reduced client memory usage by 29MB by making cl_max_entities dynamic (starts out...
[divverent/darkplaces.git] / snd_main.c
2005-04-05 havocreduced client memory usage by 29MB by making cl_max_en...
2005-01-13 havocforgot a parameter to S_FreeSfx
2005-01-13 havocno longer calls S_StopAllSounds when sound system resta...
2005-01-03 molivierAdded S_Terminate to free all sound resources at shutdown
2004-12-08 molivierA few minor changes in the sound code
2004-11-25 molivierFixed ambient sound volume (it was reset each frame...
2004-11-22 molivierSeveral changes to the SFX lock code in the sound engin...
2004-11-20 havocfixed bug with engine sounds (for TE_ effects) and...
2004-11-20 havocchanged S_StartSound to start a sound even if it has...
2004-10-26 havocS_LoadSound now automatically tries both with and witho...
2004-10-25 molivierDon't allow sound extra updates until the sounds have...
2004-10-25 havocfix a rare crash when a sound is emitted by an entity...
2004-10-18 molivierFinally removed the Win32 specific code from "snd_main...
2004-10-13 moliviersnd_dma.c -> snd_main.c