]> icculus.org git repositories - divverent/darkplaces.git/history - sv_phys.c
don't store pointers for serverlist_viewlist, because they become
[divverent/darkplaces.git] / sv_phys.c
2010-01-07 divverentfix bug in tracebox->line and traceline->point redirect...
2009-12-27 havocchanged a ton of developer cvar checks into developer_e...
2009-12-21 havocallocate memory for big temporary storage arrays rather...
2009-12-05 divverentturn this into sv_gameplayfix_downtracesupportsongroundflag
2009-12-05 divverentfix onground clearing by ANDing it with a downtrace...
2009-12-05 divverentfix endposnudge
2009-12-04 divverentmake the endpos-in-solid workaround a cvar collision_en...
2009-11-22 havocimplemented FTE_CSQC_SKELETONOBJECTS (clientside support)
2009-11-06 havocfix two bugs introduced in r5828 (2005-11-25) that...
2009-11-01 havocadd a little bias to prevent constant contact cases...
2009-10-25 havocimplemented sv_gameplayfix_nudgeoutofsolid
2009-10-23 divverentmake ODE entities call touch functions
2009-10-22 divverentODE: joints
2009-10-19 havocODE physics engine support, needs more work, disabled...
2009-10-17 divverentalso support bouncefactor for MOVETYPE_BOUNCEMISSILE
2009-10-04 divverentalso don't call PostThink on disconnected clients ;)
2009-10-04 havocadded sv_gameplayfix_consistentplayerprethink which...
2009-10-04 havocduplicated PRVM_ExecuteProgram to become MVM_ExecutePro...
2009-10-03 havocsplit CL_Move into CL_TracePoint, CL_TraceLine, CL_Trac...
2009-09-27 havocchange MAX_CLIP_PLANES from 32 to 5 (back to old value)
2009-09-13 havocadded cvar sv_gameplayfix_noairborncorpse_allowsuspende...
2009-09-13 havocimplemented sv_gameplayfix_delayprojectiles -1 (force...
2009-08-16 divverentfix pitchsign warnings in dev-c++
2009-08-03 divverentremove some unfounded warnings of some gcc versions :P
2009-08-03 divverentCollision: insert a really stupid workaround: make...
2009-08-02 divverentunsticking: properly handle playerclip
2009-08-01 divverentabort ANY movetype_walk move once a touch function...
2009-08-01 divverentproperly handle the case that the touch fucntion telepo...
2009-07-31 divverentfix a bug in the teleport detection that made it hit...
2009-07-31 divverenttiny behaviour changes to MOVETYPE_WALK (players) that...
2009-07-05 divverentfix buffer overruns in sv.model_precache
2009-06-13 divverentDP_SV_BOUNCEFACTOR
2009-04-22 divverentrewrote entity unsticking to be safe from world fallthr...
2009-04-14 divverentfix entity reuse of the very last entity before the...
2009-04-13 divverententity unsticking: verify if the new position REALLY...
2009-04-13 havocyet another check in sv_gameplayfix_slidemoveprojectiles
2009-04-12 havocfix bug with sv_gameplayfix_slidemoveprojectiles not...
2009-04-01 havocreplaced sv_clmovement_waitforinput with sv_clmovement_...
2009-03-12 divverentmake bouncing also support the entity gravity
2009-03-12 havocadded sv_gameplayfix_slidemoveprojectiles which avoids...
2009-03-11 havocchanged sv_gameplayfix_delayprojectiles to also delay...
2009-02-16 havocadded cvar sv_gameplayfix_gravityunaffectedbyticrate...
2009-01-28 divverentmake DP compile with C++ again
2009-01-03 divverentSV_PushMove: ignore pushes from and to "owned" entities
2008-09-10 divverentfix speedhack issue with low cl_netfps / packet loss...
2008-04-21 divverentglobally rename model_t to dp_model_t for OpenSolaris...
2008-03-23 dreskAdded server QC function "movetypesteplandevent". ...
2008-02-04 havocmodified droptofloor to try a downward trace from the...
2008-01-22 havocsome slight cleanup of SV_PushMove
2008-01-22 divverentfix the "ping times for antilag/display wrong" issue...
2007-12-25 havocdon't call SV_CheckWaterTransition on MOVETYPE_STEP...
2007-12-25 havocimplemented PointSuperContents model function as a...
2007-12-23 havocimproved NaN velocity/NaN origin warnings, they now...
2007-12-02 havocrenamed sv_gameplayfix_qwplayerphysics to sv_gameplayfi...
2007-10-10 divverentfinal speedhack fixes
2007-07-24 havochush a warning in Fantasy Quake (SOLID_BSP on a sprite...
2007-07-03 havocadded sv_gameplayfix_delayprojectiles cvar, to allow...
2007-06-27 dreskFixed bug where .contentstransition QC field function...
2007-06-16 havocimplemented sv_gameplayfix_multiplethinksperframe
2007-05-15 divverentcalling VM_SetTraceGlobals can create a tempstring...
2007-05-11 havocmoved almost all server cvars to sv_main.c and added...
2007-05-11 havocadded friction and waterfriction movevars stats
2007-05-07 havocrewrote server sendstates building code, no longer...
2007-04-30 divverentmake SV_PushMove push by playerclip faces too (by using...
2007-04-24 havocreverted dresk's DP_SV_ALLOWTOUCHWITHOWNER patch as...
2007-04-24 dreskAdded QC float .allowtouchwithowner . Setting this...
2007-04-22 havocfixed bug where items would not fall if pushed off...
2007-04-18 havocimproved entity unsticking code, it now uses a trace...
2007-04-18 havoctry unstick offsets in a certain order, preferring...
2007-04-05 havocfixed bug where dpmod weapons fired twice as often...
2007-04-05 havocfix another prediction issue (physics code was being...
2007-04-05 havocreworked predicted player physics to call PlayerPreThin...
2007-04-03 havocfix bug in the previous movement patch where moves...
2007-04-03 havocchanged PlayerPrethink/think/PlayerPostThink to occur...
2007-03-31 havocpatch from div0 to fix the fixangle logic (my fix appar...
2007-03-24 havocmoved clearing of self.fixangle to SV_Physics_ClientEnt...
2007-02-19 havocchanged FL_ONGROUND handling for pushers (lifts for...
2007-02-19 havocfix broken SOLID_CORPSE collisions
2007-02-19 havocthis patch may break things and needs testing
2007-02-18 havoca cosmetic change as suggested by div0:
2007-02-15 havoccleaned up client qc, menu qc, and server qc VM initial...
2007-02-05 havocredesigned input networking code (still same protocol...
2007-02-05 havocfix q1bsp detection of stuck entities (needed some...
2007-02-05 havocremoved an unneeded extern prototype
2007-02-03 havocfixed two bugs that caused a constant state of "player...
2007-01-24 havocredesigned tempstring system, now uses a fixed size...
2007-01-22 havocimproved SV_TestEntityPosition in q1bsp/hlbsp by checki...
2006-11-25 havocpatch from Dresk which adds DP_SV_ENTITYCONTENTSTRANSIT...
2006-09-20 havocfixed a (hopefully rare) bug affecting shalrath missile...
2006-09-19 havocfix bug that often made enforcer laser bolts 'stick...
2006-08-14 havocreenabled the quake 'fall out of level' bug, to make...
2006-07-21 havocremove testing prints (forgot to remove them before...
2006-07-21 havocfix bug with items in a trap door in the ceiling in...
2006-07-03 havocclean up of FL_ONGROUND checks in MOVE_TOSS/FLY/FLYMISS...
2006-05-28 havocfurther tweaks to prediction
2006-05-26 havocimplemented sv_gameplayfix_qwplayerphysics
2006-05-25 havocadded sv_waterfriction, sv_airaccelerate, sv_wateraccel...
2006-04-25 havocreenabled the 'stick in place if stuck in a solid'...
2006-04-15 havocprints entity number of MOVETYPE_PUSH entities without...
2006-04-14 havocaudit of checkstuck/unstickentity code and relates...
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