use less R_Mesh_ResetTextureState calls for more performance
[divverent/darkplaces.git] / spritegn.h
2010-01-11 vortexadd new SPR_OVERHEAD (ident 7), a derivative of SPR_VP_...
2007-08-26 divverentnew sprite types SPR_LABEL and SPR_LABEL_SCALE
2005-10-21 havocgave names to nearly all structs and enums which should...
2005-04-03 molivierAdded Quake 2 sprite support (.sp2 files). Added the...
2005-04-02 havocfix hl sprite types again
2002-06-02 knghtbrdDP code cleanup, stage one - all headers that can be...
2002-01-16 lordhavocrewrote memory system entirely (hunk, cache, and zone...
2001-10-26 lordhavocadded CVAR_SAVE and CVAR_NOTIFY flags to cvar_t structu...
2000-08-22 lordhavocInitial revision