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sv_gameplayfix_q2airaccelerate: use Quake2/3/Nexuiz-style air acceleration (clamped...
[divverent/darkplaces.git] / snd_wav.h
2006-06-04 molivier- the Linux sound modules (ALSA and OSS) are now write...
2005-09-18 molivier- SFXs no longer allocate mempools, they use the sound...
2004-03-25 molivierMoved the WAV loading code out of "snd_mem.c". Removed...