]> icculus.org git repositories - divverent/darkplaces.git/log
divverent/darkplaces.git
20 years agoFactorized some code in the shared library loaders
molivier [Wed, 24 Mar 2004 13:40:43 +0000 (13:40 +0000)]
Factorized some code in the shared library loaders

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4056 d7cf8633-e32d-0410-b094-e92efae38249

20 years agoFixed the sounds not being advanced in time while not being listened. This is a long...
molivier [Wed, 24 Mar 2004 08:06:56 +0000 (08:06 +0000)]
Fixed the sounds not being advanced in time while not being listened. This is a long standing bug I think, it looks like the original Quake source code has it too, though I haven't tested. Each channel now remembers the last time it was painted, and so it can resume the play at the appropriate position if it missed some painting rounds.
Also, added a check to avoid looped sounds being overridden when picking a channel.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4055 d7cf8633-e32d-0410-b094-e92efae38249

20 years agortlights shouldn't do anything with sky and water (this fixes shadowing problems...
havoc [Tue, 23 Mar 2004 19:32:38 +0000 (19:32 +0000)]
rtlights shouldn't do anything with sky and water (this fixes shadowing problems mainly)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4054 d7cf8633-e32d-0410-b094-e92efae38249

20 years agoFixed the WAV file loading code (loopstart was always 0 if the sound was looped)
molivier [Tue, 23 Mar 2004 15:59:10 +0000 (15:59 +0000)]
Fixed the WAV file loading code (loopstart was always 0 if the sound was looped)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4053 d7cf8633-e32d-0410-b094-e92efae38249

20 years agoOgg vorbis streaming support; the code decides whether it will cache or stream the...
molivier [Tue, 23 Mar 2004 08:28:28 +0000 (08:28 +0000)]
Ogg vorbis streaming support; the code decides whether it will cache or stream the sound depending on the file and uncompressed sound sizes. It should be stable enough for a regular use now; you lose a few FPS once every second or so of course, it's not free, but you can expect the Vorbis stream to use between 5 and 12 times less memory than before, depending on the sound quality and the number of SFX sources using it. This patch also contains a couple of fixes (a pretty annoying typo in the OSS and BSD driver - 22051Hz instead of 22050Hz, and a potential memory leak in WAV loader)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4052 d7cf8633-e32d-0410-b094-e92efae38249

20 years agoAdded a mempool parameter to FS_LoadFile
molivier [Tue, 23 Mar 2004 07:59:09 +0000 (07:59 +0000)]
Added a mempool parameter to FS_LoadFile

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4051 d7cf8633-e32d-0410-b094-e92efae38249

20 years agofixed a memory leak if an image file loaded but failed to decode
havoc [Tue, 23 Mar 2004 07:44:34 +0000 (07:44 +0000)]
fixed a memory leak if an image file loaded but failed to decode

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4050 d7cf8633-e32d-0410-b094-e92efae38249

20 years agocommented out mini scoreboard in nexuiz hud
havoc [Mon, 22 Mar 2004 18:43:32 +0000 (18:43 +0000)]
commented out mini scoreboard in nexuiz hud

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4049 d7cf8633-e32d-0410-b094-e92efae38249

20 years agofixed two warnings on glGetDoublev calls
havoc [Mon, 22 Mar 2004 16:15:19 +0000 (16:15 +0000)]
fixed two warnings on glGetDoublev calls

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4048 d7cf8633-e32d-0410-b094-e92efae38249

20 years agoq3bsp pvs works again (was checking loadmodel when it should have been checking model)
havoc [Mon, 22 Mar 2004 10:08:37 +0000 (10:08 +0000)]
q3bsp pvs works again (was checking loadmodel when it should have been checking model)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4047 d7cf8633-e32d-0410-b094-e92efae38249

20 years agoworked around an ATI driver bug with glColor during GL_EXT_compiled_vertex_array...
havoc [Mon, 22 Mar 2004 10:04:48 +0000 (10:04 +0000)]
worked around an ATI driver bug with glColor during GL_EXT_compiled_vertex_array locks being ignored - R_Shadow_RenderLighting dot3 paths now lock around each pass instead of the whole set of final passes - ATI PLEASE FIX THIS, the GL_EXT_compiled_vertex_array spec says all settings can be changed during a lock!
reorganized R_Shadow_RenderLighting to reduce code duplication a bit
enabled scissor without stencil support (the bug was in the lack of a valid projectmatrix)
added 3 tmu vertex lighting path (uses XYZ attenuation via textures, and vertex shading) which is mainly for use on 3+ tmu cards in 16bit color mode
renamed R_Shadow_VertexLighting functions to R_Shadow_VertexShading and made their names more clear
fixed a bug in the R_Shadow_VertexShading math (now normalizes the vertex->light vector as well as normal vector)
made some functions static
added an #ifndef USETEXMATRIX around the cpu matrix transform functions as they're not used anymore due to USETEXMATRIX code

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4046 d7cf8633-e32d-0410-b094-e92efae38249

20 years agofix scissoring bugs with r_shadow_realtime_dlight - the projectmatrix was not being...
havoc [Mon, 22 Mar 2004 09:22:38 +0000 (09:22 +0000)]
fix scissoring bugs with r_shadow_realtime_dlight - the projectmatrix was not being set for glFrustum and glOrtho cases, now it is (by reading back from GL)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4045 d7cf8633-e32d-0410-b094-e92efae38249

20 years agouncommented a lot of GL functions
havoc [Mon, 22 Mar 2004 09:19:28 +0000 (09:19 +0000)]
uncommented a lot of GL functions

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4044 d7cf8633-e32d-0410-b094-e92efae38249

20 years agoremoved -fexpensive-optimizations (which is turned on by -O2), added -funroll-loops
havoc [Fri, 19 Mar 2004 10:16:43 +0000 (10:16 +0000)]
removed -fexpensive-optimizations (which is turned on by -O2), added -funroll-loops

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4042 d7cf8633-e32d-0410-b094-e92efae38249

20 years agofixed 'black models' bugs in RecursiveLightPoint code
havoc [Thu, 18 Mar 2004 10:49:02 +0000 (10:49 +0000)]
fixed 'black models' bugs in RecursiveLightPoint code

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4041 d7cf8633-e32d-0410-b094-e92efae38249

20 years agofixed r_fullbright
havoc [Thu, 18 Mar 2004 05:15:08 +0000 (05:15 +0000)]
fixed r_fullbright

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4040 d7cf8633-e32d-0410-b094-e92efae38249

20 years agoexpanded cl_max_beams from 24 to 256
havoc [Wed, 17 Mar 2004 06:48:04 +0000 (06:48 +0000)]
expanded cl_max_beams from 24 to 256

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4039 d7cf8633-e32d-0410-b094-e92efae38249

20 years agobsp model shadows are now enlarged by r_shadow_projectdistance (to cure problems...
havoc [Wed, 17 Mar 2004 03:43:50 +0000 (03:43 +0000)]
bsp model shadows are now enlarged by r_shadow_projectdistance (to cure problems with nearby surfaces casting shadow volumes too small)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4038 d7cf8633-e32d-0410-b094-e92efae38249

20 years ago*** empty log message ***
havoc [Tue, 16 Mar 2004 09:49:59 +0000 (09:49 +0000)]
*** empty log message ***

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4036 d7cf8633-e32d-0410-b094-e92efae38249

20 years agooptimized away most texmatrix comparisons (now checks unit->texmatrixenabled which...
havoc [Tue, 16 Mar 2004 09:49:16 +0000 (09:49 +0000)]
optimized away most texmatrix comparisons (now checks unit->texmatrixenabled which just dodges the comparisons)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4035 d7cf8633-e32d-0410-b094-e92efae38249

20 years agofix newlines
coderjoe [Tue, 16 Mar 2004 06:40:42 +0000 (06:40 +0000)]
fix newlines

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4029 d7cf8633-e32d-0410-b094-e92efae38249

20 years agodoubled brightness of most dlights, and halved brightness of lightmap dlight renderin...
havoc [Tue, 16 Mar 2004 00:30:49 +0000 (00:30 +0000)]
doubled brightness of most dlights, and halved brightness of lightmap dlight rendering, this should make dlights and rtlights look mostly the same

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4028 d7cf8633-e32d-0410-b094-e92efae38249

20 years agoadded a note to optimize the MAX_DLIGHTS loop somehow
havoc [Tue, 16 Mar 2004 00:27:51 +0000 (00:27 +0000)]
added a note to optimize the MAX_DLIGHTS loop somehow

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4027 d7cf8633-e32d-0410-b094-e92efae38249

20 years agooptimized R_Mesh_State to only update most settings if there is an active texture...
havoc [Mon, 15 Mar 2004 23:49:18 +0000 (23:49 +0000)]
optimized R_Mesh_State to only update most settings if there is an active texture on the unit

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4026 d7cf8633-e32d-0410-b094-e92efae38249

20 years agoRenamed ogg.[ch] to snd_ogg.[ch]
molivier [Mon, 15 Mar 2004 08:52:06 +0000 (08:52 +0000)]
Renamed ogg.[ch] to snd_ogg.[ch]

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4025 d7cf8633-e32d-0410-b094-e92efae38249

20 years agoenabled USETEXMATRIX because it wasn't broken after all (testing mistake made me...
havoc [Mon, 15 Mar 2004 08:24:46 +0000 (08:24 +0000)]
enabled USETEXMATRIX because it wasn't broken after all (testing mistake made me think it was)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4024 d7cf8633-e32d-0410-b094-e92efae38249

20 years agoRemoved the little endian -> native endian conversion from the sound resampling funct...
molivier [Mon, 15 Mar 2004 08:00:02 +0000 (08:00 +0000)]
Removed the little endian -> native endian conversion from the sound resampling function. The sound file reading functions now take care of that.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4023 d7cf8633-e32d-0410-b094-e92efae38249

20 years agoMade use of the common functions BuffLittle{Short,Long} in "snd_mem.c" instead of...
molivier [Mon, 15 Mar 2004 07:56:04 +0000 (07:56 +0000)]
Made use of the common functions BuffLittle{Short,Long} in "snd_mem.c" instead of reinventing the wheel. Made a few variables static in the process.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4022 d7cf8633-e32d-0410-b094-e92efae38249

20 years ago3d texcoords now must use rmeshstate_t.pointer_texcoord3f instead of pointer_texcoord...
havoc [Mon, 15 Mar 2004 07:00:14 +0000 (07:00 +0000)]
3d texcoords now must use rmeshstate_t.pointer_texcoord3f instead of pointer_texcoord, this allows texture matrices and such
implemented (broken and disabled) texture matrix optimizations in R_Shadow_RenderLighting, I'm still trying to figure out what is wrong

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4021 d7cf8633-e32d-0410-b094-e92efae38249

20 years agoreorganized texture setup code in R_Shadow_RenderLighting to be cleaner, fixed CVA...
havoc [Mon, 15 Mar 2004 05:27:02 +0000 (05:27 +0000)]
reorganized texture setup code in R_Shadow_RenderLighting to be cleaner, fixed CVA locking in voodoo1/2 paths (it was locked while the color array update was happening, no good)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4020 d7cf8633-e32d-0410-b094-e92efae38249

20 years agofixed 2d attenuation texturing (it was all black due to an attenuationz matrix bug)
havoc [Sun, 14 Mar 2004 09:58:53 +0000 (09:58 +0000)]
fixed 2d attenuation texturing (it was all black due to an attenuationz matrix bug)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4019 d7cf8633-e32d-0410-b094-e92efae38249

20 years agoadded a tip about using the color control menu to calibrate for proper quake viewing
havoc [Sun, 14 Mar 2004 09:50:52 +0000 (09:50 +0000)]
added a tip about using the color control menu to calibrate for proper quake viewing

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4018 d7cf8633-e32d-0410-b094-e92efae38249

20 years agogot rid of Cshader system as it really wasn't helping anything, now all surfaces...
havoc [Sun, 14 Mar 2004 05:31:45 +0000 (05:31 +0000)]
got rid of Cshader system as it really wasn't helping anything, now all surfaces types use one R_DrawSurfaceChain function, which calls the appropriate passes

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4017 d7cf8633-e32d-0410-b094-e92efae38249

20 years agodon't draw lighting on sky and water
havoc [Sat, 13 Mar 2004 23:50:03 +0000 (23:50 +0000)]
don't draw lighting on sky and water

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4016 d7cf8633-e32d-0410-b094-e92efae38249

20 years agomerged static and dynamic rtlight handling almost entirely (even uses DrawShadowVolum...
havoc [Sat, 13 Mar 2004 23:30:20 +0000 (23:30 +0000)]
merged static and dynamic rtlight handling almost entirely (even uses DrawShadowVolume and DrawLight to generate cached meshes - however this currently lost the r_shadow_portallight optimizations)
added a surfacelist to model_t containing surface indices for each submodel
merged R_Shadow_DiffuseLighting and R_Shadow_SpecularLighting into R_Shadow_RenderLighting (which takes a lighting parameter containing LIGHTING_DIFFUSE and LIGHTING_SPECULAR flags)
commented out cullradius/cullradius2 in rtlight structs because they weren't used

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4015 d7cf8633-e32d-0410-b094-e92efae38249

20 years agoadded texmatrix[] to rmeshstate_t and removed R_Mesh_TextureMatrix function
havoc [Sat, 13 Mar 2004 23:26:17 +0000 (23:26 +0000)]
added texmatrix[] to rmeshstate_t and removed R_Mesh_TextureMatrix function
reorganized water rendering code to make it a lot less confusing (especially the r_watershader code)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4014 d7cf8633-e32d-0410-b094-e92efae38249

20 years agofixed gl_paranoid warnings in R_DrawQueue
havoc [Sat, 13 Mar 2004 23:14:29 +0000 (23:14 +0000)]
fixed gl_paranoid warnings in R_DrawQueue

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4013 d7cf8633-e32d-0410-b094-e92efae38249

20 years agofixed gl_paranoid warnings caused by gl_texture_anisotropy being less than 1, it...
havoc [Sat, 13 Mar 2004 23:12:35 +0000 (23:12 +0000)]
fixed gl_paranoid warnings caused by gl_texture_anisotropy being less than 1, it is now bound to 1-128 range

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4012 d7cf8633-e32d-0410-b094-e92efae38249

20 years agoDP should read the config files correcly again now.
black [Sat, 13 Mar 2004 14:43:04 +0000 (14:43 +0000)]
DP should read the config files correcly again now.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4011 d7cf8633-e32d-0410-b094-e92efae38249

20 years ago*** empty log message ***
havoc [Sat, 13 Mar 2004 11:50:11 +0000 (11:50 +0000)]
*** empty log message ***

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4010 d7cf8633-e32d-0410-b094-e92efae38249

20 years agoadded const to most parameters to Mod_ShadowMesh_AddMesh
havoc [Sat, 13 Mar 2004 07:21:07 +0000 (07:21 +0000)]
added const to most parameters to Mod_ShadowMesh_AddMesh

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4009 d7cf8633-e32d-0410-b094-e92efae38249

20 years agoq3bsp rendering now uses visframe instead of markframe, also removed some cruft in...
havoc [Sat, 13 Mar 2004 07:12:13 +0000 (07:12 +0000)]
q3bsp rendering now uses visframe instead of markframe, also removed some cruft in R_Q3BSP_DrawShadowVolume/R_Q3BSP_DrawLight

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4008 d7cf8633-e32d-0410-b094-e92efae38249

20 years agoChanged the way DP detects and handles the CPU endianess. All the tests are done...
molivier [Thu, 11 Mar 2004 08:08:04 +0000 (08:08 +0000)]
Changed the way DP detects and handles the CPU endianess. All the tests are done at compile time now. Tested on Win32 (MSVC6 and MinGW32), Linux and NetBSD; should also work on the other BSDs.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4007 d7cf8633-e32d-0410-b094-e92efae38249

20 years agoremoved special GAME_FNIGGIUM default for con_forcewhiledisconnected
havoc [Thu, 11 Mar 2004 00:43:46 +0000 (00:43 +0000)]
removed special GAME_FNIGGIUM default for con_forcewhiledisconnected

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4006 d7cf8633-e32d-0410-b094-e92efae38249

20 years agonow calls GL_LockArrays manually around each R_Mesh_Draw call instead of locking...
havoc [Wed, 10 Mar 2004 21:40:02 +0000 (21:40 +0000)]
now calls GL_LockArrays manually around each R_Mesh_Draw call instead of locking inside R_Mesh_Draw, so some things can render the same geometry repeatedly (shadow volumes and lighting) without unlocking)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4005 d7cf8633-e32d-0410-b094-e92efae38249

20 years agoremoved r_shadow_showtris (superseded by r_showtris)
havoc [Wed, 10 Mar 2004 09:52:55 +0000 (09:52 +0000)]
removed r_shadow_showtris (superseded by r_showtris)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4004 d7cf8633-e32d-0410-b094-e92efae38249

20 years agomerged CL_ColorPointer into R_Mesh_State
havoc [Wed, 10 Mar 2004 09:48:53 +0000 (09:48 +0000)]
merged CL_ColorPointer into R_Mesh_State

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4003 d7cf8633-e32d-0410-b094-e92efae38249

20 years agoR_Mesh_State_Texture and GL_VertexPointer merge once again to become the reborn R_Mes...
havoc [Wed, 10 Mar 2004 08:35:53 +0000 (08:35 +0000)]
R_Mesh_State_Texture and GL_VertexPointer merge once again to become the reborn R_Mesh_State function

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4002 d7cf8633-e32d-0410-b094-e92efae38249

20 years agoGL_Color no longer interacts with GL_ColorPointer (so be sure to set GL_ColorPointer...
havoc [Wed, 10 Mar 2004 07:43:41 +0000 (07:43 +0000)]
GL_Color no longer interacts with GL_ColorPointer (so be sure to set GL_ColorPointer if it have been left on something you don't want)
GL_ColorPointer now resets glColor when array is turned off, because glColor gets trashed while color array is on (so sayeth the GL spec, and so proveth the NVIDIA driver)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4001 d7cf8633-e32d-0410-b094-e92efae38249

20 years agonow supports GL_EXT_stencil_two_side extension (found on NV30/R300 class cards),...
havoc [Wed, 10 Mar 2004 07:14:24 +0000 (07:14 +0000)]
now supports GL_EXT_stencil_two_side extension (found on NV30/R300 class cards), this halves the polycount thrown at the card for shadow volumes, which got me a 77% speed gain on my GFFX5200

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4000 d7cf8633-e32d-0410-b094-e92efae38249

20 years agosorted extension list again
havoc [Wed, 10 Mar 2004 06:34:43 +0000 (06:34 +0000)]
sorted extension list again

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3998 d7cf8633-e32d-0410-b094-e92efae38249

20 years agoadded DP_SV_ROTATINGBMODEL extension to list
havoc [Wed, 10 Mar 2004 06:33:22 +0000 (06:33 +0000)]
added DP_SV_ROTATINGBMODEL extension to list

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3997 d7cf8633-e32d-0410-b094-e92efae38249

20 years agoadded a few items to the client features list
havoc [Wed, 10 Mar 2004 06:20:56 +0000 (06:20 +0000)]
added a few items to the client features list

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3996 d7cf8633-e32d-0410-b094-e92efae38249

20 years agoadded -benchmark commandline option
havoc [Wed, 10 Mar 2004 06:17:56 +0000 (06:17 +0000)]
added -benchmark commandline option

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3995 d7cf8633-e32d-0410-b094-e92efae38249

20 years agoadded showtime/showtime_format and showdate/showdate_format cvars, and moved the...
havoc [Wed, 10 Mar 2004 05:51:53 +0000 (05:51 +0000)]
added showtime/showtime_format and showdate/showdate_format cvars, and moved the fps display to bottom right corner (above the optional time/date displays)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3994 d7cf8633-e32d-0410-b094-e92efae38249

20 years agoadded convenience function Sys_TimeString which calls strftime into a temporary buffe...
havoc [Wed, 10 Mar 2004 05:48:41 +0000 (05:48 +0000)]
added convenience function Sys_TimeString which calls strftime into a temporary buffer and returns the string, now Sys_Print uses this

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3993 d7cf8633-e32d-0410-b094-e92efae38249

20 years agoadded an extern for cmdline cvar
havoc [Wed, 10 Mar 2004 05:47:18 +0000 (05:47 +0000)]
added an extern for cmdline cvar

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3992 d7cf8633-e32d-0410-b094-e92efae38249

20 years agoadded Print versions of Printf functions and made all calls that do not need formatin...
havoc [Wed, 10 Mar 2004 03:28:04 +0000 (03:28 +0000)]
added Print versions of Printf functions and made all calls that do not need formating use the Print versions; yes this is a cosmetic cleanup, prints are too rare to have any performance improvements.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3991 d7cf8633-e32d-0410-b094-e92efae38249

20 years agoclean up an unnecessary snprintf
havoc [Wed, 10 Mar 2004 00:06:05 +0000 (00:06 +0000)]
clean up an unnecessary snprintf

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3990 d7cf8633-e32d-0410-b094-e92efae38249

20 years agoadded scr_conforcewhiledisconnected cvar so it is possible to disable the console...
havoc [Tue, 9 Mar 2004 22:25:44 +0000 (22:25 +0000)]
added scr_conforcewhiledisconnected cvar so it is possible to disable the console forcing (and defaults off in GAME_FNIGGIUM)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3989 d7cf8633-e32d-0410-b094-e92efae38249

20 years ago"edict" command no longer crashes if given -1 as edict number
havoc [Tue, 9 Mar 2004 22:14:07 +0000 (22:14 +0000)]
"edict" command no longer crashes if given -1 as edict number

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3988 d7cf8633-e32d-0410-b094-e92efae38249

20 years ago*** empty log message ***
havoc [Tue, 9 Mar 2004 21:59:59 +0000 (21:59 +0000)]
*** empty log message ***

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3987 d7cf8633-e32d-0410-b094-e92efae38249

20 years agoreorganized SV_FlyMove to merge the two paths (new simple/old complex approaches)
havoc [Tue, 9 Mar 2004 21:56:49 +0000 (21:56 +0000)]
reorganized SV_FlyMove to merge the two paths (new simple/old complex approaches)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3986 d7cf8633-e32d-0410-b094-e92efae38249

20 years agoworked around curve collision problems by doing special sort-of-axial edge planes...
havoc [Tue, 9 Mar 2004 20:35:51 +0000 (20:35 +0000)]
worked around curve collision problems by doing special sort-of-axial edge planes on triangle collisions (ultimately the collision routine needs to do edge/edge collisions somehow to make this unnecessary)
now snaps triangle mesh vertices to 1/32 of a unit precision to keep the plane calculations a little more accurate (note: this is done at collision time), although this doesn't seem to be necessary
collision nudge values are now configurable via cvars (collision_ cvars, warning: things tend to break if startnudge != endnudge, and enternudge should be the same as leavenudge)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3985 d7cf8633-e32d-0410-b094-e92efae38249

20 years agonow supports loading skybox specified by q3 sky shaders
havoc [Tue, 9 Mar 2004 04:59:14 +0000 (04:59 +0000)]
now supports loading skybox specified by q3 sky shaders

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3982 d7cf8633-e32d-0410-b094-e92efae38249

20 years agofix saving of rtlights files (everything past cubemap was getting lost)
havoc [Tue, 9 Mar 2004 04:56:04 +0000 (04:56 +0000)]
fix saving of rtlights files (everything past cubemap was getting lost)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3981 d7cf8633-e32d-0410-b094-e92efae38249

20 years agofix two signed/unsigned comparison warnings
havoc [Sun, 7 Mar 2004 08:15:17 +0000 (08:15 +0000)]
fix two signed/unsigned comparison warnings

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3979 d7cf8633-e32d-0410-b094-e92efae38249

20 years ago*** empty log message ***
havoc [Sun, 7 Mar 2004 01:06:17 +0000 (01:06 +0000)]
*** empty log message ***

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3978 d7cf8633-e32d-0410-b094-e92efae38249

20 years ago*** empty log message ***
havoc [Sat, 6 Mar 2004 02:09:08 +0000 (02:09 +0000)]
*** empty log message ***

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3976 d7cf8633-e32d-0410-b094-e92efae38249

20 years agocon_notify is now measured in cl.time, not realtime, so cl_avidemo doesn't have terri...
havoc [Sat, 6 Mar 2004 01:54:44 +0000 (01:54 +0000)]
con_notify is now measured in cl.time, not realtime, so cl_avidemo doesn't have terribly brief notify messages in it when rendering slowly

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3975 d7cf8633-e32d-0410-b094-e92efae38249

20 years agoDon't use coronas for muzzleflashes
molivier [Fri, 5 Mar 2004 13:12:52 +0000 (13:12 +0000)]
Don't use coronas for muzzleflashes

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3974 d7cf8633-e32d-0410-b094-e92efae38249

20 years agono view tilt when dead in GAME_FNIGGIUM
havoc [Fri, 5 Mar 2004 05:01:02 +0000 (05:01 +0000)]
no view tilt when dead in GAME_FNIGGIUM

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3973 d7cf8633-e32d-0410-b094-e92efae38249

20 years agofixed noclipping rendering nothing (there was no vis update)
havoc [Fri, 5 Mar 2004 02:27:13 +0000 (02:27 +0000)]
fixed noclipping rendering nothing (there was no vis update)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3972 d7cf8633-e32d-0410-b094-e92efae38249

20 years agoimprove console text parsing a little (now handles \r line endings as well as \n...
havoc [Fri, 5 Mar 2004 02:11:22 +0000 (02:11 +0000)]
improve console text parsing a little (now handles \r line endings as well as \n, and strips whitespace before the line, just for completeness)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3971 d7cf8633-e32d-0410-b094-e92efae38249

20 years agofix monsters ignoring player underwater if a bmodel is in the area (inopen was being...
havoc [Thu, 4 Mar 2004 19:12:12 +0000 (19:12 +0000)]
fix monsters ignoring player underwater if a bmodel is in the area (inopen was being set by bmodels)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3970 d7cf8633-e32d-0410-b094-e92efae38249

20 years agoFixed key bindings menu (we have a range of 1024 key numbers now)
molivier [Thu, 4 Mar 2004 13:17:37 +0000 (13:17 +0000)]
Fixed key bindings menu (we have a range of 1024 key numbers now)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3967 d7cf8633-e32d-0410-b094-e92efae38249

20 years agoRemoved a few warnings in MSVC6
molivier [Thu, 4 Mar 2004 13:14:53 +0000 (13:14 +0000)]
Removed a few warnings in MSVC6

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3966 d7cf8633-e32d-0410-b094-e92efae38249

20 years agoseparate collision curve geometry from rendering, this means lower detail collision...
havoc [Thu, 4 Mar 2004 07:06:00 +0000 (07:06 +0000)]
separate collision curve geometry from rendering, this means lower detail collision curves for more performance

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3965 d7cf8633-e32d-0410-b094-e92efae38249

20 years agoimplemented r_subdivisions_ cvars to control q3bsp patches, adaptive LOD based on...
havoc [Thu, 4 Mar 2004 06:20:20 +0000 (06:20 +0000)]
implemented r_subdivisions_ cvars to control q3bsp patches, adaptive LOD based on flatness, etc

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3964 d7cf8633-e32d-0410-b094-e92efae38249

20 years agofix r_editlights_edit not accepting some commands
havoc [Thu, 4 Mar 2004 02:11:03 +0000 (02:11 +0000)]
fix r_editlights_edit not accepting some commands

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3963 d7cf8633-e32d-0410-b094-e92efae38249

20 years agor_showtris is now a float cvar which controls intensity, rather than just a flag
havoc [Thu, 4 Mar 2004 01:27:46 +0000 (01:27 +0000)]
r_showtris is now a float cvar which controls intensity, rather than just a flag

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3962 d7cf8633-e32d-0410-b094-e92efae38249

20 years agomade r_showtris transparent (quite faint actually), color coded different types of...
havoc [Wed, 3 Mar 2004 15:26:27 +0000 (15:26 +0000)]
made r_showtris transparent (quite faint actually), color coded different types of geometry, and now shows all tris (even hud), cleaned up a few qgl calls (GL_Clear added, etc) to make it more reliable

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3961 d7cf8633-e32d-0410-b094-e92efae38249

20 years agofix Q3BSP submodels to have no GetPVS function (or assorted other functions which...
havoc [Wed, 3 Mar 2004 07:05:05 +0000 (07:05 +0000)]
fix Q3BSP submodels to have no GetPVS function (or assorted other functions which would fail)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3960 d7cf8633-e32d-0410-b094-e92efae38249

20 years agofixed bmodel realtime lighting/shadowing render crashes (and bogus shadows from them)
havoc [Wed, 3 Mar 2004 06:50:56 +0000 (06:50 +0000)]
fixed bmodel realtime lighting/shadowing render crashes (and bogus shadows from them)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3959 d7cf8633-e32d-0410-b094-e92efae38249

20 years agoadded r_showtris
havoc [Wed, 3 Mar 2004 06:00:42 +0000 (06:00 +0000)]
added r_showtris

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3958 d7cf8633-e32d-0410-b094-e92efae38249

20 years agorealtime dlight shadows are now nearly the speed of compiled lights
havoc [Wed, 3 Mar 2004 05:25:07 +0000 (05:25 +0000)]
realtime dlight shadows are now nearly the speed of compiled lights

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3957 d7cf8633-e32d-0410-b094-e92efae38249

20 years agotemporarily disabled compiled rtlights (they'll make a comeback after dynamic rtlight...
havoc [Tue, 2 Mar 2004 20:29:58 +0000 (20:29 +0000)]
temporarily disabled compiled rtlights (they'll make a comeback after dynamic rtlight optimizations are finished)
dynamic rtlight shadow volumes for bmodels are now generated from a single mesh for the entire model, in which only some ranges of triangles are marked, this finally cured the performance problems with dlight
s

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3956 d7cf8633-e32d-0410-b094-e92efae38249

20 years agofix rtlights cubemapname load/save
havoc [Tue, 2 Mar 2004 05:34:58 +0000 (05:34 +0000)]
fix rtlights cubemapname load/save

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3955 d7cf8633-e32d-0410-b094-e92efae38249

20 years agofix the inverted bumps on some surfaces (no longer uses CrossProduct to get the svector)
havoc [Tue, 2 Mar 2004 02:27:59 +0000 (02:27 +0000)]
fix the inverted bumps on some surfaces (no longer uses CrossProduct to get the svector)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3953 d7cf8633-e32d-0410-b094-e92efae38249

20 years agoforgot to init the effects variable in the light parser
havoc [Tue, 2 Mar 2004 00:26:59 +0000 (00:26 +0000)]
forgot to init the effects variable in the light parser

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3949 d7cf8633-e32d-0410-b094-e92efae38249

20 years agodlights using light_lev now need the PFLAG_FULLDYNAMIC flag set to operate, otherwise...
havoc [Tue, 2 Mar 2004 00:22:31 +0000 (00:22 +0000)]
dlights using light_lev now need the PFLAG_FULLDYNAMIC flag set to operate, otherwise they are ignored, this was necessary (lights that did not remove themselves were being treated as proper dlights), it is also now more tenebrae compatible (EF_FULLDYNAMIC translated to PFLAG_FULLDYNAMIC in GAME_TENEBRAE mode)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3947 d7cf8633-e32d-0410-b094-e92efae38249

20 years agomore cleanups of R_RenderScene (now r_view_ variables exist which are copied from...
havoc [Mon, 1 Mar 2004 18:56:32 +0000 (18:56 +0000)]
more cleanups of R_RenderScene (now r_view_ variables exist which are copied from the r_refdef fields each frame, these variables can easily be reconfigured for texture renders for mirrors or whatever)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3946 d7cf8633-e32d-0410-b094-e92efae38249

20 years agoremove unused variable i in V_ParseDamage
havoc [Mon, 1 Mar 2004 05:03:46 +0000 (05:03 +0000)]
remove unused variable i in V_ParseDamage

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3945 d7cf8633-e32d-0410-b094-e92efae38249

20 years agoremove unused variable i in CL_ParseStartSoundPacket
havoc [Mon, 1 Mar 2004 05:01:36 +0000 (05:01 +0000)]
remove unused variable i in CL_ParseStartSoundPacket

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3944 d7cf8633-e32d-0410-b094-e92efae38249

20 years agoscreenshots are now saved to screenshots/ and videos are now saved to video/, and...
havoc [Mon, 1 Mar 2004 04:59:51 +0000 (04:59 +0000)]
screenshots are now saved to screenshots/ and videos are now saved to video/, and both now use the name template dp%06d.tga or .jpg, GAME_FNIGGIUM uses fniggium%06d.tga or .jpg as per Sajt's request

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3943 d7cf8633-e32d-0410-b094-e92efae38249

20 years agofixed cubemap upload scaling crash (was using power of 2 size for parsing input,...
havoc [Mon, 1 Mar 2004 04:29:38 +0000 (04:29 +0000)]
fixed cubemap upload scaling crash (was using power of 2 size for parsing input, should have used input size)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3942 d7cf8633-e32d-0410-b094-e92efae38249

20 years agofixed viewblends which were broken the past few days
havoc [Mon, 1 Mar 2004 04:20:33 +0000 (04:20 +0000)]
fixed viewblends which were broken the past few days

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3941 d7cf8633-e32d-0410-b094-e92efae38249

20 years agoupgraded network protocol to DP5, now sends precise entity angles (except for EF_LOWP...
havoc [Mon, 1 Mar 2004 03:49:14 +0000 (03:49 +0000)]
upgraded network protocol to DP5, now sends precise entity angles (except for EF_LOWPRECISION entities), this increases normal entity data by 3 bytes (18 bytes for origin+angles, was 15 bytes in DP4, still 9 bytes for EF_LOWPRECISION origin+angles), upgraded a few other parts of protocol to precise angles and/or floats as well (client data updates now use float for punchvector and velocity
)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3940 d7cf8633-e32d-0410-b094-e92efae38249

20 years agocleaned up rtlight handling, merging most code between world rtlights and dlights...
havoc [Mon, 1 Mar 2004 01:58:02 +0000 (01:58 +0000)]
cleaned up rtlight handling, merging most code between world rtlights and dlights (which now could conceivably be compiled if static)
moved R_ShadowVolumeLighting to r_shadow.c
added RENDER_LIGHT flag to entity_render_t to make rtlighting optional per entity

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3939 d7cf8633-e32d-0410-b094-e92efae38249

20 years agoforgot to commit this as part of the SV_TouchAreaGrid fix
havoc [Mon, 1 Mar 2004 01:54:54 +0000 (01:54 +0000)]
forgot to commit this as part of the SV_TouchAreaGrid fix

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3938 d7cf8633-e32d-0410-b094-e92efae38249