sys_usetimegettime is now initialized at a place where it shouldn't crash anymore (this should make win32 run again)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2259 d7cf8633-e32d-0410-b094-e92efae38249

21 years agoremoved fxmesa support (3dfx svgalib) because no one used it to my knowledge, and...
havoc [Sat, 17 Aug 2002 23:19:47 +0000 (23:19 +0000)]
removed fxmesa support (3dfx svgalib) because no one used it to my knowledge, and it probably did not even work due to poor maintenance
and cleaned up makefile a bit

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2256 d7cf8633-e32d-0410-b094-e92efae38249

21 years agoupdate client color values when new values are recieved from server
havoc [Fri, 16 Aug 2002 05:59:27 +0000 (05:59 +0000)]
update client color values when new values are recieved from server

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2252 d7cf8633-e32d-0410-b094-e92efae38249

21 years agoSV_ChangeTeam now actually gets called with the right value
havoc [Fri, 16 Aug 2002 05:57:27 +0000 (05:57 +0000)]
SV_ChangeTeam now actually gets called with the right value

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2251 d7cf8633-e32d-0410-b094-e92efae38249

21 years agoreformatted and updated extensions list
havoc [Fri, 16 Aug 2002 05:56:27 +0000 (05:56 +0000)]
reformatted and updated extensions list

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2250 d7cf8633-e32d-0410-b094-e92efae38249

21 years agofix alignment of frag list, it is now centered
havoc [Fri, 16 Aug 2002 05:55:25 +0000 (05:55 +0000)]
fix alignment of frag list, it is now centered

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2249 d7cf8633-e32d-0410-b094-e92efae38249

21 years agochanged GL_MATRIX_MODE check to GL_PROJECTION, and removed GL_MATRIX_MODE define...
havoc [Fri, 16 Aug 2002 05:53:28 +0000 (05:53 +0000)]
changed GL_MATRIX_MODE check to GL_PROJECTION, and removed GL_MATRIX_MODE define, this should be more compatible in identifying odd gl.h's

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2248 d7cf8633-e32d-0410-b094-e92efae38249

21 years agoonly warn about time stepping backwards if it's more than 10ms
havoc [Thu, 15 Aug 2002 19:00:31 +0000 (19:00 +0000)]
only warn about time stepping backwards if it's more than 10ms

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2247 d7cf8633-e32d-0410-b094-e92efae38249

21 years agoadded support for .colormap values >= 1024 in QC to mean direct color specification...
havoc [Thu, 15 Aug 2002 18:53:25 +0000 (18:53 +0000)]
added support for .colormap values >= 1024 in QC to mean direct color specification (two 0-15 values, just like SV_ChangeTeam and setcolor use)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2246 d7cf8633-e32d-0410-b094-e92efae38249

21 years agocvar_vars is no longer known by files other than cvar.c, this meant adding a Cvar_Fin...
havoc [Thu, 15 Aug 2002 18:51:33 +0000 (18:51 +0000)]
cvar_vars is no longer known by files other than cvar.c, this meant adding a Cvar_FindVarAfter function to keep the server queries working correctly

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2245 d7cf8633-e32d-0410-b094-e92efae38249

21 years agoturned #define WIN32_USETIMEGETTIME into a cvar named sys_usetimegettime, default...
havoc [Thu, 15 Aug 2002 18:49:43 +0000 (18:49 +0000)]
turned #define WIN32_USETIMEGETTIME into a cvar named sys_usetimegettime, default on (used to be off by default), can be changed at any time

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2244 d7cf8633-e32d-0410-b094-e92efae38249

21 years agoreset stack position when new progs loaded, or error occurs
havoc [Wed, 14 Aug 2002 23:48:14 +0000 (23:48 +0000)]
reset stack position when new progs loaded, or error occurs

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2243 d7cf8633-e32d-0410-b094-e92efae38249

21 years agochanged fps counter behavior to be more 'traditional' (count how many frames go by...
havoc [Wed, 14 Aug 2002 23:29:34 +0000 (23:29 +0000)]
changed fps counter behavior to be more 'traditional' (count how many frames go by in a given amount of time), this means 3 modes are now available for showfps...
showfps 1 - count frames
showfps 2 - average of recent frame times
showfps 3 - most recent frame time only

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2242 d7cf8633-e32d-0410-b094-e92efae38249

21 years ago(patch from Elric) BloodBath renamed to Transfusion
havoc [Sat, 10 Aug 2002 16:51:30 +0000 (16:51 +0000)]
(patch from Elric) BloodBath renamed to Transfusion

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2234 d7cf8633-e32d-0410-b094-e92efae38249

21 years agoconverted particle rendering to use R_Mesh_Draw_GetBuffer
havoc [Sat, 10 Aug 2002 16:29:27 +0000 (16:29 +0000)]
converted particle rendering to use R_Mesh_Draw_GetBuffer

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2233 d7cf8633-e32d-0410-b094-e92efae38249

21 years agonow uses R_Mesh_Draw_GetBuffer
havoc [Fri, 9 Aug 2002 23:20:25 +0000 (23:20 +0000)]
now uses R_Mesh_Draw_GetBuffer

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2232 d7cf8633-e32d-0410-b094-e92efae38249

21 years agochanged viewblend to use R_Mesh_Draw_GetBuffer
havoc [Fri, 9 Aug 2002 23:13:48 +0000 (23:13 +0000)]
changed viewblend to use R_Mesh_Draw_GetBuffer

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2231 d7cf8633-e32d-0410-b094-e92efae38249

21 years agoconverted coronas to R_Mesh_Draw_GetBuffer
havoc [Fri, 9 Aug 2002 22:45:03 +0000 (22:45 +0000)]
converted coronas to R_Mesh_Draw_GetBuffer

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2230 d7cf8633-e32d-0410-b094-e92efae38249

21 years agoconverted skysphere to R_Mesh_Draw_GetBuffer
havoc [Fri, 9 Aug 2002 22:19:54 +0000 (22:19 +0000)]
converted skysphere to R_Mesh_Draw_GetBuffer

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2229 d7cf8633-e32d-0410-b094-e92efae38249

21 years agochanged a bunch of #if 1's to #if USEMESHBUFFER (which is 1)
havoc [Fri, 9 Aug 2002 22:03:28 +0000 (22:03 +0000)]
changed a bunch of #if 1's to #if USEMESHBUFFER (which is 1)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2228 d7cf8633-e32d-0410-b094-e92efae38249

21 years agoskybox now uses R_Mesh_Draw_GetBuffer
havoc [Fri, 9 Aug 2002 22:02:06 +0000 (22:02 +0000)]
skybox now uses R_Mesh_Draw_GetBuffer

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2227 d7cf8633-e32d-0410-b094-e92efae38249

21 years agore-enable optimizations by default
havoc [Fri, 9 Aug 2002 22:01:25 +0000 (22:01 +0000)]
re-enable optimizations by default

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2226 d7cf8633-e32d-0410-b094-e92efae38249

21 years agoconverted code to use R_Mesh_Draw_GetBuffer
havoc [Fri, 9 Aug 2002 21:48:19 +0000 (21:48 +0000)]
converted code to use R_Mesh_Draw_GetBuffer

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2225 d7cf8633-e32d-0410-b094-e92efae38249

21 years agoconverted drawing code from R_Mesh_Draw to R_Mesh_Draw_GetBuffer
havoc [Fri, 9 Aug 2002 21:47:11 +0000 (21:47 +0000)]
converted drawing code from R_Mesh_Draw to R_Mesh_Draw_GetBuffer

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2224 d7cf8633-e32d-0410-b094-e92efae38249

21 years agorewrote most of the RSurfShader_ functions to use R_Mesh_Draw_GetBuffer instead of...
havoc [Fri, 9 Aug 2002 21:14:12 +0000 (21:14 +0000)]
rewrote most of the RSurfShader_ functions to use R_Mesh_Draw_GetBuffer instead of R_Mesh_Draw

r_modellights replaced r_lightmodels, r_modellights sets limit on how many directional lights will be shaded onto the model (only the brightest are chosen)

cleaned up lighting code a lot, it is now consistent between static and dynamic light sources, and the light radius has been reduced

unfortunately this commit seems to have slowed down the engine a bit, and I don't know why, it should be a speed gain

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2223 d7cf8633-e32d-0410-b094-e92efae38249

21 years agofixed r_drawentities 0 which was forgetting to enlarge the farclip based on the world...
havoc [Wed, 7 Aug 2002 20:31:56 +0000 (20:31 +0000)]
fixed r_drawentities 0 which was forgetting to enlarge the farclip based on the world bounding box

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2217 d7cf8633-e32d-0410-b094-e92efae38249

21 years agosupport for top to bottom TGA, thanks Elric.
havoc [Wed, 7 Aug 2002 20:09:46 +0000 (20:09 +0000)]
support for top to bottom TGA, thanks Elric.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2216 d7cf8633-e32d-0410-b094-e92efae38249

21 years agoadded r_sortsurfaces cvar, default off, sorting them seems to be a very minor slowdow...
havoc [Tue, 6 Aug 2002 16:35:51 +0000 (16:35 +0000)]
added r_sortsurfaces cvar, default off, sorting them seems to be a very minor slowdown ingame for me

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2213 d7cf8633-e32d-0410-b094-e92efae38249

21 years agofix for the effects menu input code, thanks Elric
havoc [Tue, 6 Aug 2002 16:04:57 +0000 (16:04 +0000)]
fix for the effects menu input code, thanks Elric

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2212 d7cf8633-e32d-0410-b094-e92efae38249

21 years agofix for 'falling' in a corner bug, thanks to Elric for finding the fix for this.
havoc [Tue, 6 Aug 2002 16:01:46 +0000 (16:01 +0000)]
fix for 'falling' in a corner bug, thanks to Elric for finding the fix for this.
also removed a SOLID_BSP check that shouldn't be there anymore.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2211 d7cf8633-e32d-0410-b094-e92efae38249

21 years agospawned entities were often not appearing in quake protocol (demos), oops
havoc [Mon, 5 Aug 2002 23:23:53 +0000 (23:23 +0000)]
spawned entities were often not appearing in quake protocol (demos), oops

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2208 d7cf8633-e32d-0410-b094-e92efae38249

21 years agothe -I and -L weren't necessary (and didn't work anyway)
havoc [Mon, 5 Aug 2002 19:57:04 +0000 (19:57 +0000)]
the -I and -L  weren't necessary (and didn't work anyway)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2207 d7cf8633-e32d-0410-b094-e92efae38249