]> icculus.org git repositories - divverent/darkplaces.git/history - todo
merged static and dynamic rtlight handling almost entirely (even uses DrawShadowVolum...
[divverent/darkplaces.git] / todo
2004-03-13 havocmerged static and dynamic rtlight handling almost entir...
2004-03-13 havoc*** empty log message ***
2004-03-10 havocnow calls GL_LockArrays manually around each R_Mesh_Dra...
2004-03-10 havocnow supports GL_EXT_stencil_two_side extension (found...
2004-03-10 havocadded DP_SV_ROTATINGBMODEL extension to list
2004-03-10 havocadded -benchmark commandline option
2004-03-09 havocadded scr_conforcewhiledisconnected cvar so it is possi...
2004-03-09 havoc"edict" command no longer crashes if given -1 as edict...
2004-03-09 havoc*** empty log message ***
2004-03-07 havoc*** empty log message ***
2004-03-06 havoc*** empty log message ***
2004-03-04 havocimplemented r_subdivisions_ cvars to control q3bsp...
2004-03-03 havocfixed bmodel realtime lighting/shadowing render crashes...
2004-03-03 havocadded r_showtris
2004-03-03 havocrealtime dlight shadows are now nearly the speed of...
2004-03-02 havoctemporarily disabled compiled rtlights (they'll make...
2004-03-02 havocdlights using light_lev now need the PFLAG_FULLDYNAMIC...
2004-03-01 havocscreenshots are now saved to screenshots/ and videos...
2004-03-01 havocfixed cubemap upload scaling crash (was using power...
2004-03-01 havocfixed viewblends which were broken the past few days
2004-03-01 havocupgraded network protocol to DP5, now sends precise...
2004-03-01 havoccleaned up rtlight handling, merging most code between...
2004-02-26 havocPF_traceline/PF_tracebox can now use world as the edict
2004-02-26 havocmade the static light built message a dprint
2004-02-25 havocrenamed brush model pvs stuff to be in brush struct...
2004-02-24 havocfixed black fullbrights on models in realtime mode
2004-02-22 havocfixed GL_Scissor call in rtlight code (apparently I...
2004-02-22 havocfixed a possible crash in R_DrawCoronas (it was using...
2004-02-21 havoccleaned up R_RenderView setup code a bit, and shuffled...
2004-02-21 havoctimedemo now also prints min/avg/max fps
2004-02-21 havoccl_fakelocalping cvars now produce the specified ping...
2004-02-21 havocmoved light matrix generation out of the render code...
2004-02-18 havoccubemap filters for rtlights are now supported
2004-02-18 havocadded gl_lightmaps cvar (for looking at the raw lightma...
2004-02-06 havocupdated readme
2004-02-06 havocrenamed r_shadow_shadows to r_shadow_dlightshadows...
2004-02-02 havocwinquake.h is gone, absorbed into the respective files...
2004-02-02 havocfixing up rtlight handling a bit (now always runs the...
2004-02-02 havocadded trace.realfraction field which is now used for...
2004-01-17 havoc*** empty log message ***
2004-01-01 havocnow runs scripts at startup differently - runs scripts...
2003-12-28 havocfixed fiends jumping through player bug, huge thanks...
2003-12-24 havocadded a bunch more COLLISIONPARANOID code trying to...
2003-12-23 blackFast commit before Im off for 10 days. Please correct...
2003-12-20 blackAdded the cvar sbar_alpha.
2003-12-20 blackPR_SetString and PRVM_SetString now point to pr_strings...
2003-12-19 blackAdded the console commands edictset and prvm_edictset.
2003-12-19 blackFixed the crash that occured when the commandline got...
2003-12-12 havocmade sure EF_FULLBRIGHT works on everything (bmodels...
2003-12-09 havocfixed the wall slide stuttering bug (the one that has...
2003-12-08 havoctodo item done: sounds spawn even if out of hearing...
2003-12-08 havoc*** empty log message ***
2003-12-07 havoctodo item done: now ignores modelflags on view entities...
2003-12-07 havoctodo item done: turning keys are no longer affected...
2003-12-07 havoctodo item done: fixed con_notify cvar (limits number...
2003-12-07 havoctodo item done: added cl_particles_blood_bloodhack...
2003-12-07 havoc*** empty log message ***
2003-12-07 havocadded scr_screenshot_jpeg_quality cvar (and added it...
2003-12-07 havoctodo item done: added "saveconfig" console command
2003-12-07 havocadded DP_LITSUPPORT extension
2003-12-07 havoctodo item done: GAME_FNIGGIUM minimum resolution of...
2003-12-07 havoc*** empty log message ***
2003-11-19 havocfixed oriented sprite problems (no longer uses entity...
2003-11-15 havoc*** empty log message ***
2003-11-15 havoc*** empty log message ***
2003-11-14 havocr_refdef.vieworg and r_refdef.viewangles replaced by...
2003-11-10 havocnow limits animation lerp time to .1 second to fix...
2003-11-05 havocadded r_shadow_showtris
2003-10-15 havocmarked off some completed items and such
2003-10-11 havoc*** empty log message ***
2003-10-11 havocadded another todo item for dpmod, sorted list again
2003-09-21 havocnow supports skyboxes in q3bsp (note: must use the...
2003-09-20 havocfinally managed to fix the r_shadow_portallight bug...
2003-09-19 havocfinished a lot of little todo items, mostly regarding...
2003-09-17 havocthe new partial-update entity compression protocol...
2003-09-14 havocadded an item about corona shaders
2003-09-13 havoc*** empty log message ***
2003-09-08 havoc*** empty log message ***
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2003-08-31 havoc*** empty log message ***
2003-08-30 havocreverted the massive svs.connectedclients change, now...
2003-08-29 havoc*** empty log message ***
2003-08-27 havocq3bsp curve collisions (technically it can collide...
2003-08-24 havocthe quadratic spline patches in quake3 maps now work...
2003-08-23 havoc*** empty log message ***
2003-08-23 havocq3bsp is working, but no curves yet, and no realtime...
2003-08-19 havocmore q3bsp work (and no it still doesn't work right)
2003-08-18 havoc*** empty log message ***
2003-08-13 havocno time to explain, more changes on the path to q3bsp...
2003-08-13 havoc*** empty log message ***
2003-08-10 havoc*** empty log message ***
2003-08-08 havoc*** empty log message ***
2003-08-07 havocmultiplayer-only games (Transfusion and so on) now...
2003-08-07 havoc*** empty log message ***
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2003-07-31 havoc*** empty log message ***
2003-07-28 havoc*** empty log message ***
2003-07-27 havoc*** empty log message ***
2003-07-26 havoc*** empty log message ***
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