]> icculus.org git repositories - divverent/darkplaces.git/history - sv_main.c
minor whitespace and comment cleanup
[divverent/darkplaces.git] / sv_main.c
2002-07-08 havocbetter check for 0 alpha (it now must be exactly 0...
2002-06-10 lordhavoccleaned up order of bbox checks (whether to use the...
2002-06-02 knghtbrdA minor removal of a few pieces of dead code. Nothing...
2002-05-21 lordhavocsplit out RecursiveHullCheck and related code into...
2002-05-15 lordhavocsv_stepheight cvar, SV_Init now calls SV_Phys_Init...
2002-04-06 lordhavocadded back the hacky NAT routing fix since it actually...
2002-04-01 lordhavocremoved hacky network code that tried to make DP work...
2002-03-16 lordhavocchanged protocol back to using float coordinates, unles...
2002-03-13 lordhavocgreatly improved chances of an entity being visible...
2002-03-04 lordhavocdon't send entities outside addressable origin range...
2002-02-27 lordhavocrenamed byte to qbyte throughout engine to eliminate...
2002-02-19 lordhavocadded viewzoom extension to QC and client (smooth snipe...
2002-02-18 lordhavocnew entity protocol, GREATLY improved over quake, massi...
2002-02-15 lordhavocdouble precision RecursiveHullCheck
2002-02-05 lordhavoccheck if model is NULL when doing trace checking
2002-02-05 lordhavoccleaned up entity culling in server code, implemented...
2002-01-31 lordhavocgot rid of buildnumber.c and buildnum program, now...
2002-01-25 lordhavocadded cl_screen.c/h (eventually most 2D stuff should...
2002-01-22 lordhavocflush unused models when running dedicated server
2002-01-16 lordhavocrewrote memory system entirely (hunk, cache, and zone...
2001-12-04 lordhavocrewrote RecursiveHullCheck, no longer gets stuck on...
2001-11-12 lordhavocreenabled some invisible entity checking (probably...
2001-10-29 lordhavocgot rid of leafnums array in edict structure for pvs...
2001-10-26 lordhavocadded CVAR_SAVE and CVAR_NOTIFY flags to cvar_t structu...
2001-10-15 lordhavocMajor update, been neglecting CVS for some time...
2001-05-27 lordhavoccleaned up nearly all of the externs in .c files (moved...
2001-05-26 lordhavocsome whitespace changes
2001-05-12 lordhavocbuild number 101
2001-05-11 lordhavoc***map loader generates portals for the map*** (can...
2001-04-26 lordhavoca big change with a little description...
2001-04-06 lordhavocoptimized AngleVectors calls (pass NULL for vectors...
2001-03-04 lordhavocrewrite of map texture loading (mainly to do with HL...
2001-03-02 lordhavocCoordinates are now floats in network protocol (bloats...
2001-02-27 lordhavocclean up use of client structs in server
2001-02-23 lordhavocimproved TraceLine in chase.c to be more generally...
2001-02-09 lordhavocadded back r_speeds2, with masses of information (6...
2001-02-06 lordhavocbetter version reports (always mention build number)
2000-12-09 lordhavocbmodel rotation physics now work
2000-11-26 lordhavoccruft removal, general cleanup, fix for delta compressi...
2000-11-17 lordhavocupdated to version 1.50, build 75.
2000-10-28 lordhavocremove never used svc_playerposition code
2000-10-21 lordhavocfix for serious bug in .nodrawtoclient, .drawonlytoclie...
2000-10-15 lordhavocGigantic commit - dlight system rewritten
2000-09-06 lordhavocLinux GLX, a lot of code shrinkage/cleanup, assembly...
2000-08-23 lordhavocToo many fixes to mention. (sys_ticrate now controls...
2000-08-23 lordhavocFix for HalfLife texture transparency and renderamt...
2000-08-23 lordhavocHalfLife renderamt support (why? boredom...)
2000-08-22 lordhavocInitial revision