]> icculus.org git repositories - divverent/darkplaces.git/log
divverent/darkplaces.git
17 years agoremoved some unnecessary code in CL_TimeRefresh_f
havoc [Thu, 12 Apr 2007 00:38:14 +0000 (00:38 +0000)]
removed some unnecessary code in CL_TimeRefresh_f

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7081 d7cf8633-e32d-0410-b094-e92efae38249

17 years agoimplemented two more checks for cls.timedemo to bypass snd_blocked
havoc [Thu, 12 Apr 2007 00:37:20 +0000 (00:37 +0000)]
implemented two more checks for cls.timedemo to bypass snd_blocked

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7080 d7cf8633-e32d-0410-b094-e92efae38249

17 years agoadded cls.timedemo check in S_PaintAndSubmit to use cl.mtime[0] for sound sync when...
havoc [Wed, 11 Apr 2007 11:52:34 +0000 (11:52 +0000)]
added cls.timedemo check in S_PaintAndSubmit to use cl.mtime[0] for sound sync when doing timedemos, this greatly improves the accuracy of benchmarks with respect to sound mixing time

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7079 d7cf8633-e32d-0410-b094-e92efae38249

17 years agopatch from div0 to fix nexuiz ctf flag icon code so it works with vid_conwidth values...
havoc [Sat, 7 Apr 2007 21:29:03 +0000 (21:29 +0000)]
patch from div0 to fix nexuiz ctf flag icon code so it works with vid_conwidth values other than 640

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7074 d7cf8633-e32d-0410-b094-e92efae38249

17 years agofixed a third instance of the length(CubeVector) attenuation code bug (passing a...
havoc [Sat, 7 Apr 2007 20:52:25 +0000 (20:52 +0000)]
fixed a third instance of the length(CubeVector) attenuation code bug (passing a single float to a 2D texture fetch)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7073 d7cf8633-e32d-0410-b094-e92efae38249

17 years agothe value of r_textshadow now controls the amount of offset for the shadow in pixels...
havoc [Sat, 7 Apr 2007 20:27:31 +0000 (20:27 +0000)]
the value of r_textshadow now controls the amount of offset for the shadow in pixels (formerly it was 25% of text size which typically meant 2 pixels)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7072 d7cf8633-e32d-0410-b094-e92efae38249

17 years agosomehow forgot to save this file before committing the RENDER_NOSELFSHADOW patch
havoc [Sat, 7 Apr 2007 18:02:45 +0000 (18:02 +0000)]
somehow forgot to save this file before committing the RENDER_NOSELFSHADOW patch

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7071 d7cf8633-e32d-0410-b094-e92efae38249

17 years agoplayer model no longer shadows gun model
havoc [Sat, 7 Apr 2007 12:36:25 +0000 (12:36 +0000)]
player model no longer shadows gun model
technical explanation: this was done by adding a RENDER_NOSELFSHADOW flag which is used on view models, this flag prevents any entities using the flag from shadowing themselves or eachother...  then another hack was added to queue the shadowing of the RENDER_EXTERIORMODEL entities in the RENDER_NOSELFSHADOW batch (so it does not shadow other RENDER_NOSELFSHADOW entities), but still have it receive shadows by lighting it in the normal self-shadowing batch...   In more general use the RENDER_NOSELFSHADOW flag could be used to make characters not shadow themselves (like in Doom3), however r_shadow_frontsidecasting 0 is a better approach to that problem (partial self-shadowing characters)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7070 d7cf8633-e32d-0410-b094-e92efae38249

17 years agoadded clearstencil parameter to R_Shadow_RenderMode_StencilShadowVolumes
havoc [Sat, 7 Apr 2007 08:09:47 +0000 (08:09 +0000)]
added clearstencil parameter to R_Shadow_RenderMode_StencilShadowVolumes

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7069 d7cf8633-e32d-0410-b094-e92efae38249

17 years agoadded GL_DepthRange function and MATERIALFLAG_SHORTDEPTHRANGE (now used by viewmodels...
havoc [Sat, 7 Apr 2007 08:07:08 +0000 (08:07 +0000)]
added GL_DepthRange function and MATERIALFLAG_SHORTDEPTHRANGE (now used by viewmodels), this prevents viewmodels from poking into walls
changed EF_NODEPTHTEST code to set MATERIALFLAG_SHORTDEPTHRANGE instead of MATERIALFLAG_NODEPTHTEST, this causes proper rendering of opaque models (such as the held item in prydon gate)
this also reenabled stencil shadows on view models but they render as if they are very very small (due to MATERIALFLAG_SHORTDEPTHRANGE)
changed default value of cl_viewmodel_scale from 0.3 to 1, this makes stereo rendering look better (small gun model looks silly when you can actually see that it is small) and makes rtlight cubemaps affect the gun more realistically

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7068 d7cf8633-e32d-0410-b094-e92efae38249

17 years agoview models no longer receive stencil shadows (only basic light visibility culling...
havoc [Fri, 6 Apr 2007 12:48:52 +0000 (12:48 +0000)]
view models no longer receive stencil shadows (only basic light visibility culling like transparent surfaces receive), this makes the gun much more visible and protects it the player's own shadow, this change may is a major one and may get further changes (such as better culling perhaps)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7065 d7cf8633-e32d-0410-b094-e92efae38249

17 years agofix one more case of EF_NODEPTHTEST not being checked
havoc [Fri, 6 Apr 2007 12:39:53 +0000 (12:39 +0000)]
fix one more case of EF_NODEPTHTEST not being checked

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7064 d7cf8633-e32d-0410-b094-e92efae38249

17 years agoremoved MATERIALFLAG_TRANSPARENT
havoc [Fri, 6 Apr 2007 12:31:00 +0000 (12:31 +0000)]
removed MATERIALFLAG_TRANSPARENT
added MATERIALFLAGMASK_DEPTHSORTED - this solved a lack of sorting on EF_NODEPTHTEST entities

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7063 d7cf8633-e32d-0410-b094-e92efae38249

17 years agocheck vid_activewindow in several spammy prints that occur when the client is running...
havoc [Fri, 6 Apr 2007 11:29:03 +0000 (11:29 +0000)]
check vid_activewindow in several spammy prints that occur when the client is running slower than the server
changed cl.time warnings from developer 10 to developer 100 and check vid_activewindow

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7062 d7cf8633-e32d-0410-b094-e92efae38249

17 years agoadded cl_nettimesyncmode 4, this is not the default, just another option to experimen...
havoc [Fri, 6 Apr 2007 10:29:06 +0000 (10:29 +0000)]
added cl_nettimesyncmode 4, this is not the default, just another option to experiment with

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7061 d7cf8633-e32d-0410-b094-e92efae38249

17 years agomade the following changes to CL_NetworkTimeReceived:
havoc [Fri, 6 Apr 2007 09:48:52 +0000 (09:48 +0000)]
made the following changes to CL_NetworkTimeReceived:
changed cl_nettimesyncmode 2 to be more tolerant of out of bounds values, this fixes occasional choppyness
now prints warnings if time is out of bounds if developer is 10 or higher
simplified some code
disabled time interpolation code during signon process, this should give better starting values for cl.time

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7060 d7cf8633-e32d-0410-b094-e92efae38249

17 years agochanged "new engine string" prints to also include the current text stored in the...
havoc [Fri, 6 Apr 2007 09:42:43 +0000 (09:42 +0000)]
changed "new engine string" prints to also include the current text stored in the string, to aid in understanding what engine strings are being used

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7059 d7cf8633-e32d-0410-b094-e92efae38249

17 years agochanged "sample frames missing" and similar warnings to require developer 1000 or...
havoc [Fri, 6 Apr 2007 09:41:58 +0000 (09:41 +0000)]
changed "sample frames missing" and similar warnings to require developer 1000 or higher

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7058 d7cf8633-e32d-0410-b094-e92efae38249

17 years agofixed a bug where the loading plaque caused front buffer rendering of all later stere...
havoc [Fri, 6 Apr 2007 05:25:18 +0000 (05:25 +0000)]
fixed a bug where the loading plaque caused front buffer rendering of all later stereo views (glDrawBuffer was not being set in stereo rendering, except when vid_stereobuffer was used)
swapped left/right views so that positive values for r_stereo_separation produce normal stereo, not cross-eyed
added r_stereo_angle cvar based on a patch from Thomas Spriggs, this allows you to make the views look different directions, in addition to the existing offset capability

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7057 d7cf8633-e32d-0410-b094-e92efae38249

17 years agocl_bobmodel_side and cl_bobmodel_up cvars now are scaled by cl_viewmodel_scale so...
havoc [Fri, 6 Apr 2007 05:22:01 +0000 (05:22 +0000)]
cl_bobmodel_side and cl_bobmodel_up cvars now are scaled by cl_viewmodel_scale so that cl_viewmodel_scale can be changed without affecting the amount of viewmodel movement on the screen

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7056 d7cf8633-e32d-0410-b094-e92efae38249

17 years agofix bug with cl_nolerp 1 that caused playdemo to play back at timedemo speeds
havoc [Thu, 5 Apr 2007 10:31:42 +0000 (10:31 +0000)]
fix bug with cl_nolerp 1 that caused playdemo to play back at timedemo speeds

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7055 d7cf8633-e32d-0410-b094-e92efae38249

17 years agofixed bug where dpmod weapons fired twice as often as intended (frametime is now...
havoc [Thu, 5 Apr 2007 08:47:17 +0000 (08:47 +0000)]
fixed bug where dpmod weapons fired twice as often as intended (frametime is now 0 in calls to PlayerPreThink/PlayerPostthink on input moves)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7054 d7cf8633-e32d-0410-b094-e92efae38249

17 years agofix another prediction issue (physics code was being called per input frame and per...
havoc [Thu, 5 Apr 2007 08:25:54 +0000 (08:25 +0000)]
fix another prediction issue (physics code was being called per input frame and per server frame)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7053 d7cf8633-e32d-0410-b094-e92efae38249

17 years agoreworked predicted player physics to call PlayerPreThink before the move and PlayerPo...
havoc [Thu, 5 Apr 2007 08:21:19 +0000 (08:21 +0000)]
reworked predicted player physics to call PlayerPreThink before the move and PlayerPostThink after the move, in addition to calling those surrounding the regular physics code, hopefully this doesn't break anything, it fixes the jumping bug introduced in the recent changes

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7052 d7cf8633-e32d-0410-b094-e92efae38249

17 years agochanged sv.time to realtime in name change time limit code
havoc [Thu, 5 Apr 2007 07:50:22 +0000 (07:50 +0000)]
changed sv.time to realtime in name change time limit code

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7051 d7cf8633-e32d-0410-b094-e92efae38249

17 years agoeliminated most calls to Sys_DoubleTime (using realtime instead, or in one case a...
havoc [Thu, 5 Apr 2007 07:14:09 +0000 (07:14 +0000)]
eliminated most calls to Sys_DoubleTime (using realtime instead, or in one case a different sort of check)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7050 d7cf8633-e32d-0410-b094-e92efae38249

17 years agofix severe timing issues regarding the global variable realtime which governs many...
havoc [Thu, 5 Apr 2007 07:02:29 +0000 (07:02 +0000)]
fix severe timing issues regarding the global variable realtime which governs many things in the engine

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7049 d7cf8633-e32d-0410-b094-e92efae38249

17 years agofix bug with players not moving during the input timeout after prediction is intentio...
havoc [Thu, 5 Apr 2007 05:09:59 +0000 (05:09 +0000)]
fix bug with players not moving during the input timeout after prediction is intentionally disabled

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7048 d7cf8633-e32d-0410-b094-e92efae38249

17 years agofixed compile error in GLSL shader with the new textured attenuation code
havoc [Wed, 4 Apr 2007 19:06:54 +0000 (19:06 +0000)]
fixed compile error in GLSL shader with the new textured attenuation code

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7047 d7cf8633-e32d-0410-b094-e92efae38249

17 years agoimplemented vbo rendering of map, models, and compiled shadow volumes
havoc [Wed, 4 Apr 2007 15:22:02 +0000 (15:22 +0000)]
implemented vbo rendering of map, models, and compiled shadow volumes

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7046 d7cf8633-e32d-0410-b094-e92efae38249

17 years agoadded gl_vbo cvar to allow disabling of vbo rendering (and vbo creation while loading...
havoc [Wed, 4 Apr 2007 15:21:34 +0000 (15:21 +0000)]
added gl_vbo cvar to allow disabling of vbo rendering (and vbo creation while loading models) for immediate comparison of framerates with/without vbo

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7045 d7cf8633-e32d-0410-b094-e92efae38249

17 years agonow creates EBOs and VBOs containing static model geometry, map geometry, and compile...
havoc [Wed, 4 Apr 2007 11:54:05 +0000 (11:54 +0000)]
now creates EBOs and VBOs containing static model geometry, map geometry, and compiled shadows

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7044 d7cf8633-e32d-0410-b094-e92efae38249

17 years agoadded bufferobject and bufferoffset parameters to all R_Mesh_*Pointer functions and...
havoc [Wed, 4 Apr 2007 10:18:14 +0000 (10:18 +0000)]
added bufferobject and bufferoffset parameters to all R_Mesh_*Pointer functions and R_Mesh_Draw

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7043 d7cf8633-e32d-0410-b094-e92efae38249

17 years agothe beginnings of VBO support in the rendering backend
havoc [Wed, 4 Apr 2007 08:32:31 +0000 (08:32 +0000)]
the beginnings of VBO support in the rendering backend

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7042 d7cf8633-e32d-0410-b094-e92efae38249

17 years ago*** empty log message ***
havoc [Wed, 4 Apr 2007 07:16:15 +0000 (07:16 +0000)]
*** empty log message ***

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7041 d7cf8633-e32d-0410-b094-e92efae38249

17 years agocorrected showturtle cvar description (it said it was unused, it actually does work)
havoc [Wed, 4 Apr 2007 04:28:28 +0000 (04:28 +0000)]
corrected showturtle cvar description (it said it was unused, it actually does work)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7040 d7cf8633-e32d-0410-b094-e92efae38249

17 years agofixed two timing flaws where cl.realframetime was used instead of (cl.time - cl.oldti...
havoc [Wed, 4 Apr 2007 04:27:17 +0000 (04:27 +0000)]
fixed two timing flaws where cl.realframetime was used instead of (cl.time - cl.oldtime), one being centerprint fade time, and the other being ambient sky/water noise fading

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7039 d7cf8633-e32d-0410-b094-e92efae38249

17 years agofix bug in the previous movement patch where moves were not applied to the QC fields...
havoc [Tue, 3 Apr 2007 04:09:11 +0000 (04:09 +0000)]
fix bug in the previous movement patch where moves were not applied to the QC fields when not MOVETYPE_WALK

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7038 d7cf8633-e32d-0410-b094-e92efae38249

17 years agochanged PlayerPrethink/think/PlayerPostThink to occur regardless of movement predicti...
havoc [Tue, 3 Apr 2007 02:44:30 +0000 (02:44 +0000)]
changed PlayerPrethink/think/PlayerPostThink to occur regardless of movement prediction, so they are guarenteed to run every server frame like in quake/quakeworld, only the movement itself is done elsewhere and only for MOVETYPE_WALK cases, this means that animations keep proper sync regardless of prediction timing

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7037 d7cf8633-e32d-0410-b094-e92efae38249

17 years agoadded detection of VBO extension
havoc [Tue, 3 Apr 2007 02:40:06 +0000 (02:40 +0000)]
added detection of VBO extension

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7036 d7cf8633-e32d-0410-b094-e92efae38249

17 years agopatch from div0 to fix the fixangle logic (my fix apparently didn't work properly...
havoc [Sat, 31 Mar 2007 09:56:59 +0000 (09:56 +0000)]
patch from div0 to fix the fixangle logic (my fix apparently didn't work properly either)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7035 d7cf8633-e32d-0410-b094-e92efae38249

17 years agopatch from div0 that improves mac keyboard support in the AGL client, this includes...
havoc [Sat, 31 Mar 2007 09:42:34 +0000 (09:42 +0000)]
patch from div0 that improves mac keyboard support in the AGL client, this includes a copy of SDL_mackeys.h (as vid_agl_mackeys.h), it should be kept up to date as appropriate

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7034 d7cf8633-e32d-0410-b094-e92efae38249

17 years agoadded back bullet impact sparks due to complaints
havoc [Fri, 30 Mar 2007 20:42:13 +0000 (20:42 +0000)]
added back bullet impact sparks due to complaints
made grenade smoke trails only last 2/3rd as long (this matches the quake grenade trail vs the quake rocket trail length)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7032 d7cf8633-e32d-0410-b094-e92efae38249

17 years agoslight improvement to the new bullet smoke
havoc [Fri, 30 Mar 2007 19:59:40 +0000 (19:59 +0000)]
slight improvement to the new bullet smoke

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7031 d7cf8633-e32d-0410-b094-e92efae38249

17 years agomake timedemo and -benchmark use srand(0) to get more predictable results
havoc [Fri, 30 Mar 2007 08:48:11 +0000 (08:48 +0000)]
make timedemo and -benchmark use srand(0) to get more predictable results

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7030 d7cf8633-e32d-0410-b094-e92efae38249

17 years agodisabled cl_beams_instantaimhack by default, and disabled it in every Effects: preset...
havoc [Fri, 30 Mar 2007 08:47:12 +0000 (08:47 +0000)]
disabled cl_beams_instantaimhack by default, and disabled it in every Effects: preset in the options menu

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7029 d7cf8633-e32d-0410-b094-e92efae38249

17 years agoremoved restrictions on r_fullbright and r_ambient cvars (they can now be used in...
havoc [Fri, 30 Mar 2007 08:31:10 +0000 (08:31 +0000)]
removed restrictions on r_fullbright and r_ambient cvars (they can now be used in multiplayer)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7028 d7cf8633-e32d-0410-b094-e92efae38249

17 years agofix the corona view distance culling checks, had the values swapped between rtlight...
havoc [Fri, 30 Mar 2007 08:26:37 +0000 (08:26 +0000)]
fix the corona view distance culling checks, had the values swapped between rtlight/dlight cases

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7027 d7cf8633-e32d-0410-b094-e92efae38249

17 years agochanged cl_particles_quake mode to use size 1.5 for particles rather than size 1...
havoc [Fri, 30 Mar 2007 08:25:12 +0000 (08:25 +0000)]
changed cl_particles_quake mode to use size 1.5 for particles rather than size 1.0, this makes them about as visible as in glquake
changed explosion sparks to not be affected by gravity and some other differences in how they are spawned
removed sparks on bullet/nail impact effects, made smoke bigger and a bit darker so it's not just small white puffs, it now looks rather nice, and more true to the original quake gunshot/spike/superspike effect

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7026 d7cf8633-e32d-0410-b094-e92efae38249

17 years agofix bug that caused blood stainmaps to not appear when decals were off
havoc [Fri, 30 Mar 2007 03:33:29 +0000 (03:33 +0000)]
fix bug that caused blood stainmaps to not appear when decals were off

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7025 d7cf8633-e32d-0410-b094-e92efae38249

17 years agocleaned up R_DrawCoronas code to be more readable/maintainable
havoc [Fri, 30 Mar 2007 03:28:56 +0000 (03:28 +0000)]
cleaned up R_DrawCoronas code to be more readable/maintainable
modified R_DrawCoronas to use a spherical distance check on coronas rather than a view-direction dependent one, and changed the distance checks, this should get rid of the 'seeing your own muzzleflash corona when looking down' issue

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7024 d7cf8633-e32d-0410-b094-e92efae38249

17 years agofix bug which caused CL_Move to not see any network bmodels (doors, etc), which cause...
havoc [Fri, 30 Mar 2007 03:26:51 +0000 (03:26 +0000)]
fix bug which caused CL_Move to not see any network bmodels (doors, etc), which caused particles, blood, and coronas to ignore doors and such

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7023 d7cf8633-e32d-0410-b094-e92efae38249

17 years agofixed specularscale calculation
havoc [Fri, 30 Mar 2007 01:41:00 +0000 (01:41 +0000)]
fixed specularscale calculation

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7022 d7cf8633-e32d-0410-b094-e92efae38249

17 years agofix warning
havoc [Thu, 29 Mar 2007 20:23:20 +0000 (20:23 +0000)]
fix warning

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7021 d7cf8633-e32d-0410-b094-e92efae38249

17 years agochanged Sys_Sleep functions to take microseconds instead of milliseconds (this may...
havoc [Thu, 29 Mar 2007 09:18:03 +0000 (09:18 +0000)]
changed Sys_Sleep functions to take microseconds instead of milliseconds (this may mildly improve sleep accuracy on Linux dedicated servers)
modified the host main loop to check for server packets each iteration of the loop rather than at the server framerate (this doesn't accomplish much yet but has potential)
added sv_checkforpacketsduringsleep cvar to enable use of select() instead of Sys_Sleep()

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7020 d7cf8633-e32d-0410-b094-e92efae38249

17 years agoadded DP_QC_TOKENIZEBYSEPARATOR extension
havoc [Thu, 29 Mar 2007 01:39:52 +0000 (01:39 +0000)]
added DP_QC_TOKENIZEBYSEPARATOR extension

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7018 d7cf8633-e32d-0410-b094-e92efae38249

17 years agoadded r_shadow_usenormalmap cvar which allows you to disable directional shading...
havoc [Thu, 29 Mar 2007 00:39:50 +0000 (00:39 +0000)]
added r_shadow_usenormalmap cvar which allows you to disable directional shading on rtlights, looking a bit more like glquake lights, this also renders somewhat faster so it may be of use as a performance tweak for some cards
added an optimized ambient-without-diffuse path in the GLSL shader to help r_shadow_usenormalmap 0 performance

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7017 d7cf8633-e32d-0410-b094-e92efae38249

17 years agoadded NetConn_SleepMicroseconds function, and LHNET_SleepUntilPacket_Microseconds...
havoc [Thu, 29 Mar 2007 00:33:16 +0000 (00:33 +0000)]
added NetConn_SleepMicroseconds function, and LHNET_SleepUntilPacket_Microseconds function, this uses select() to wait for a specified amount of time or until a packet is received

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7016 d7cf8633-e32d-0410-b094-e92efae38249

17 years agocl_bob* cvars are now saved
havoc [Thu, 29 Mar 2007 00:31:57 +0000 (00:31 +0000)]
cl_bob* cvars are now saved

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7015 d7cf8633-e32d-0410-b094-e92efae38249

17 years agostop demo playback on connect command but do not disconnect
havoc [Wed, 28 Mar 2007 00:42:28 +0000 (00:42 +0000)]
stop demo playback on connect command but do not disconnect

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7014 d7cf8633-e32d-0410-b094-e92efae38249

17 years agoadded .float disableclientprediction field for qc to use to disable prediction intent...
havoc [Tue, 27 Mar 2007 19:48:09 +0000 (19:48 +0000)]
added .float disableclientprediction field for qc to use to disable prediction intentionally if it so wishes
added .movetype check to disable prediction whenever movetype is not MOVETYPE_WALK, this fixes unwanted prediction issues in all known cases
moved prediction disabling code from SV_ReadClientMove to SV_ExecuteClientMoves as a minor cleanup

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7013 d7cf8633-e32d-0410-b094-e92efae38249

17 years agoremove unused variable
havoc [Tue, 27 Mar 2007 19:43:56 +0000 (19:43 +0000)]
remove unused variable

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7012 d7cf8633-e32d-0410-b094-e92efae38249

17 years agomade scr_printspeed 0 also disable slow printing
havoc [Tue, 27 Mar 2007 18:36:21 +0000 (18:36 +0000)]
made scr_printspeed 0 also disable slow printing

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7011 d7cf8633-e32d-0410-b094-e92efae38249

17 years agochanged default value of scr_printspeed from 8 to 1000000 to disable the slow printin...
havoc [Tue, 27 Mar 2007 18:30:44 +0000 (18:30 +0000)]
changed default value of scr_printspeed from 8 to 1000000 to disable the slow printing entirely, as it is more annoying than useful

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7010 d7cf8633-e32d-0410-b094-e92efae38249

17 years agopatch from div0 to make svc_finale text show up immediately if scr_printspeed is...
havoc [Tue, 27 Mar 2007 18:28:23 +0000 (18:28 +0000)]
patch from div0 to make svc_finale text show up immediately if scr_printspeed is a very high value

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7009 d7cf8633-e32d-0410-b094-e92efae38249

17 years agoremove unnecessary calculations of absmin/absmax in csqc builtins, they're not used...
havoc [Mon, 26 Mar 2007 04:45:19 +0000 (04:45 +0000)]
remove unnecessary calculations of absmin/absmax in csqc builtins, they're not used by the engine and are updated by setorigin/setsize

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7008 d7cf8633-e32d-0410-b094-e92efae38249

17 years agoslight optimization to CSQC_AddRenderEdict - don't fetch renderflags twice
havoc [Mon, 26 Mar 2007 04:39:47 +0000 (04:39 +0000)]
slight optimization to CSQC_AddRenderEdict - don't fetch renderflags twice

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7007 d7cf8633-e32d-0410-b094-e92efae38249

17 years agofix bug in the last commit
havoc [Mon, 26 Mar 2007 02:40:26 +0000 (02:40 +0000)]
fix bug in the last commit

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7006 d7cf8633-e32d-0410-b094-e92efae38249

17 years agopatch from div0 to fix issues with libcurl on old nexuiz servers
havoc [Mon, 26 Mar 2007 02:04:42 +0000 (02:04 +0000)]
patch from div0 to fix issues with libcurl on old nexuiz servers

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7005 d7cf8633-e32d-0410-b094-e92efae38249

17 years agoeliminated dependency on quakedef.h, this file now compile standalone without any...
havoc [Sun, 25 Mar 2007 00:49:42 +0000 (00:49 +0000)]
eliminated dependency on quakedef.h, this file now compile standalone without any problems

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7004 d7cf8633-e32d-0410-b094-e92efae38249

17 years agochanged default value of cl_netinputpacketlosstolerance from 4 to 1, matching Quake3...
havoc [Sat, 24 Mar 2007 23:04:58 +0000 (23:04 +0000)]
changed default value of cl_netinputpacketlosstolerance from 4 to 1, matching Quake3, as it's actually quite rare for more than every other packet to be lost

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7003 d7cf8633-e32d-0410-b094-e92efae38249

17 years agoas requested by div0, sprint to world now behaves like print
havoc [Sat, 24 Mar 2007 17:55:42 +0000 (17:55 +0000)]
as requested by div0, sprint to world now behaves like print

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7002 d7cf8633-e32d-0410-b094-e92efae38249

17 years agomoved clearing of self.fixangle to SV_Physics_ClientEntity so that it is only cleared...
havoc [Sat, 24 Mar 2007 17:46:19 +0000 (17:46 +0000)]
moved clearing of self.fixangle to SV_Physics_ClientEntity so that it is only cleared each time PlayerPreThink is called, fixing bugs with irregular move times causing spectating smoothing to fail

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7001 d7cf8633-e32d-0410-b094-e92efae38249

17 years agoadded glFinish() call to loading screen (which uses front buffer rendering) to make...
havoc [Mon, 19 Mar 2007 17:53:06 +0000 (17:53 +0000)]
added glFinish() call to loading screen (which uses front buffer rendering) to make it work on Windows Vista

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7000 d7cf8633-e32d-0410-b094-e92efae38249

17 years agoadded leaf culling using the shadow-caster frustum, this got a very small gain
havoc [Mon, 19 Mar 2007 14:10:19 +0000 (14:10 +0000)]
added leaf culling using the shadow-caster frustum, this got a very small gain

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6999 d7cf8633-e32d-0410-b094-e92efae38249

17 years agochanged bestweapon command to match the one in proquake - taking each weapon identifi...
havoc [Sun, 18 Mar 2007 22:44:59 +0000 (22:44 +0000)]
changed bestweapon command to match the one in proquake - taking each weapon identifier as a separate parameter, rather than one string of them, I don't know why the person asking for bestweapon support gave me an example of a single parameter as no other engine seems to do it that way

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6998 d7cf8633-e32d-0410-b094-e92efae38249

17 years agoadded iplog support (iplog_list command, iplog_name cvar, and automatic gathering...
havoc [Sun, 18 Mar 2007 17:52:32 +0000 (17:52 +0000)]
added iplog support (iplog_list command, iplog_name cvar, and automatic gathering of ip addresses from status commands)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6997 d7cf8633-e32d-0410-b094-e92efae38249

17 years agoadded cl_movement_minping cvar, default 50, this shuts off prediction when your ping...
havoc [Sun, 18 Mar 2007 17:04:28 +0000 (17:04 +0000)]
added cl_movement_minping cvar, default 50, this shuts off prediction when your ping time is below 50ms, such as in local games or lan games

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6996 d7cf8633-e32d-0410-b094-e92efae38249

17 years agochanged some prints to dprints
havoc [Sat, 17 Mar 2007 13:27:02 +0000 (13:27 +0000)]
changed some prints to dprints

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6995 d7cf8633-e32d-0410-b094-e92efae38249

17 years agoreenabled vid_grabkeyboard by default until the focus issue is figured out
havoc [Sat, 17 Mar 2007 13:19:00 +0000 (13:19 +0000)]
reenabled vid_grabkeyboard by default until the focus issue is figured out

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6994 d7cf8633-e32d-0410-b094-e92efae38249

17 years agoplay a different sound (sound/misc/talk2.wav) for team chat messages (only if the...
havoc [Sat, 17 Mar 2007 13:08:52 +0000 (13:08 +0000)]
play a different sound (sound/misc/talk2.wav) for team chat messages (only if the file exists of course), to accomplish this the team chat messages now have () around the player name, which is compatible with other engines with this feature

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6993 d7cf8633-e32d-0410-b094-e92efae38249

17 years agocl_autodemo and cl_autodemo_nameformat are now saved cvars
havoc [Fri, 16 Mar 2007 12:35:53 +0000 (12:35 +0000)]
cl_autodemo and cl_autodemo_nameformat are now saved cvars

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6992 d7cf8633-e32d-0410-b094-e92efae38249

17 years agofixed cl_autodemo
havoc [Fri, 16 Mar 2007 09:37:04 +0000 (09:37 +0000)]
fixed cl_autodemo

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6991 d7cf8633-e32d-0410-b094-e92efae38249

17 years agofixed bug where every name/color/playermodel/playerskin/etc property change was sent...
havoc [Fri, 16 Mar 2007 09:34:24 +0000 (09:34 +0000)]
fixed bug where every name/color/playermodel/playerskin/etc property change was sent twice
removed some autodemo code

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6990 d7cf8633-e32d-0410-b094-e92efae38249

17 years agocorrected name of gl_ext_separatestencil server (it was missing the second s)
havoc [Fri, 16 Mar 2007 09:29:11 +0000 (09:29 +0000)]
corrected name of gl_ext_separatestencil server (it was missing the second s)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6989 d7cf8633-e32d-0410-b094-e92efae38249

17 years agoreenabled keyboard grab when fullscreen - this is just a temporary solution, the...
havoc [Fri, 16 Mar 2007 03:13:22 +0000 (03:13 +0000)]
reenabled keyboard grab when fullscreen - this is just a temporary solution, the window should be focused but isn't

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6988 d7cf8633-e32d-0410-b094-e92efae38249

17 years agofix a double typo (thanks Willis)
havoc [Fri, 16 Mar 2007 00:36:27 +0000 (00:36 +0000)]
fix a double typo (thanks Willis)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6987 d7cf8633-e32d-0410-b094-e92efae38249

17 years agofix an error
havoc [Thu, 15 Mar 2007 14:29:41 +0000 (14:29 +0000)]
fix an error

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6985 d7cf8633-e32d-0410-b094-e92efae38249

17 years agodisabled cl_movement prediction when cls.servermovesequence is 0 (either a protocol...
havoc [Thu, 15 Mar 2007 14:06:03 +0000 (14:06 +0000)]
disabled cl_movement prediction when cls.servermovesequence is 0 (either a protocol that does not support move synchronization, or prediction is disabled)
removed cl_movement_latency cvar as it no longer serves any purpose with the removal of support for prediction on unsynchronized move protocols

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6984 d7cf8633-e32d-0410-b094-e92efae38249

17 years agorewrote stringlist stuff, now uses a (dynamically resizing) array of pointers rather...
havoc [Thu, 15 Mar 2007 13:54:37 +0000 (13:54 +0000)]
rewrote stringlist stuff, now uses a (dynamically resizing) array of pointers rather than a linked list, and uses a selection sort rather than a bubble sort, this has changed the "maps" command from taking about 7 seconds on my system to about 70ms

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6983 d7cf8633-e32d-0410-b094-e92efae38249

17 years agofix a crash in maps command
havoc [Thu, 15 Mar 2007 12:49:57 +0000 (12:49 +0000)]
fix a crash in maps command

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6982 d7cf8633-e32d-0410-b094-e92efae38249

17 years agoaligned menu options to not cover the quake logo plaque on the left side
havoc [Thu, 15 Mar 2007 12:10:27 +0000 (12:10 +0000)]
aligned menu options to not cover the quake logo plaque on the left side

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6981 d7cf8633-e32d-0410-b094-e92efae38249

17 years agomain options menu now has only the most frequently used options, and contains several...
havoc [Thu, 15 Mar 2007 11:34:14 +0000 (11:34 +0000)]
main options menu now has only the most frequently used options, and contains several presets for effects and lighting (renamed Graphics Options to Lighting)
main options menu now fits on a 320x240 display

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6980 d7cf8633-e32d-0410-b094-e92efae38249

17 years agoupdated with new default value of con_closeontoggleconsole
havoc [Thu, 15 Mar 2007 11:32:01 +0000 (11:32 +0000)]
updated with new default value of con_closeontoggleconsole

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6979 d7cf8633-e32d-0410-b094-e92efae38249

17 years agoreworked quake query code (CCREQ_/CCREP_ handling) to use MSG_Read functions, it...
havoc [Thu, 15 Mar 2007 11:23:50 +0000 (11:23 +0000)]
reworked quake query code (CCREQ_/CCREP_ handling) to use MSG_Read functions, it was previously using a mixture of these and direct packet parsing, which was not working, this means quake query tools work again

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6978 d7cf8633-e32d-0410-b094-e92efae38249

17 years agoseparated the code that sends player name and such into CL_SendPlayerInfo
havoc [Thu, 15 Mar 2007 10:34:24 +0000 (10:34 +0000)]
separated the code that sends player name and such into CL_SendPlayerInfo
moved call to CL_SendPlayerInfo from signon 2 to signon 1
moved cl_begindownloads from signon 2 to signon 1, this fixes the 'no ambient sounds' bug

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6977 d7cf8633-e32d-0410-b094-e92efae38249

17 years agochanged default snd_soundradius from 1000 to 2000, matching proquake (which attempts...
havoc [Thu, 15 Mar 2007 10:32:11 +0000 (10:32 +0000)]
changed default snd_soundradius from 1000 to 2000, matching proquake (which attempts to match dos quake), this means you can fire a rocket across the outdoor pent area in dm3 and hear the explosion

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6976 d7cf8633-e32d-0410-b094-e92efae38249

17 years agoimplemented support for fuhquake macros in fuhquake/QIZMO format .loc files, hardcode...
havoc [Thu, 15 Mar 2007 10:12:52 +0000 (10:12 +0000)]
implemented support for fuhquake macros in fuhquake/QIZMO format .loc files, hardcoded the strings for these rather than using cvars (unlike fuhquake) because excess settings is silly

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6975 d7cf8633-e32d-0410-b094-e92efae38249

17 years agomade cl_bob 0 also disable cl_bobmodel
havoc [Thu, 15 Mar 2007 08:34:05 +0000 (08:34 +0000)]
made cl_bob 0 also disable cl_bobmodel

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6974 d7cf8633-e32d-0410-b094-e92efae38249

17 years agochanged default value of con_closeontoggleconsole due to a never ending stream of...
havoc [Thu, 15 Mar 2007 08:28:10 +0000 (08:28 +0000)]
changed default value of con_closeontoggleconsole due to a never ending stream of complaints about the ~ key not closing the console

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6973 d7cf8633-e32d-0410-b094-e92efae38249