rename VM_hash to VM_crc16, and the extension to DP_QC_CRC16. That way, it is specifi...
[divverent/darkplaces.git] / server.h
2008-01-17 blackAdd support for a clientcamera sqc field that automatic...
2007-12-25 havocimplemented PointSuperContents model function as a...
2007-12-02 havocrenamed sv_gameplayfix_qwplayerphysics to sv_gameplayfi...
2007-10-21 havocreverted the cleanup of entity state building because...
2007-09-09 divverentsv_autodemo_perclient - record client-like demos on...
2007-08-26 dreskAdded pointsound QC function to CL and SV VMs (extensio...
2007-07-03 havocadded sv_gameplayfix_delayprojectiles cvar, to allow...
2007-06-24 divverentMeasure some timing values for output in status; also...
2007-06-16 havocimplemented sv_gameplayfix_multiplethinksperframe
2007-06-14 havocreworked sendsignon logic so that unlimited sends are...
2007-06-13 havocbrought back the client->sendsignon flag from original...
2007-05-11 havocmoved almost all server cvars to sv_main.c and added...
2007-05-07 havocrewrote server sendstates building code, no longer...
2007-05-07 havocnow sends player physics variables as stats, including...
2007-04-24 havocadded DP_SV_MODELFLAGS_AS_EFFECTS extension, this adds...
2007-04-23 dreskImplemented .string netaddress to SVQC, providing the...
2007-04-16 havocsv.datagram is now flushed to client->unreliablemsg...
2007-04-03 havocchanged PlayerPrethink/think/PlayerPostThink to occur...
2007-03-31 havocpatch from div0 to fix the fixangle logic (my fix appar...
2007-02-19 havocthis patch may break things and needs testing
2007-02-15 havoccleaned up client qc, menu qc, and server qc VM initial...
2007-01-22 havocimplemented csprogs.dat downloading with special dlcach...
2007-01-22 havocmodified droptofloor to treat trace.startsolid as an...
2007-01-21 havocimplemented individual file downloads on darkplaces...
2007-01-14 havocpatch from div0 that enables printf format warnings...
2006-12-06 havocfixed bug that caused csqc to only load after a map...
2006-10-23 havocimplemented connect flood blocking (100% effective...
2006-07-03 havocclean up of FL_ONGROUND checks in MOVE_TOSS/FLY/FLYMISS...
2006-05-28 havocfurther tweaks to prediction
2006-05-28 havocadded sv_clmovement_* cvars to disable movement predict...
2006-05-26 havocimplemented sv_gameplayfix_qwplayerphysics
2006-05-25 havocadded sv_waterfriction, sv_airaccelerate, sv_wateraccel...
2006-04-18 havocrewrote timing code, now a much better and very differe...
2006-02-24 havocbeginnings of qw protocol support
2006-02-23 havocmerged NetConn_SendReliableMessage into NetConn_SendUnr...
2006-02-11 havocmigrated cls.message and client->message buffers into...
2006-02-01 havocadded description string to all cvars and commands
2005-11-05 havoceliminated qbyte type, now uses unsigned char throughou...
2005-11-04 havocimplemented sv_fixedframeratesingleplayer cvar
2005-10-26 havocoptimized SV_WriteClientdataToMessage by caching weapon...
2005-10-21 havocgave names to nearly all structs and enums which should...
2005-10-21 havocmade darkplaces compile successfully with g++ to test...
2005-08-23 sajtAdded sv_maxairspeed cvar (default 30). This was alread...
2005-06-06 havocuse only the latest ping time, not averaged
2005-06-01 black-Added Host_AbortCurrentFrame to hide the longjump...
2005-05-27 black-CVS: --------------------------------------------...
2005-05-25 havocfix bug with ClientDisconnect not being called if a...
2005-05-24 havocrewrote protocol version system (including splitting...
2005-05-16 havocsplit SV_ReadClientMove into two functions, SV_ReadClie...
2005-05-16 havocremoved deadsocket field from server client struct...
2005-05-13 havocupgraded both QuakeC VMs to use a table of negative...
2005-05-10 havocadded sv_gameplayfix_blowupfallenzombies and sv_gamepla...
2005-04-05 havocconsolidated many mempools to make memlist more readabl...
2004-12-02 blackIve done three todo items:
2004-12-01 havocimplemented PRYDON_CLIENTCURSOR extension (clientside...
2004-11-25 havocforgot to commit this with the Host_ServerFrame changes
2004-11-14 havocremove unused sv_player extern
2004-11-12 havocmoved the extern prototype for SV_ConnectClient from...
2004-11-12 havocmoved rate and connecttime from netconn structure to...
2004-10-23 havocremoved number field from client_t struct as it seemed...
2004-10-20 havocfix problems with losing colors on connect and leaving...
2004-09-14 havocPROTOCOL_DARKPLACES5
2004-08-25 havoccleaned up all standing in a sloped corner and getting...
2004-05-22 havocadded sv_gameplayfix_grenadebouncedownsteps, sv_gamepla...
2004-05-13 havocTomaz's nametime patch (prevent frequent name changes...
2004-03-10 havocadded Print versions of Printf functions and made all...
2004-02-21 havocrate limited networking ("rate" command in client conso...
2004-02-21 havocmoved light matrix generation out of the render code...
2003-08-30 havocreverted the massive svs.connectedclients change, now...
2003-08-06 havocworking code is better than broken code
2003-08-06 havocupgraded network protocol to DPPROTOCOL_VERSION4 -...
2003-07-03 havocgot rid of sv_predict because it caused too many proble...
2003-06-22 havocThis is the network rewrite I've been working on for...
2003-05-28 havocgot rid of my attempts to delay sending the ServerInfo...
2003-05-25 havocsome cleanups to hostcache (got rid of driver/address...
2003-04-26 havocreverted dynamic allocation of sv.edicts because there...
2003-04-25 havocsv.edicts (and related things) are now dynamically...
2003-03-21 havocadded more SV_CheckVelocity calls on players for safety...
2003-02-10 havocMAX_EDICTS has changed to 32768. Yes this is madness...
2002-10-29 havocchanged how QC interpreter handles edict field access...
2002-10-28 havocfaster number to edict lookup (sv.edictstable) and...
2002-09-11 havocwhitespace
2002-09-09 havocsvs.clients is now allocated dynamically according...
2002-06-09 lordhavocSV_PointContents removed (all calls replaced with Mod_P...
2002-06-02 knghtbrdDP code cleanup, stage one - all headers that can be...
2002-04-06 lordhavocadded back the hacky NAT routing fix since it actually...
2002-04-01 lordhavocremoved hacky network code that tried to make DP work...
2002-02-27 lordhavocrenamed byte to qbyte throughout engine to eliminate...
2002-02-19 lordhavocadded viewzoom extension to QC and client (smooth snipe...
2002-02-18 lordhavocnew entity protocol, GREATLY improved over quake, massi...
2002-02-05 lordhavoccleaned up entity culling in server code, implemented...
2001-05-27 lordhavoccleaned up nearly all of the externs in .c files (moved...
2001-05-11 lordhavoc***map loader generates portals for the map*** (can...
2001-04-06 lordhavocoptimized AngleVectors calls (pass NULL for vectors...
2000-11-26 lordhavoccruft removal, general cleanup, fix for delta compressi...
2000-10-15 lordhavocGigantic commit - dlight system rewritten
2000-09-06 lordhavocLinux GLX, a lot of code shrinkage/cleanup, assembly...
2000-08-25 lordhavocpmodel fixes (now works properly in listen/singleplayer)
2000-08-22 lordhavocInitial revision