removed the ^7 after player names in various engine messages and made
[divverent/darkplaces.git] / sv_phys.c
2007-05-15 divverentcalling VM_SetTraceGlobals can create a tempstring...
2007-05-11 havocmoved almost all server cvars to sv_main.c and added...
2007-05-11 havocadded friction and waterfriction movevars stats
2007-05-07 havocrewrote server sendstates building code, no longer...
2007-04-30 divverentmake SV_PushMove push by playerclip faces too (by using...
2007-04-24 havocreverted dresk's DP_SV_ALLOWTOUCHWITHOWNER patch as...
2007-04-24 dreskAdded QC float .allowtouchwithowner . Setting this...
2007-04-22 havocfixed bug where items would not fall if pushed off...
2007-04-18 havocimproved entity unsticking code, it now uses a trace...
2007-04-18 havoctry unstick offsets in a certain order, preferring...
2007-04-05 havocfixed bug where dpmod weapons fired twice as often...
2007-04-05 havocfix another prediction issue (physics code was being...
2007-04-05 havocreworked predicted player physics to call PlayerPreThin...
2007-04-03 havocfix bug in the previous movement patch where moves...
2007-04-03 havocchanged PlayerPrethink/think/PlayerPostThink to occur...
2007-03-31 havocpatch from div0 to fix the fixangle logic (my fix appar...
2007-03-24 havocmoved clearing of self.fixangle to SV_Physics_ClientEnt...
2007-02-19 havocchanged FL_ONGROUND handling for pushers (lifts for...
2007-02-19 havocfix broken SOLID_CORPSE collisions
2007-02-19 havocthis patch may break things and needs testing
2007-02-18 havoca cosmetic change as suggested by div0:
2007-02-15 havoccleaned up client qc, menu qc, and server qc VM initial...
2007-02-05 havocredesigned input networking code (still same protocol...
2007-02-05 havocfix q1bsp detection of stuck entities (needed some...
2007-02-05 havocremoved an unneeded extern prototype
2007-02-03 havocfixed two bugs that caused a constant state of "player...
2007-01-24 havocredesigned tempstring system, now uses a fixed size...
2007-01-22 havocimproved SV_TestEntityPosition in q1bsp/hlbsp by checki...
2006-11-25 havocpatch from Dresk which adds DP_SV_ENTITYCONTENTSTRANSIT...
2006-09-20 havocfixed a (hopefully rare) bug affecting shalrath missile...
2006-09-19 havocfix bug that often made enforcer laser bolts 'stick...
2006-08-14 havocreenabled the quake 'fall out of level' bug, to make...
2006-07-21 havocremove testing prints (forgot to remove them before...
2006-07-21 havocfix bug with items in a trap door in the ceiling in...
2006-07-03 havocclean up of FL_ONGROUND checks in MOVE_TOSS/FLY/FLYMISS...
2006-05-28 havocfurther tweaks to prediction
2006-05-26 havocimplemented sv_gameplayfix_qwplayerphysics
2006-05-25 havocadded sv_waterfriction, sv_airaccelerate, sv_wateraccel...
2006-04-25 havocreenabled the 'stick in place if stuck in a solid'...
2006-04-15 havocprints entity number of MOVETYPE_PUSH entities without...
2006-04-14 havocaudit of checkstuck/unstickentity code and relates...
2006-04-01 havocrewrote much of SV_Trace_Toss to fix bugs (it basically...
2006-03-22 havocimplemented DP_TRACE_HITCONTENTSMASK_SURFACEINFO extens...
2006-03-20 havocfixed stuck entity warnings when they should not have...
2006-03-10 havocdefault sv_jumpstep to 0 to not allow players to jump...
2006-03-10 havocfixed bug that allowed the quake2 stair jump to work
2006-03-08 havocsome work on SV_TestEntityPosition and entity unstickin...
2006-02-28 havocreduced number of GAME_NEXUIZ checks in the engine...
2006-02-23 havocremoved runmove array in favor of using a private entit...
2006-02-17 havocadded an unstick function used on most entities if...
2006-02-15 havocimproved server handling of multiple packets per client...
2006-02-01 havocadded description string to all cvars and commands
2005-11-25 havocSOLID_NOT is now linked into the areagrid, which fixed...
2005-11-07 havoccleaned up all Con_Printf calls that were missing a \n
2005-11-05 havoceliminated qbyte type, now uses unsigned char throughou...
2005-10-26 havocsplit SV_Physics_Entity into SV_Physics_Entity and...
2005-10-21 havocmade darkplaces compile successfully with g++ to test...
2005-09-06 havocnow has two precision error workaround cases rather...
2005-09-06 havocdon't remove onground flag when riding a pusher, this...
2005-09-06 havocremoved (int) casts added by Sajt's last commit, as...
2005-09-06 sajtThe broken pushers are PARTLY fixed. They will now...
2005-08-14 havocadded a comment in push code
2005-06-28 black-Added sv_playerphysicsqc to control whether the qc...
2005-06-22 havocremoved SV_SetOnGround, this cures the bunnyhopping...
2005-06-22 havocchanged a lot of Host_Error calls to Con_Printf or...
2005-06-05 havocfixed impulse lossage problem (ApplyClientMove wasn...
2005-05-29 havocdisable h2ohit.wav in GAME_NEXUIZ
2005-05-27 black-CVS: --------------------------------------------...
2005-05-24 havocrewrote protocol version system (including splitting...
2005-05-16 havocsplit SV_ReadClientMove into two functions, SV_ReadClie...
2005-05-16 havoccleaned up suspendedinairflag a bit
2005-05-11 havocsome changes and cleanups to SV_FlyMove, turned off...
2005-04-20 havocfixed a stupid bug in SV_PushMove that made it ignore...
2005-04-15 havocmade dland2.wav not play in GAME_NEXUIZ
2005-03-06 havocchanged waterlevel checking to use SUPERCONTENTS instea...
2005-01-17 havocnow adapts sv.num_edicts according to how many edicts...
2005-01-17 havocimplemented the 'don't move projectiles on first frame...
2005-01-17 havocreverted back to per-entity prethink-think-move-postthi...
2005-01-17 havocnow supports nextthink < 0 again... sigh
2005-01-13 havocmigrated push thinks back to SV_Physics_Pusher to fix...
2005-01-13 havocrearranged entire SV_Physics process (which may break...
2004-12-01 havocchanged a lot of Con_DPrint/Con_DPrintf calls to Con_Pr...
2004-11-15 havocfixed bug that called PlayerPreThink and PlayerPostThin...
2004-11-13 havocreplaced all uses of sv_player with host_client->edict...
2004-10-08 havocadded "QC function <name> is missing" warnings to more...
2004-09-11 havocfix very unreliable jumping (it was doing a stepdown...
2004-09-02 havocbeing glued to the floor while swimming = bad
2004-08-25 havoccleaned up all standing in a sloped corner and getting...
2004-05-22 havocadded sv_gameplayfix_grenadebouncedownsteps, sv_gamepla...
2004-04-03 havocmake shrak work (lots of SOLID_BSP/MOVETYPE_PUSH entiti...
2004-03-10 havocadded Print versions of Printf functions and made all...
2004-03-09 havocreorganized SV_FlyMove to merge the two paths (new...
2004-02-25 havocMOVETYPE_BOUNCE change: an explosion above gibs will...
2004-02-21 havocmoved light matrix generation out of the render code...
2004-02-02 havocfixed sv_freezenonclients (now freezes time as well)
2004-02-02 havocadded sv_freezenonclients cvar, fixed the bug that...
2004-01-21 havocwrap angles on rotating pushers because large angle...
2003-12-28 havocfixed bug with falling (not on ground) MOVETYPE_STEP...
2003-12-28 havocmade TryUnstick failure a DPrintf (like TryUnstick...
2003-12-28 havocfixed fiends jumping through player bug, huge thanks...
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