]> icculus.org git repositories - divverent/darkplaces.git/history - sv_phys.c
sprites now use skinframe_t instead of their own texture/fogtexture fields
[divverent/darkplaces.git] / sv_phys.c
2005-11-25 havocSOLID_NOT is now linked into the areagrid, which fixed...
2005-11-07 havoccleaned up all Con_Printf calls that were missing a \n
2005-11-05 havoceliminated qbyte type, now uses unsigned char throughou...
2005-10-26 havocsplit SV_Physics_Entity into SV_Physics_Entity and...
2005-10-21 havocmade darkplaces compile successfully with g++ to test...
2005-09-06 havocnow has two precision error workaround cases rather...
2005-09-06 havocdon't remove onground flag when riding a pusher, this...
2005-09-06 havocremoved (int) casts added by Sajt's last commit, as...
2005-09-06 sajtThe broken pushers are PARTLY fixed. They will now...
2005-08-14 havocadded a comment in push code
2005-06-28 black-Added sv_playerphysicsqc to control whether the qc...
2005-06-22 havocremoved SV_SetOnGround, this cures the bunnyhopping...
2005-06-22 havocchanged a lot of Host_Error calls to Con_Printf or...
2005-06-05 havocfixed impulse lossage problem (ApplyClientMove wasn...
2005-05-29 havocdisable h2ohit.wav in GAME_NEXUIZ
2005-05-27 black-CVS: --------------------------------------------...
2005-05-24 havocrewrote protocol version system (including splitting...
2005-05-16 havocsplit SV_ReadClientMove into two functions, SV_ReadClie...
2005-05-16 havoccleaned up suspendedinairflag a bit
2005-05-11 havocsome changes and cleanups to SV_FlyMove, turned off...
2005-04-20 havocfixed a stupid bug in SV_PushMove that made it ignore...
2005-04-15 havocmade dland2.wav not play in GAME_NEXUIZ
2005-03-06 havocchanged waterlevel checking to use SUPERCONTENTS instea...
2005-01-17 havocnow adapts sv.num_edicts according to how many edicts...
2005-01-17 havocimplemented the 'don't move projectiles on first frame...
2005-01-17 havocreverted back to per-entity prethink-think-move-postthi...
2005-01-17 havocnow supports nextthink < 0 again... sigh
2005-01-13 havocmigrated push thinks back to SV_Physics_Pusher to fix...
2005-01-13 havocrearranged entire SV_Physics process (which may break...
2004-12-01 havocchanged a lot of Con_DPrint/Con_DPrintf calls to Con_Pr...
2004-11-15 havocfixed bug that called PlayerPreThink and PlayerPostThin...
2004-11-13 havocreplaced all uses of sv_player with host_client->edict...
2004-10-08 havocadded "QC function <name> is missing" warnings to more...
2004-09-11 havocfix very unreliable jumping (it was doing a stepdown...
2004-09-02 havocbeing glued to the floor while swimming = bad
2004-08-25 havoccleaned up all standing in a sloped corner and getting...
2004-05-22 havocadded sv_gameplayfix_grenadebouncedownsteps, sv_gamepla...
2004-04-03 havocmake shrak work (lots of SOLID_BSP/MOVETYPE_PUSH entiti...
2004-03-10 havocadded Print versions of Printf functions and made all...
2004-03-09 havocreorganized SV_FlyMove to merge the two paths (new...
2004-02-25 havocMOVETYPE_BOUNCE change: an explosion above gibs will...
2004-02-21 havocmoved light matrix generation out of the render code...
2004-02-02 havocfixed sv_freezenonclients (now freezes time as well)
2004-02-02 havocadded sv_freezenonclients cvar, fixed the bug that...
2004-01-21 havocwrap angles on rotating pushers because large angle...
2003-12-28 havocfixed bug with falling (not on ground) MOVETYPE_STEP...
2003-12-28 havocmade TryUnstick failure a DPrintf (like TryUnstick...
2003-12-28 havocfixed fiends jumping through player bug, huge thanks...
2003-12-24 havocadded a bunch more COLLISIONPARANOID code trying to...
2003-12-17 havocfixed a bug with high framerate (or low speed) rotating...
2003-12-09 havocfixed the wall slide stuttering bug (the one that has...
2003-10-21 havocphysics code no longer uses allsolid (mainly of concern...
2003-10-08 havocfixed splashing sounds once and for all - now splashes...
2003-09-19 havocadded some SV_CheckVelocity calls to MOVETYPE_WALK...
2003-08-30 havocreverted the massive svs.connectedclients change, now...
2003-08-27 havocq3bsp curve collisions (technically it can collide...
2003-08-23 havocdon't call PlayerPreThink/PlayerPostThink on unspawned...
2003-08-19 havocmore q3bsp work (and no it still doesn't work right)
2003-08-06 havocupgraded network protocol to DPPROTOCOL_VERSION4 -...
2003-07-19 havocadded SV_PointContents
2003-07-17 havocmoved all type-specific model fields to respective...
2003-07-02 havocchanged brush model API - now uses function pointers...
2003-06-28 havocreverted SV_Physics_Step to exactly match quake (shorte...
2003-05-23 havocmerged SV_Physics_Client into SV_Physics (not difficult)
2003-04-26 havocreverted dynamic allocation of sv.edicts because there...
2003-03-21 havocadded more SV_CheckVelocity calls on players for safety...
2003-02-14 havocoptimized some functions like SV_WallFriction and SV_Fl...
2003-02-10 havocMAX_EDICTS has changed to 32768. Yes this is madness...
2002-11-21 havocimplemented PR_GetString and PR_SetString from QWSV...
2002-11-16 havocfixed fiends teleporting when they check if a jump...
2002-10-29 havocchanged how QC interpreter handles edict field access...
2002-10-25 havocfix for lift blocking due to imprecision at very low...
2002-10-25 havocminor whitespace cleanup
2002-09-05 havocyou can now (try to) play in maps you don't have, and...
2002-08-06 havocfix for 'falling' in a corner bug, thanks to Elric...
2002-07-29 knghtbrdWater transition splashes do not happen for lava anymor...
2002-07-06 havocfix for grenades sinking into brush model floor in...
2002-06-10 lordhavoccleaned up SV_Physics_Toss a bit - particularly water...
2002-06-10 lordhavocadvance angles as well as origin on clients when noclip...
2002-06-09 lordhavocstep up stairs while flying
2002-06-09 lordhavocSV_PointContents removed (all calls replaced with Mod_P...
2002-06-02 knghtbrdA minor removal of a few pieces of dead code. Nothing...
2002-05-15 lordhavocsv_stepheight cvar, SV_Init now calls SV_Phys_Init...
2002-05-04 lordhavoccleaned up and fixed collisions with brush models ...
2002-05-03 lordhavocreverted embedded-in-other-object behavior to sticking...
2002-03-16 lordhavocdon't do down traces if sitting on the floor of world...
2002-03-14 lordhavocMOVETYPE_STEP entities should now fall when support...
2002-03-13 lordhavocfix for fall-through-floor-when-embedded-in-another...
2002-03-13 lordhavocfixed grenades to behave more like quake again (60...
2002-03-04 lordhavocgreatly improved movetype bounce stopping check to...
2002-02-23 lordhavocmajor cleanup to pusher and SV_Move code, major fixes...
2002-02-15 lordhavocfixed rotating+moving pushers (teleport ball in end...
2002-02-07 eviltypeguyRemove pointless and wasteful variable assignment
2002-02-03 lordhavocfixed numerous bugs in SV_Trace_Toss
2002-01-18 lordhavocgrenades no longer stick when you fire down a slope
2002-01-16 lordhavocrewrote memory system entirely (hunk, cache, and zone...
2001-12-04 lordhavocrewrote RecursiveHullCheck, no longer gets stuck on...
2001-11-02 lordhavoccorrected a typo in a comment referring to the e4 hall...
2001-10-29 lordhavocchanged SV_Move call to use MOVE_NORMAL instead of...
2001-10-26 lordhavocadded CVAR_SAVE and CVAR_NOTIFY flags to cvar_t structu...
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