]> icculus.org git repositories - divverent/darkplaces.git/history - world.c
Replaced snprintf and vnsprintf calls by dpsnprintf and dpvsnprintf calls, to ensure...
[divverent/darkplaces.git] / world.c
2005-01-13 havocbound fractions after trace code
2004-12-01 havocchanged a lot of Con_DPrint/Con_DPrintf calls to Con_Pr...
2004-10-09 havocadded SV_EntitiesInBox function to find entities within...
2004-05-22 havocadded sv_gameplayfix_grenadebouncedownsteps, sv_gamepla...
2004-04-03 havocmake shrak work (lots of SOLID_BSP/MOVETYPE_PUSH entiti...
2004-03-04 havocfix monsters ignoring player underwater if a bmodel...
2004-03-01 havocfixed SV_TouchAreaGrid to not crash if SV_IncreaseEdict...
2004-02-26 havocPF_traceline/PF_tracebox can now use world as the edict
2004-02-02 havocadded trace.realfraction field which is now used for...
2003-12-28 havocfix a thinko on clip.trace.ent = sv.edicts (it should...
2003-12-28 havocfixed fiends jumping through player bug, huge thanks...
2003-12-24 havocadded a bunch more COLLISIONPARANOID code trying to...
2003-12-09 havocfixed the wall slide stuttering bug (the one that has...
2003-10-21 havocSV_Move (and children) now only set trace.ent if there...
2003-10-11 havocadded DP_QC_TRACE_MOVETYPE_HITMODEL extension (and...
2003-08-27 havocq3bsp curve collisions (technically it can collide...
2003-08-23 havocq3bsp is working, but no curves yet, and no realtime...
2003-08-19 havocmore q3bsp work (and no it still doesn't work right)
2003-08-14 havocq3bsp is still not working yet, but getting closer
2003-08-13 havocno time to explain, more changes on the path to q3bsp...
2003-08-03 havocadded MOVE_WORLDONLY movement type
2003-07-22 havoccollision code cleanups (model->brush.TraceBox is now...
2003-07-19 havocadded SV_PointContents
2003-07-01 havocextremely minor optimization to linking edicts into...
2003-06-22 havocreport invalid edicts when attempting to link them
2003-06-08 havocfix SOLID_BSP with non-BSP model error that can occur...
2003-06-03 havocfixed bug that used bmodel collision geometry on non...
2003-05-21 havocadded a note about an id bug with triggers and ignoring...
2003-04-26 havocreverted dynamic allocation of sv.edicts because there...
2003-04-25 havocsv.edicts (and related things) are now dynamically...
2003-03-07 havocgot rid of AreaNode stuff, now only has AreaGrid (had...
2003-02-26 havocToo fine an AREA_GRID seems to be dropping performance...
2003-02-21 havocadded new method of culling irrelevant entity collision...
2003-02-20 havocoptional polygon collisions, not ready for practical...
2002-10-29 havocchanged how QC interpreter handles edict field access...
2002-09-05 havocyou can now (try to) play in maps you don't have, and...
2002-08-03 havocprint edict responsible for "Trigger in clipping list...
2002-06-10 lordhavoccleaned up order of bbox checks (whether to use the...
2002-06-09 lordhavocSV_PointContents removed (all calls replaced with Mod_P...
2002-06-02 knghtbrdA minor removal of a few pieces of dead code. Nothing...
2002-05-21 lordhavocsplit out RecursiveHullCheck and related code into...
2002-05-04 lordhavoccleaned up and fixed collisions with brush models ...
2002-03-16 lordhavocCheck bbox for overlap even on bmodels again (disabling...
2002-03-14 lordhavocskip bbox check on bmodels because it is fast enough...
2002-03-13 lordhavocfix for fall-through-floor-when-embedded-in-another...
2002-02-27 lordhavocrenamed byte to qbyte throughout engine to eliminate...
2002-02-26 lordhavochopeful fix for flymove !trace.ent error
2002-02-23 lordhavocmajor cleanup to pusher and SV_Move code, major fixes...
2002-02-15 lordhavocfixed rotating+moving pushers (teleport ball in end...
2002-02-05 lordhavoccleaned up entity culling in server code, implemented...
2002-01-16 lordhavocrewrote memory system entirely (hunk, cache, and zone...
2001-12-04 lordhavocrewrote RecursiveHullCheck, no longer gets stuck on...
2001-10-29 lordhavocgot rid of leafnums array in edict structure for pvs...
2001-10-15 lordhavocMajor update, been neglecting CVS for some time...
2001-05-12 lordhavocbuild number 101
2001-04-06 lordhavocoptimized AngleVectors calls (pass NULL for vectors...
2001-03-02 lordhavocCoordinates are now floats in network protocol (bloats...
2001-02-23 lordhavocimproved TraceLine in chase.c to be more generally...
2001-02-09 lordhavocadded back r_speeds2, with masses of information (6...
2001-01-22 lordhavocclarifications about the format of svc_fog
2000-12-09 lordhavocbmodel rotation physics now work
2000-11-18 lordhavocbackport of PM_RecursiveHullCheck for speedup
2000-11-17 lordhavocupdated to version 1.50, build 75.
2000-10-15 lordhavocGigantic commit - dlight system rewritten
2000-09-06 lordhavocLinux GLX, a lot of code shrinkage/cleanup, assembly...
2000-08-24 dabbBorland C++ compile fixes.
2000-08-22 lordhavocInitial revision