moved all type-specific model fields to respective structures (alias, sprite, brush)
[divverent/darkplaces.git] / sbar.c
2003-07-12 havocgot rid of frags per hour and time connected in scorebo...
2003-07-02 havocadded support for GAME_GOODVSBAD2
2003-06-09 havocSbar_UpdateScoreboard was totally unused in quake,...
2002-10-14 havocR_LoadTexture functions take a palette pointer now
2002-09-24 havocstatic crosshair is now drawn during sbar stage (where...
2002-09-24 havocnow pretends gfx.wad pics are in the gfx/ directory...
2002-09-02 havocyou can now open/close the console independently of...
2002-08-20 havoccentered Sbar_IntermissionOverlay
2002-08-16 havocfix alignment of frag list, it is now centered
2002-08-14 havocchanged fps counter behavior to be more 'traditional...
2002-07-29 havocSerious-Sam style crosshair (an actual sprite in the...
2002-06-02 knghtbrdA minor removal of a few pieces of dead code. Nothing...
2002-06-02 knghtbrdDP code cleanup, stage one - all headers that can be...
2002-02-27 lordhavocrenamed byte to qbyte throughout engine to eliminate...
2002-01-25 lordhavocadded back intermission overlays (oops)
2002-01-25 lordhavocadded cl_screen.c/h (eventually most 2D stuff should...
2002-01-16 lordhavocrewrote memory system entirely (hunk, cache, and zone...
2001-12-04 lordhavocrewrote RecursiveHullCheck, no longer gets stuck on...
2001-05-11 lordhavoc***map loader generates portals for the map*** (can...
2001-04-26 lordhavoca big change with a little description...
2000-11-17 lordhavocobliterated Draw_TransPic and relatives, also fixed...
2000-10-15 lordhavocGigantic commit - dlight system rewritten
2000-09-17 lordhavoctransparent statusbar
2000-09-06 lordhavocVarious graphical tweaks (mainly particle related)...
2000-08-22 lordhavocInitial revision