eliminated qbyte type, now uses unsigned char throughout the engine for this purpose
[divverent/darkplaces.git] / sbar.c
2005-11-05 havoceliminated qbyte type, now uses unsigned char throughou...
2005-10-27 havocremove a debugging message related to ammo > 200 in...
2005-10-26 havocnew zymotic hud
2005-10-21 havocgave names to nearly all structs and enums which should...
2005-10-17 havocadded very preliminary zymotic hud
2005-08-31 havocinitialize red to false (fixes an uninitialized variabl...
2005-08-24 sajtApparently this shuts 'assignment in conditional' warni...
2005-08-23 sajtWhen below 1 fps, the fps counter instead counts spf...
2005-08-14 havocadded cl_deathnoviewmodel, cl_deathscoreboard and cl_de...
2005-07-13 havocdraw [] brackets on the top 4 frags display before...
2005-07-05 havocmore size_t
2005-06-26 black-"add color code to start of chat message to prevent...
2005-06-11 black-The new Key_Event is enabled by default now and Ive...
2005-06-06 blackIf the new Key_Event breaks anything for you, you can...
2005-05-13 havocreplaced all references to vid.conwidth and vid.conheig...
2005-05-13 havocGAME_NEXUIZ no longer loads a number of gfx/ pics that...
2005-05-04 havocremoved .lmp suffix from a number of DrawQ_Pic calls...
2005-04-14 black-Added the parameter 'persistent'(naming?) to Draw_Cach...
2005-02-04 havocremoved unused variable font_size
2005-02-03 molivierReplaced snprintf and vnsprintf calls by dpsnprintf...
2005-02-02 blackCommented out the printing of the weapon number in...
2005-02-02 blackFCVS: --------------------------------------------...
2005-01-11 black-Now the Nex weapon list works correctly again.
2005-01-11 black-The NEXUIZ_PLAYERMODEL is not game specific anymore.
2004-12-01 havocimplemented PRYDON_CLIENTCURSOR extension (clientside...
2004-11-17 havocimproved how showfps 1 measures framerate, it's now...
2004-10-25 havoccruft removal
2004-10-19 havoccleaned up scoreboard printing loops a bit (they don...
2004-10-17 black-Renamed two builtins of the new VM
2004-09-05 tomazAdded two cvars (sbar_alpha_bg and sbar_alpha_fg) to...
2004-09-03 havocfixed number of displayed scores in the minideathmatcho...
2004-04-12 havocanother change for transfusion (remove the little frag...
2004-04-12 havocpatch from transfusion team to change transfusion hud...
2004-03-22 havoccommented out mini scoreboard in nexuiz hud
2004-03-10 havocadded showtime/showtime_format and showdate/showdate_fo...
2004-02-01 blackOnly one player list is displayed now. Moved it a littl...
2003-12-29 havocchanged nexuiz hud to display a different (more minimal...
2003-12-29 havocadded GAME_SOM (and its hud), and shuffled some hud...
2003-12-20 blackAdded the cvar sbar_alpha.
2003-10-11 havocreverted two bugs introduced by Black (anum red digits...
2003-10-11 havocfix Sbar_MiniDeathmatchOverlay to draw to the right...
2003-10-07 blackChanged dp so the new vm fits in.
2003-09-14 havocmore Nexuiz hud stuff from BlackHC, minor style edits...
2003-09-04 havocfix some glitches in the original commit
2003-09-04 havocpatch from Andreas Kirsh to add Nexuiz hud
2003-08-06 havocupgraded network protocol to DPPROTOCOL_VERSION4 -...
2003-07-12 havocgot rid of frags per hour and time connected in scorebo...
2003-07-02 havocadded support for GAME_GOODVSBAD2
2003-06-09 havocSbar_UpdateScoreboard was totally unused in quake,...
2002-10-14 havocR_LoadTexture functions take a palette pointer now
2002-09-24 havocstatic crosshair is now drawn during sbar stage (where...
2002-09-24 havocnow pretends gfx.wad pics are in the gfx/ directory...
2002-09-02 havocyou can now open/close the console independently of...
2002-08-20 havoccentered Sbar_IntermissionOverlay
2002-08-16 havocfix alignment of frag list, it is now centered
2002-08-14 havocchanged fps counter behavior to be more 'traditional...
2002-07-29 havocSerious-Sam style crosshair (an actual sprite in the...
2002-06-02 knghtbrdA minor removal of a few pieces of dead code. Nothing...
2002-06-02 knghtbrdDP code cleanup, stage one - all headers that can be...
2002-02-27 lordhavocrenamed byte to qbyte throughout engine to eliminate...
2002-01-25 lordhavocadded back intermission overlays (oops)
2002-01-25 lordhavocadded cl_screen.c/h (eventually most 2D stuff should...
2002-01-16 lordhavocrewrote memory system entirely (hunk, cache, and zone...
2001-12-04 lordhavocrewrote RecursiveHullCheck, no longer gets stuck on...
2001-05-11 lordhavoc***map loader generates portals for the map*** (can...
2001-04-26 lordhavoca big change with a little description...
2000-11-17 lordhavocobliterated Draw_TransPic and relatives, also fixed...
2000-10-15 lordhavocGigantic commit - dlight system rewritten
2000-09-17 lordhavoctransparent statusbar
2000-09-06 lordhavocVarious graphical tweaks (mainly particle related)...
2000-08-22 lordhavocInitial revision