]> icculus.org git repositories - divverent/darkplaces.git/history - view.c
implemented obj model loading
[divverent/darkplaces.git] / view.c
2009-10-04 havocduplicated PRVM_ExecuteProgram to become MVM_ExecutePro...
2009-10-03 havocsplit CL_Move into CL_TracePoint, CL_TraceLine, CL_Trac...
2009-09-14 divverentbetter view blend math for death fade
2009-09-13 samualcl_deathfade: new effect which makes the screen fade...
2008-06-25 divverentin "bf", make alpha and alphafade optional (if left...
2008-06-25 divverent"bf" now optionally takes arguments: red green blue...
2008-06-05 motorsepchanged bbox size for chase camera
2008-06-05 havocadd view_ofs before chase_active code, this should...
2008-06-05 motorsepadded support for Prophecy game and new cvar for chase cam
2008-01-22 havocfixed sprites rendering incorrectly in reflections...
2008-01-04 blackRefactor the code to make r_view and r_viewcache member...
2007-11-09 divverentadd Blub's r_track_sprites for SPR_LABEL*
2007-09-26 havocimplemented chase_overhead cvar
2007-08-13 dreskAdded CSQC globals dmg_take, dmg_save and dmg_origin...
2007-08-10 havocallow view warping when underwater with gl_polyblend 0
2007-05-07 havocrewrote server sendstates building code, no longer...
2007-04-07 havocadded GL_DepthRange function and MATERIALFLAG_SHORTDEPT...
2007-04-06 havoccl_bobmodel_side and cl_bobmodel_up cvars now are scale...
2007-03-29 havoccl_bob* cvars are now saved
2007-03-15 havocmade cl_bob 0 also disable cl_bobmodel
2007-02-19 havocfixed stair smoothing code so it no longer jitters...
2007-02-19 havocthis patch may break things and needs testing
2007-02-11 havocdisabled cl.stairoffset adjustments when airborn
2007-02-02 havocmoved interpolation of viewangles when playing back...
2007-01-23 havocsignificant cleanup of CL_UpdateEntities, GL_UpdateNetw...
2007-01-18 havocfixed problems with cl.time stepping backwards causing...
2006-11-06 havoccleaned up almost all direct indexing of matrix4x4_t...
2006-10-18 havocadded cl_viewmodel_scale cvar which controls gun model...
2006-08-27 havocfix bug with gun bobbing in demo playback (where input...
2006-08-26 havocCSQC fixes (less broken, still not spec compliant)
2006-06-04 havoccl_bobmodel is now a saved cvar
2006-05-12 havocreorganized a lot of renderer variables into r_refdef...
2006-04-30 havocchanged svc_setangle to cause interpolated turning...
2006-04-18 havocrewrote timing code, now a much better and very differe...
2006-04-12 havocchanged cshifts[] to use floats instead of ints, this...
2006-04-08 havocmade darkplaces able to compile as C++ again, and fixed...
2006-03-22 havocimplemented DP_TRACE_HITCONTENTSMASK_SURFACEINFO extens...
2006-03-20 havoccl_movement 0 should no longer be causing an input...
2006-03-17 sajtYes, that was a rather silly typo!
2006-03-16 havocadded v_deathtiltangle cvar to allow changing of the...
2006-03-15 havocmoved many cl_ prefixed variables into cl. or cls.
2006-03-04 havoceliminated calls to Matrix4x4_CreateIdentity (now copie...
2006-02-26 havocqw support is 99% working
2006-02-24 havocrenamed cl.protocol to cls.protocol
2006-02-01 havocadded description string to all cvars and commands
2006-01-16 havoccsqc patch from [515], seems to work with [515]'s dpcsq...
2005-11-30 havocvideo modes in menu now also set vid_pixelheight and...
2005-10-20 havocgcc 4.0 signedness warning fixes and uninitialized...
2005-08-25 sajtGet client velocity from cl.velocity rather than cl...
2005-08-24 sajtAdded 99% functional weaponmodel bobbing code. It even...
2005-08-14 havocfix stupid typo in Cvar_RegisterVariable call
2005-08-14 havocrenamed cl_deathtilt to v_deathtilt to match FTE, fuhqu...
2005-08-14 havocadded cl_deathnoviewmodel, cl_deathscoreboard and cl_de...
2005-05-06 havocadded cl.movement_velocity to allow view bobbing to...
2005-04-30 havocrelocated the CL_SendMove call to put it at the end...
2005-04-05 havocreduced client memory usage by 29MB by making cl_max_en...
2005-03-23 havocview_ofs now affects intermission cameras, mods usually...
2004-12-03 havocsome renderer/client separation cleanup, migrated some...
2004-12-01 havocimplemented PRYDON_CLIENTCURSOR extension (clientside...
2004-09-14 havocPROTOCOL_DARKPLACES5
2004-08-25 havoccleaned up all standing in a sloped corner and getting...
2004-08-23 havocnow only does stair smoothing when onground (thanks...
2004-05-13 havocTomaz's gl_polyblend patch to control intensity of...
2004-03-05 havocno view tilt when dead in GAME_FNIGGIUM
2004-03-01 havocremove unused variable i in V_ParseDamage
2004-03-01 havocupgraded network protocol to DP5, now sends precise...
2003-12-07 havocadded CSHIFT_VCSHIFT blend so v_cshift now affects...
2003-11-14 havocr_refdef.vieworg and r_refdef.viewangles replaced by...
2003-10-08 havocadded back glquake stair step up smoothing, and made...
2003-08-19 havocmore q3bsp work (and no it still doesn't work right)
2003-07-24 havocmd3 tag attachments (implemented but untested), also...
2003-07-22 havocget rid of bobbing when dead
2003-07-17 havocmoved all type-specific model fields to respective...
2003-07-14 havocadded r_lightning.c to move the lightning beam renderin...
2003-07-02 havocchanged brush model API - now uses function pointers...
2003-04-03 havocgot rid of use of eye in entity database
2003-03-07 havocview.c, cl_parse.c, cl_main.c, gl_rmain.c - trying...
2002-10-31 havocmake view kicks (both angle and origin) occur before...
2002-10-30 havocfix viewmodel crash
2002-10-29 havocview model is now properly lit in realtime mode
2002-09-05 havocyou can now (try to) play in maps you don't have, and...
2002-08-02 havocmade liquid colors 50% thinner (it's still apparent...
2002-06-02 knghtbrdA minor removal of a few pieces of dead code. Nothing...
2002-05-21 lordhavocchanged Length() call to VectorLength() macro... insid...
2002-02-25 lordhavocremoved gl_viewmodeldepthhack
2002-02-18 lordhavocnew entity protocol, GREATLY improved over quake, massi...
2002-01-31 lordhavocgot rid of buildnumber.c and buildnum program, now...
2002-01-26 lordhavocdue to Mercury's insistance you can disable bobbing...
2002-01-25 lordhavocadded cl_screen.c/h (eventually most 2D stuff should...
2002-01-16 lordhavocrewrote memory system entirely (hunk, cache, and zone...
2001-12-04 lordhavocrewrote RecursiveHullCheck, no longer gets stuck on...
2001-10-26 lordhavocadded CVAR_SAVE and CVAR_NOTIFY flags to cvar_t structu...
2001-10-15 lordhavocMajor update, been neglecting CVS for some time...
2001-05-27 lordhavoccleaned up nearly all of the externs in .c files (moved...
2001-05-26 lordhavocsome whitespace changes
2001-05-11 lordhavoc***map loader generates portals for the map*** (can...
2001-04-26 lordhavoca big change with a little description...
2001-04-06 lordhavocoptimized AngleVectors calls (pass NULL for vectors...
2001-03-03 lordhavocserver speed controls fade out of damage/bonus flashs...
2000-12-09 lordhavocbmodel rotation physics now work
next