]> icculus.org git repositories - divverent/darkplaces.git/history - winding.c
got rid of aliasskin/aliaslayer system for rendering models, now uses texture_t like...
[divverent/darkplaces.git] / winding.c
2003-11-08 havocadded Polygon_Divide_Double and Polygon_Divide_Float...
2003-10-08 havoccollision brush generation in q3bsp is now *MUCH* faste...
2003-09-20 havocfinally managed to fix the r_shadow_portallight bug...
2003-08-19 havocforgot to commit these