]> icculus.org git repositories - divverent/darkplaces.git/log
divverent/darkplaces.git
14 years agoattempt to fix the includes for win32
divverent [Sat, 27 Feb 2010 15:09:43 +0000 (15:09 +0000)]
attempt to fix the includes for win32

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10019 d7cf8633-e32d-0410-b094-e92efae38249

14 years agofix another win32 time typo
divverent [Sat, 27 Feb 2010 15:07:21 +0000 (15:07 +0000)]
fix another win32 time typo

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10018 d7cf8633-e32d-0410-b094-e92efae38249

14 years agofix two remaining uses of sys_usetimegettime
divverent [Sat, 27 Feb 2010 15:04:07 +0000 (15:04 +0000)]
fix two remaining uses of sys_usetimegettime

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10017 d7cf8633-e32d-0410-b094-e92efae38249

14 years agoadded 6x6 pcf option for people with too much framerate
eihrul [Sat, 27 Feb 2010 02:04:38 +0000 (02:04 +0000)]
added 6x6 pcf option for people with too much framerate

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10016 d7cf8633-e32d-0410-b094-e92efae38249

14 years agofix strstrofs with unicode
divverent [Fri, 26 Feb 2010 20:32:24 +0000 (20:32 +0000)]
fix strstrofs with unicode

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10015 d7cf8633-e32d-0410-b094-e92efae38249

14 years agoalso: sys_usesdldelay for using SDL_Delay() for sleeping instead of something better...
divverent [Fri, 26 Feb 2010 15:44:03 +0000 (15:44 +0000)]
also: sys_usesdldelay for using SDL_Delay() for sleeping instead of something better system provided

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10014 d7cf8633-e32d-0410-b094-e92efae38249

14 years agorefactor timing, so that timing code is in sys_shared.c.
divverent [Fri, 26 Feb 2010 15:43:58 +0000 (15:43 +0000)]
refactor timing, so that timing code is in sys_shared.c.
Changes in behaviour: Win32 now prefers select() (PLEASE TEST), SDL timers can be overridden by sys_usequeryperformancecounter or sys_useclockgettime, new cvar sys_debugtime

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10013 d7cf8633-e32d-0410-b094-e92efae38249

14 years agoRevert "added linux timing code to SDL client for more accurate r_speeds reports"
divverent [Fri, 26 Feb 2010 15:43:54 +0000 (15:43 +0000)]
Revert "added linux timing code to SDL client for more accurate r_speeds reports"

This reverts commit ef4adee42c844523c889cbc6c19d2da940f00ec6.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10012 d7cf8633-e32d-0410-b094-e92efae38249

14 years agoadded linux timing code to SDL client for more accurate r_speeds reports
havoc [Fri, 26 Feb 2010 13:58:35 +0000 (13:58 +0000)]
added linux timing code to SDL client for more accurate r_speeds reports
(sys_usetimegettime and sys_useclockgettime apply, set both to 0 to use
SDL_GetTicks instead)
added support for sys_usenoclockbutbenchmark in SDL client

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10011 d7cf8633-e32d-0410-b094-e92efae38249

14 years agodon't bother calling Collision_ValidateBrush when creating box brushes
havoc [Fri, 26 Feb 2010 12:30:07 +0000 (12:30 +0000)]
don't bother calling Collision_ValidateBrush when creating box brushes

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10010 d7cf8633-e32d-0410-b094-e92efae38249

14 years agoundo an edit in r9537 that caused it to be possible to walk through a
havoc [Fri, 26 Feb 2010 12:03:37 +0000 (12:03 +0000)]
undo an edit in r9537 that caused it to be possible to walk through a
narrow gap in toxic in Nexuiz near the rocket launcher

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10009 d7cf8633-e32d-0410-b094-e92efae38249

14 years agoadded collision_debug_tracelineasbox cvar to work around problems with
havoc [Thu, 25 Feb 2010 23:10:15 +0000 (23:10 +0000)]
added collision_debug_tracelineasbox cvar to work around problems with
traceline on q3bsp, disabled by default due to performance being worse
but should aid in debugging the traceline problems

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10008 d7cf8633-e32d-0410-b094-e92efae38249

14 years agomagical instruction sequence that works on both GL_ARB_texture_gather and GL_AMD_text...
eihrul [Thu, 25 Feb 2010 18:47:26 +0000 (18:47 +0000)]
magical instruction sequence that works on both GL_ARB_texture_gather and GL_AMD_texture_texture4

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10007 d7cf8633-e32d-0410-b094-e92efae38249

14 years agoadded dpmeshcollisions keyword in shader parsing, this causes all
havoc [Thu, 25 Feb 2010 16:16:46 +0000 (16:16 +0000)]
added dpmeshcollisions keyword in shader parsing, this causes all
rendering triangles of the affected surfaces to be added to the BIH
system, so that q3map2's misc_model collision flag can be turned off,
greatly reducing bsp size and memory usage, as well as possibly
improving collisions (no need to reconstruct points from planes)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10006 d7cf8633-e32d-0410-b094-e92efae38249

14 years agomake sure r_glsl_permutation and r_cg_permutation variables are NULL
havoc [Thu, 25 Feb 2010 16:14:13 +0000 (16:14 +0000)]
make sure r_glsl_permutation and r_cg_permutation variables are NULL
when renderer is started or shuts down

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10005 d7cf8633-e32d-0410-b094-e92efae38249

14 years agoattempting workaround for coord rounding incompatibilities between GL_ARB_texture_gat...
eihrul [Thu, 25 Feb 2010 16:12:37 +0000 (16:12 +0000)]
attempting workaround for coord rounding incompatibilities between GL_ARB_texture_gather (nvidia) and GL_AMD_texture_texture4 (ati)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10004 d7cf8633-e32d-0410-b094-e92efae38249

14 years agofix crash when MAX_DLIGHTS is hit and a trail effect tries to add a
havoc [Thu, 25 Feb 2010 16:11:50 +0000 (16:11 +0000)]
fix crash when MAX_DLIGHTS is hit and a trail effect tries to add a
dlight

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10003 d7cf8633-e32d-0410-b094-e92efae38249

14 years agoparticle geometry can now be rotated for more variety, and can spin too
havoc [Thu, 25 Feb 2010 16:11:13 +0000 (16:11 +0000)]
particle geometry can now be rotated for more variety, and can spin too
added rotate command in effectinfo.txt which specifies min/max starting
angle and min/max rotation speed (spin)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10002 d7cf8633-e32d-0410-b094-e92efae38249

14 years agodon't bother checking if bsp file has been modified on a level change if
havoc [Thu, 25 Feb 2010 16:09:49 +0000 (16:09 +0000)]
don't bother checking if bsp file has been modified on a level change if
developer is 0

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10001 d7cf8633-e32d-0410-b094-e92efae38249

14 years agouse CONFIGFILENAME and STARTCONFIGFILENAME macros instead of config.cfg
havoc [Thu, 25 Feb 2010 16:01:54 +0000 (16:01 +0000)]
use CONFIGFILENAME and STARTCONFIGFILENAME macros instead of config.cfg
and quake.rc

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10000 d7cf8633-e32d-0410-b094-e92efae38249

14 years agoadded cl_particles_collisions cvar to allow collisions to be turned off
havoc [Thu, 25 Feb 2010 15:58:10 +0000 (15:58 +0000)]
added cl_particles_collisions cvar to allow collisions to be turned off
for performance testing

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9999 d7cf8633-e32d-0410-b094-e92efae38249

14 years agoadd several more R_TimeReport calls for better analysis of csqc time
havoc [Thu, 25 Feb 2010 15:55:47 +0000 (15:55 +0000)]
add several more R_TimeReport calls for better analysis of csqc time

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9998 d7cf8633-e32d-0410-b094-e92efae38249

14 years agodon't bother calling Mod_ForName in client precache parsing if server
havoc [Thu, 25 Feb 2010 15:50:24 +0000 (15:50 +0000)]
don't bother calling Mod_ForName in client precache parsing if server
already loaded them in a local game

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9997 d7cf8633-e32d-0410-b094-e92efae38249

14 years agochanges to rtlight surface culling:
havoc [Thu, 25 Feb 2010 07:32:04 +0000 (07:32 +0000)]
changes to rtlight surface culling:
SVBSP culling mode now also checks PVS (not sure why this helps)
no longer rejects backfaces in light culling (fixes several glitches in
start.bsp and elsewhere - not sure why the light would be considered
behind these triangles though)
optimized svbsp building conditions a bit

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9996 d7cf8633-e32d-0410-b094-e92efae38249

14 years agofix signed vs. unsigned comparison warning in GL_TextureMode_f
eihrul [Thu, 25 Feb 2010 06:31:44 +0000 (06:31 +0000)]
fix signed vs. unsigned comparison warning in GL_TextureMode_f

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9995 d7cf8633-e32d-0410-b094-e92efae38249

14 years agofix degenerate triangle elimination
divverent [Mon, 22 Feb 2010 18:33:57 +0000 (18:33 +0000)]
fix degenerate triangle elimination

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9994 d7cf8633-e32d-0410-b094-e92efae38249

14 years agoOffsetmapping now could be customized on per-texture basis. Added mod_q3shader_defaul...
vortex [Sun, 21 Feb 2010 01:52:02 +0000 (01:52 +0000)]
Offsetmapping now could be customized on per-texture basis. Added mod_q3shader_default_offsetmapping cvar which is 1 by default (offsetmapping is on by default on all surfs), and 0 (only shader-set). New q3shader keyword "dp_offsetmapping <type> <scale>". Typical example: "dp_offsetmapping default 2". Types are "off", "default" (legacy cvar-based behavior), "linear" and "relief". Linear/relief is forced modes that ignores r_glsl_offsetmapping_reliefmapping.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9993 d7cf8633-e32d-0410-b094-e92efae38249

14 years ago+some tune ups for Steel Storm screenshot prefix
motorsep [Sat, 20 Feb 2010 18:31:50 +0000 (18:31 +0000)]
+some tune ups for Steel Storm screenshot prefix

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9992 d7cf8633-e32d-0410-b094-e92efae38249

14 years agofixed BIH line clipping and enabled it, BIH is now faster than BSP
havoc [Sat, 20 Feb 2010 14:03:14 +0000 (14:03 +0000)]
fixed BIH line clipping and enabled it, BIH is now faster than BSP

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9991 d7cf8633-e32d-0410-b094-e92efae38249

14 years agoslight improvement to BIH recursion speeds by checking for box overlap
havoc [Sat, 20 Feb 2010 13:31:40 +0000 (13:31 +0000)]
slight improvement to BIH recursion speeds by checking for box overlap
on every node (in addition to the side check)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9990 d7cf8633-e32d-0410-b094-e92efae38249

14 years agoadded server and client timing data to r_speeds 2
havoc [Sat, 20 Feb 2010 12:42:59 +0000 (12:42 +0000)]
added server and client timing data to r_speeds 2

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9989 d7cf8633-e32d-0410-b094-e92efae38249

14 years agofix more cg shader errors
havoc [Fri, 19 Feb 2010 15:10:54 +0000 (15:10 +0000)]
fix more cg shader errors

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9988 d7cf8633-e32d-0410-b094-e92efae38249

14 years agofix two compile errors in cg shader
havoc [Fri, 19 Feb 2010 14:45:49 +0000 (14:45 +0000)]
fix two compile errors in cg shader

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9987 d7cf8633-e32d-0410-b094-e92efae38249

14 years agodon't error out if external lightmap sizes mismatch, just print a
havoc [Thu, 18 Feb 2010 12:11:48 +0000 (12:11 +0000)]
don't error out if external lightmap sizes mismatch, just print a
warning and ignore the mismatching one and any later ones

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9986 d7cf8633-e32d-0410-b094-e92efae38249

14 years agonew argument "force" to gl_texturemode for more augenkrebs fun (and e.g. debugging...
divverent [Thu, 18 Feb 2010 11:39:49 +0000 (11:39 +0000)]
new argument "force" to gl_texturemode for more augenkrebs fun (and e.g. debugging lightmaps)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9985 d7cf8633-e32d-0410-b094-e92efae38249

14 years agomoved BIH_LEAF from bih_nodetype_t to bih_leaftype_t
havoc [Thu, 18 Feb 2010 06:25:26 +0000 (06:25 +0000)]
moved BIH_LEAF from bih_nodetype_t to bih_leaftype_t
renamed BIH_LEAF to BIH_BRUSH
renamed BIH_LEAF + 1 to BIH_COLLISIONTRIANGLE
renamed BIH_LEAF + 2 to BIH_RENDERTRIANGLE

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9984 d7cf8633-e32d-0410-b094-e92efae38249

14 years agomove RESTRICT keyword define to qtypes.h and add it to all the
havoc [Thu, 18 Feb 2010 06:23:28 +0000 (06:23 +0000)]
move RESTRICT keyword define to qtypes.h and add it to all the
AnimateVertices functions to hush a warning in MSVC

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9983 d7cf8633-e32d-0410-b094-e92efae38249

14 years agoadded RF_FULLBRIGHT and RF_NOSHADOW renderflags for CSQC
havoc [Thu, 18 Feb 2010 06:10:59 +0000 (06:10 +0000)]
added RF_FULLBRIGHT and RF_NOSHADOW renderflags for CSQC

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9982 d7cf8633-e32d-0410-b094-e92efae38249

14 years agofix a couple enum mixed with int warnings
havoc [Thu, 18 Feb 2010 06:10:03 +0000 (06:10 +0000)]
fix a couple enum mixed with int warnings

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9981 d7cf8633-e32d-0410-b094-e92efae38249

14 years agoadd bih.[ch] to MSVC projects
havoc [Thu, 18 Feb 2010 06:09:40 +0000 (06:09 +0000)]
add bih.[ch] to MSVC projects

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9980 d7cf8633-e32d-0410-b094-e92efae38249

14 years agochanged default value of mod_collision_bih from 0 to 1 because it seems
havoc [Thu, 18 Feb 2010 04:36:46 +0000 (04:36 +0000)]
changed default value of mod_collision_bih from 0 to 1 because it seems
fine but more testing is needed (and nothing gets tested if it has to be
done manually)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9979 d7cf8633-e32d-0410-b094-e92efae38249

14 years agoset supercontents and surfaceflags on models not using shaders
havoc [Thu, 18 Feb 2010 04:01:53 +0000 (04:01 +0000)]
set supercontents and surfaceflags on models not using shaders

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9978 d7cf8633-e32d-0410-b094-e92efae38249

14 years agomake model collisions work when q3 shaders are used (by calculating
havoc [Thu, 18 Feb 2010 03:57:04 +0000 (03:57 +0000)]
make model collisions work when q3 shaders are used (by calculating
supercontents based on surfaceparm)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9977 d7cf8633-e32d-0410-b094-e92efae38249

14 years agoadded some #if 0 test cases for BSP collision culling, to allow testing
havoc [Thu, 18 Feb 2010 01:02:28 +0000 (01:02 +0000)]
added some #if 0 test cases for BSP collision culling, to allow testing
the accuracy of the culling code by bypassing the optimized code

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9976 d7cf8633-e32d-0410-b094-e92efae38249

14 years agomade the old BSP collision code check bounding boxes of brushes and
havoc [Thu, 18 Feb 2010 00:51:09 +0000 (00:51 +0000)]
made the old BSP collision code check bounding boxes of brushes and
triangle meshes (curves) before colliding with them

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9975 d7cf8633-e32d-0410-b094-e92efae38249

14 years agodisable broken Mod_CollisionBIH_TracePoint_Mesh and
havoc [Thu, 18 Feb 2010 00:25:56 +0000 (00:25 +0000)]
disable broken Mod_CollisionBIH_TracePoint_Mesh and
Mod_CollisionBIH_PointSuperContents_Mesh, they need more advanced
triangle checks to function properly

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9974 d7cf8633-e32d-0410-b094-e92efae38249

14 years agomade BIH collision culling support the mod_q3bsp_curves_collisions cvar
havoc [Thu, 18 Feb 2010 00:23:50 +0000 (00:23 +0000)]
made BIH collision culling support the mod_q3bsp_curves_collisions cvar

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9973 d7cf8633-e32d-0410-b094-e92efae38249

14 years agoadded mod_recalculatenodeboxes cvar to allow this behavior to be
havoc [Thu, 18 Feb 2010 00:22:51 +0000 (00:22 +0000)]
added mod_recalculatenodeboxes cvar to allow this behavior to be
disabled (but it defaults 1 as before)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9972 d7cf8633-e32d-0410-b094-e92efae38249

14 years agodon't check mod_collision_bih in r_showcollisionbrushes because the old
havoc [Thu, 18 Feb 2010 00:20:36 +0000 (00:20 +0000)]
don't check mod_collision_bih in r_showcollisionbrushes because the old
code path was removed

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9971 d7cf8633-e32d-0410-b094-e92efae38249

14 years agodeal with colbrushf == NULL cases in Mod_MakeCollisionBIH
havoc [Wed, 17 Feb 2010 18:27:58 +0000 (18:27 +0000)]
deal with colbrushf == NULL cases in Mod_MakeCollisionBIH

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9970 d7cf8633-e32d-0410-b094-e92efae38249

14 years agofix getsurfacetriangle on a submodel
divverent [Wed, 17 Feb 2010 14:35:33 +0000 (14:35 +0000)]
fix getsurfacetriangle on a submodel

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9969 d7cf8633-e32d-0410-b094-e92efae38249

14 years agoadded mod_q1bsp_polygoncollisions cvar (off by default, because it
havoc [Wed, 17 Feb 2010 09:19:46 +0000 (09:19 +0000)]
added mod_q1bsp_polygoncollisions cvar (off by default, because it
disables clip brushes in the bsp)
added BIH collision optimization to all model formats if the model is
not animated, this should mean that model collisions are much faster
(when used with SOLID_BSP and such)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9968 d7cf8633-e32d-0410-b094-e92efae38249

14 years agoMod_Decompile_SMD blend weight fixes
eihrul [Wed, 17 Feb 2010 08:45:57 +0000 (08:45 +0000)]
Mod_Decompile_SMD blend weight fixes

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9967 d7cf8633-e32d-0410-b094-e92efae38249

14 years agostore blend weights as unsigned char data
eihrul [Wed, 17 Feb 2010 07:21:41 +0000 (07:21 +0000)]
store blend weights as unsigned char data

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9966 d7cf8633-e32d-0410-b094-e92efae38249

14 years agoimplemented and debugged BIH (Bounding Interval Hierarchy) code, more
havoc [Wed, 17 Feb 2010 06:55:00 +0000 (06:55 +0000)]
implemented and debugged BIH (Bounding Interval Hierarchy) code, more
optimizations possible but this is a good start
mod_collision_bih cvar added, defaults to 0 because it is not yet
consistently faster than q3bsp collisions

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9965 d7cf8633-e32d-0410-b094-e92efae38249

14 years agodon't use dummy entries for single-bone blend palette entries
eihrul [Wed, 17 Feb 2010 06:23:18 +0000 (06:23 +0000)]
don't use dummy entries for single-bone blend palette entries

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9964 d7cf8633-e32d-0410-b094-e92efae38249

14 years agodon't crash if the model produces no shadowmesh (no geometry)
havoc [Wed, 17 Feb 2010 04:22:08 +0000 (04:22 +0000)]
don't crash if the model produces no shadowmesh (no geometry)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9963 d7cf8633-e32d-0410-b094-e92efae38249

14 years ago+ added bih.c and bih.h files into SDL project file for DevCPP
motorsep [Wed, 17 Feb 2010 03:32:40 +0000 (03:32 +0000)]
+ added bih.c and bih.h files into SDL project file for DevCPP

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9962 d7cf8633-e32d-0410-b094-e92efae38249

14 years agodon't error out when Mod_Q3BSP_LoadTriangles is called on a map with no
havoc [Wed, 17 Feb 2010 03:14:12 +0000 (03:14 +0000)]
don't error out when Mod_Q3BSP_LoadTriangles is called on a map with no
vertexes

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9961 d7cf8633-e32d-0410-b094-e92efae38249

14 years agofix two typos in Mod_Q3BSP_LoadTriangles errors
havoc [Wed, 17 Feb 2010 03:03:55 +0000 (03:03 +0000)]
fix two typos in Mod_Q3BSP_LoadTriangles errors

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9960 d7cf8633-e32d-0410-b094-e92efae38249

14 years agofix unaligned memory access crash on skeletal models (allocating things
havoc [Wed, 17 Feb 2010 02:40:15 +0000 (02:40 +0000)]
fix unaligned memory access crash on skeletal models (allocating things
in the wrong order in a large block allocation)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9959 d7cf8633-e32d-0410-b094-e92efae38249

14 years agomake R_Shadow_CullFrustumSides assume infinite far clip
eihrul [Tue, 16 Feb 2010 14:21:39 +0000 (14:21 +0000)]
make R_Shadow_CullFrustumSides assume infinite far clip

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9958 d7cf8633-e32d-0410-b094-e92efae38249

14 years agoimplementing Bounding Interval Hierarchy collision culling trees for
havoc [Mon, 15 Feb 2010 12:56:48 +0000 (12:56 +0000)]
implementing Bounding Interval Hierarchy collision culling trees for
q3bsp, not used yet

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9957 d7cf8633-e32d-0410-b094-e92efae38249

14 years agor_shadows_shadowmapscale cvar which as a multiple to r_shadow_shadowmapping_precision...
vortex [Sun, 14 Feb 2010 23:10:49 +0000 (23:10 +0000)]
r_shadows_shadowmapscale cvar which as a multiple to r_shadow_shadowmapping_precision for fake shadows. Useful since otho shadowmaps likes high resolution (to get rid of pixel bleeding effect) and quite cheap.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9956 d7cf8633-e32d-0410-b094-e92efae38249

14 years agohide one's own refraction (NOT reflection)
divverent [Fri, 12 Feb 2010 15:04:54 +0000 (15:04 +0000)]
hide one's own refraction (NOT reflection)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9955 d7cf8633-e32d-0410-b094-e92efae38249

14 years agomore statics...
havoc [Thu, 11 Feb 2010 05:33:20 +0000 (05:33 +0000)]
more statics...

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9954 d7cf8633-e32d-0410-b094-e92efae38249

14 years agorearrange particle_t fields to save memory
havoc [Thu, 11 Feb 2010 05:01:56 +0000 (05:01 +0000)]
rearrange particle_t fields to save memory
disabled delayedcollisions support on particles to save memory

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9953 d7cf8633-e32d-0410-b094-e92efae38249

14 years agoadded texturename parameter in particles/particlefont.txt
havoc [Thu, 11 Feb 2010 04:44:36 +0000 (04:44 +0000)]
added texturename parameter in particles/particlefont.txt
fixed bug where alphatest was sometimes used on particles as a result of
previous transparent materials rendered before it
changed MAX_PARTICLETEXTURES to 256 because a byte index is used

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9952 d7cf8633-e32d-0410-b094-e92efae38249

14 years agosort particles by effect origin rather than particle origin, this
havoc [Thu, 11 Feb 2010 03:46:30 +0000 (03:46 +0000)]
sort particles by effect origin rather than particle origin, this
improves fps in bigass1 by 8.3% in my tests

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9951 d7cf8633-e32d-0410-b094-e92efae38249

14 years ago+ Added Steel Storm game
motorsep [Wed, 10 Feb 2010 21:16:52 +0000 (21:16 +0000)]
+ Added Steel Storm game
+ Added ability to play fake CD tracks from /music or /music/cdtracks

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9950 d7cf8633-e32d-0410-b094-e92efae38249

14 years agoExperimental feature of saving buffers within savegame files (in extended section...
vortex [Wed, 10 Feb 2010 20:05:46 +0000 (20:05 +0000)]
Experimental feature of saving buffers within savegame files (in extended section). Code needs cleaning (since i'm not really understand concept of expandable arrays). Upgraded buf_create() to optional buf_create(string,float) string being a buffer format (yet another experimental feature that will be tested in future), should be "string" if presented. Second float is buffer flags, currently only flag 1 (save in savegames) are used. There is idea for another buffer flag which will allow buffer to pass across levels, saving handle number and contents (bufhandle could be passed as one of parm*).

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9949 d7cf8633-e32d-0410-b094-e92efae38249

14 years agofix missing restrict keyword
eihrul [Wed, 10 Feb 2010 03:53:27 +0000 (03:53 +0000)]
fix missing restrict keyword

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9948 d7cf8633-e32d-0410-b094-e92efae38249

14 years agoyet faster VSDCT instruction sequences
eihrul [Tue, 9 Feb 2010 04:53:49 +0000 (04:53 +0000)]
yet faster VSDCT instruction sequences

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9947 d7cf8633-e32d-0410-b094-e92efae38249

14 years agoWorkaround F1/F12 binding for GAME_BLOODOMNICIDE
vortex [Mon, 8 Feb 2010 20:33:11 +0000 (20:33 +0000)]
Workaround F1/F12 binding for GAME_BLOODOMNICIDE

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9946 d7cf8633-e32d-0410-b094-e92efae38249

14 years agoshorter non-VSDCT GetShadowMapTC
eihrul [Sun, 7 Feb 2010 22:54:30 +0000 (22:54 +0000)]
shorter non-VSDCT GetShadowMapTC

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9945 d7cf8633-e32d-0410-b094-e92efae38249

14 years agofix r_showsurfaces 3 again
divverent [Sun, 7 Feb 2010 20:13:08 +0000 (20:13 +0000)]
fix r_showsurfaces 3 again

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9944 d7cf8633-e32d-0410-b094-e92efae38249

14 years agoattempting cheaper non-VSDCT projection
eihrul [Sun, 7 Feb 2010 19:04:11 +0000 (19:04 +0000)]
attempting cheaper non-VSDCT projection

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9943 d7cf8633-e32d-0410-b094-e92efae38249

14 years agoapply bias to orthographic shadowmaps
eihrul [Sun, 7 Feb 2010 06:56:16 +0000 (06:56 +0000)]
apply bias to orthographic shadowmaps

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9942 d7cf8633-e32d-0410-b094-e92efae38249

14 years agodon't shift the shadowmapping focus based on view angle when r_shadows_focus is used
eihrul [Fri, 5 Feb 2010 22:32:56 +0000 (22:32 +0000)]
don't shift the shadowmapping focus based on view angle when r_shadows_focus is used

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9941 d7cf8633-e32d-0410-b094-e92efae38249

14 years agofix 9924 REALLY, this time transforming dp_ into dp in ALL shader parsing instances
divverent [Fri, 5 Feb 2010 12:15:31 +0000 (12:15 +0000)]
fix 9924 REALLY, this time transforming dp_ into dp in ALL shader parsing instances

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9940 d7cf8633-e32d-0410-b094-e92efae38249

14 years agofix r_shadows_focus cvar so it is properly relative to view directions
eihrul [Fri, 5 Feb 2010 04:17:40 +0000 (04:17 +0000)]
fix r_shadows_focus cvar so it is properly relative to view directions

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9939 d7cf8633-e32d-0410-b094-e92efae38249

14 years agoflip projection and sample matrices for R_DrawModelShadowMaps to avoid cull face...
eihrul [Fri, 5 Feb 2010 03:41:01 +0000 (03:41 +0000)]
flip projection and sample matrices for R_DrawModelShadowMaps to avoid cull face usage

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9938 d7cf8633-e32d-0410-b094-e92efae38249

14 years agoinvert cull face settings when drawing model shadowmaps
eihrul [Fri, 5 Feb 2010 03:02:29 +0000 (03:02 +0000)]
invert cull face settings when drawing model shadowmaps

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9937 d7cf8633-e32d-0410-b094-e92efae38249

14 years agofix unseen ents + r_shadows check in R_View_UpdateEntityLight
eihrul [Fri, 5 Feb 2010 02:49:23 +0000 (02:49 +0000)]
fix unseen ents + r_shadows check in R_View_UpdateEntityLight

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9936 d7cf8633-e32d-0410-b094-e92efae38249

14 years agoadded r_shadows_focus cvar that allows a vector offset to be added to the r_shadows...
eihrul [Fri, 5 Feb 2010 02:17:29 +0000 (02:17 +0000)]
added r_shadows_focus cvar that allows a vector offset to be added to the r_shadows shadowmapping focus

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9935 d7cf8633-e32d-0410-b094-e92efae38249

14 years agotry to cache fewer animations for entities when r_shadows is used by using cull box
eihrul [Fri, 5 Feb 2010 01:09:58 +0000 (01:09 +0000)]
try to cache fewer animations for entities when r_shadows is used by using cull box

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9934 d7cf8633-e32d-0410-b094-e92efae38249

14 years agofaster skeletal animation based on blend-palettes
eihrul [Thu, 4 Feb 2010 23:42:46 +0000 (23:42 +0000)]
faster skeletal animation based on blend-palettes

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9933 d7cf8633-e32d-0410-b094-e92efae38249

14 years agofixed calculation of model shadowmap cull origin
eihrul [Thu, 4 Feb 2010 09:16:02 +0000 (09:16 +0000)]
fixed calculation of model shadowmap cull origin

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9932 d7cf8633-e32d-0410-b094-e92efae38249

14 years agomore accurate cull boxes on R_DrawModelShadowMaps
eihrul [Thu, 4 Feb 2010 04:02:48 +0000 (04:02 +0000)]
more accurate cull boxes on R_DrawModelShadowMaps

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9931 d7cf8633-e32d-0410-b094-e92efae38249

14 years agodon't render shadowmaportho onto noselfshadow entities to prevent hudgun ugliness...
eihrul [Thu, 4 Feb 2010 02:34:54 +0000 (02:34 +0000)]
don't render shadowmaportho onto noselfshadow entities to prevent hudgun ugliness and such

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9930 d7cf8633-e32d-0410-b094-e92efae38249

14 years agomoved pants to 7, reflectmask to 5, reflectcube to 6, shadowmaportho to 15
eihrul [Thu, 4 Feb 2010 02:10:43 +0000 (02:10 +0000)]
moved pants to 7, reflectmask to 5, reflectcube to 6, shadowmaportho to 15

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9929 d7cf8633-e32d-0410-b094-e92efae38249

14 years agoreuse screenspace depth texture unit for orthographic shadowmaps so they can coexist...
eihrul [Thu, 4 Feb 2010 01:45:36 +0000 (01:45 +0000)]
reuse screenspace depth texture unit for orthographic shadowmaps so they can coexist with deferred lightmapping

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9928 d7cf8633-e32d-0410-b094-e92efae38249

14 years agoupdate CG shader for shadowmaportho
eihrul [Thu, 4 Feb 2010 00:46:03 +0000 (00:46 +0000)]
update CG shader for shadowmaportho

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9927 d7cf8633-e32d-0410-b094-e92efae38249

14 years agowhen r_shadow_shadowmapping is enabled, r_shadows uses shadowmaps instead of stencils
eihrul [Thu, 4 Feb 2010 00:18:13 +0000 (00:18 +0000)]
when r_shadow_shadowmapping is enabled, r_shadows uses shadowmaps instead of stencils

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9926 d7cf8633-e32d-0410-b094-e92efae38249

14 years agofix typo in previous commit
divverent [Wed, 3 Feb 2010 14:23:24 +0000 (14:23 +0000)]
fix typo in previous commit

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9925 d7cf8633-e32d-0410-b094-e92efae38249

14 years agofix some inconsistent naming: some shader parameters are named like "dpshadow", some...
divverent [Wed, 3 Feb 2010 14:22:41 +0000 (14:22 +0000)]
fix some inconsistent naming: some shader parameters are named like "dpshadow", some others like "dp_glossintensitymod". Add code to make all of these parameters work both with "dp" and "dp_" prefix. New shader scripts should use "dpshadow" notation.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9924 d7cf8633-e32d-0410-b094-e92efae38249

14 years agostrip proquake QC messages if in Quake protocol
divverent [Wed, 3 Feb 2010 06:35:45 +0000 (06:35 +0000)]
strip proquake QC messages if in Quake protocol

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9923 d7cf8633-e32d-0410-b094-e92efae38249

14 years agochange default cl_netfps from 20 to 72
havoc [Wed, 3 Feb 2010 02:12:30 +0000 (02:12 +0000)]
change default cl_netfps from 20 to 72

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9922 d7cf8633-e32d-0410-b094-e92efae38249

14 years agofactored R_Shadow_MakeShadowMap out of R_Shadow_RenderMode_ShadowMap so it can be...
eihrul [Wed, 3 Feb 2010 02:09:11 +0000 (02:09 +0000)]
factored R_Shadow_MakeShadowMap out of R_Shadow_RenderMode_ShadowMap so it can be reused

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9921 d7cf8633-e32d-0410-b094-e92efae38249

14 years agoreuse batchsurfacelist between R_Q1BSP_DrawShadowMap and R_Q1BSP_DrawLight
eihrul [Wed, 3 Feb 2010 01:00:36 +0000 (01:00 +0000)]
reuse batchsurfacelist between R_Q1BSP_DrawShadowMap and R_Q1BSP_DrawLight

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9920 d7cf8633-e32d-0410-b094-e92efae38249